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help me i need advice on what specia and fast attack i should use in my army
It all depends on the army.
If you write down what you have, or have planned on having, then we can give you some specific advice. If you also tell us what your opponents play, then we can go a long way.
-I'm assuming that for Special you are refering to Elites by the way
-i'm only going to reply on what i use, because i'm not the person to generate an opinion about Furies, Screamers, Flesh Hounds
Raptors-excellent in adding mobile fire power to a CSM list and still allowing them to assault, theres's the old debate of for a couple more points you get a Biker, which under the new rules hangs around a lot longer. Use Raptors to harass your enemies flanks, hold up units, pop tanks, or in those rare situations character hunt. Raptors lose their effectiveness if your opponent plays an assault list.
Chosen-varied and in variable configurations. These allow you access to terminators, 3 special weapons in a squad, muliple power weapons in a squad, etc.... hard to pin point ideas unless we know what you play
Obliterators-mobile fire power, with staying power. They get their 2+ vs a missile launcher.... how can you complain about that. In addition, come with 2 wounds, invul save, power fist, various weapons options, but their 0-1 unless your Iron Warriors. Down side severely slow, always move as difficult terrain, and instant killed so doesn't matter if they still have a wound left.
Possessed-capability to be the terror on the battlefield, and a CC nightmare for any opponent, options for flight, rending claws, Daemonic fire, etc. Comes with an invul save and their str 5 so their usually wounding on 3+ vs most armies.
Bikes-mobile, turbo boast, and into your opponents deployment zone on turn 1? options for meltas and plasma, T5, and still 3+ save. Still get instant killed by the nasties, but get them in combat and your in there for at least 2 turns if you dont win on turn 1. They can hold up anything from Death Company to swarms... however their pricey like raptors,but lack the raptors ability for multiple special weapons.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)