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| Master of the Ravenwing ![]() Join Date: May 2003 Location: Wakefield, UK Age: 27
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Rep Power: 84 ![]() ![]() ![]() ![]() | =155 6 Noise Marines (4 with sonic blasters, 1 with blastmaster, 1 Asp. Champ. with sonic blaster) =155 6 Daemonettes =90 =388 The other option is exhanging the ACs' sonic blasters for power weapons, which adds some more choppy and takes it up to 398 points. But whichever choice I make, what should I spend the spare points on?
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| Now with STFU flames! ![]() Join Date: Jul 2005 Age: 29
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I don't like it. You have two squads, that while can level a respectable amount of shots, die just as easily as a basic trooper 10 points cheaper than them. The Daemonettes, while good in theory, aren't a good addition here. You have two squads that you want to desperately keep out of Close Combat. If you get close enough to effectively summon the daemonettes, you stand a good chance of being counter charged. Lastly, you have no "bite." Rending is okay, but with only six daemonettes, they can't hold their own in a fist fight. Here's what I suggest - drop the Sonic Blasters all together. Make two units of Close Combat squads. Maybe give them Infiltrate, if you feel necessary. Give a Powerweapon and Daemonic Strength to the champions. Maybe Mutation if you happen to have extra points left over. |
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