[~1600] Legions of Adin (Khorne) - Warhammer 40K Fantasy
 

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  1. #1
    Member hellkat's Avatar
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    [~1600] Legions of Adin (Khorne)

    "Legions of Adin"
    "Te odeo, interfice te cochleare" - Chant of Adin's Berzerkers



    HQ

    Chaos Lord
    Adin the Sage
    -Chaos Space Marine Bike
    -Daemon Armor
    -Daemon Essence
    -Daemonic Mutation
    -Daemonic Strength
    -Axe of Khorne






    Chaos Lieutenants
    Incitatus the Faithful
    -Mark of Khorne
    -Chaos Marine Bike
    -Khorneate Chainaxe

    Radix the Hated
    -Mark of Khorne
    -Chaos Marine Bike
    -Khorneate Chainaxe



    Troops

    Legions of Adin
    Khorne Berzerkers (12)
    -Mark of Khorne
    -Khorneate Chainaxe

    Thel the Unbreakable (Asp. Champ)
    -Mark of Khorne
    -Daemon Armor




    Khorne Berzerkers (12)
    -Mark of Khorne
    -Khorneate Chainaxe

    Elderin the Strong (Asp. Champ)
    -Mark of Khorne
    -Daemon Strength



    The Unforgiven Horde
    Chaos Marines (9)
    * Heavy Bolter
    * Plasma Gun

    Fractum the Unforgiven
    * Daemonic Armor

    Chaos Rhino
    * Destroyer



    Daemon Packs
    BloodLetters(10)






    Heavy Support

    Chaos Predators(2)
    * Autocannon
    * Heavy Bolter







    But I Dont know if Adin Should be on a Bike with the Axe of Khorne, or not on a Mount with the Berzerker Glaive

    (Basicly its 5 Attacks, More Toughness, and More Speed, or 8 Attacks)


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  3. #2
    Member hellkat's Avatar
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    I'm going to keep adin on the bike- its a 1 in 6 chance for another attack with the AoK, and its worth the speed and Toughness. Can someone help me on my army? Maybe my Rhinos should have guns?

  4. #3
    Now with STFU flames! Caluin's Avatar
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    708 (x8)

    The Axe of Khorne is an excellent choice for your HQ units. It really shines in their hands, especially with Mutation and Spiky Bits.

    Why do you have Daemonic Armour, but no Aura? Aura is much better to have. Things that kill Lords or generally Powerweapons and AP2, so having that little bit of Invulnerable is very nice to have.

    The bike is okay - it makes him controllable and fast. You don't need Essence however. Three wounds is sufficient for any model. Give him Feel No Pain and the Collar of Khorne instead.

    Why do you have two Leiutenants? You know you can only have two HQ choices...? Neither of them are very good, either. Drop one and use the points to beef up the other. Feel No Pain, Axe of Khorne and Daemonic Strength would be perfect.

    Your beserker troops are a bit lacking. The troopers themselves are great, but the Champions are in need of some serious help. They both need Powerfists badly, and Talismans of Burning Blood. Drop Daemonic Armour on the one Champion - waste of points. The group sizes are also a bit large - I would suggest making three groups of eight instead of two twelves.

    The undivided troops are also lacking. Never mix a Heavy Weapon with Plasma. It's just a waste of points. What's the goal of the unit? A single Heavy Bolter won't accomplish much. Why is the group so large? Why does the Champion have Daemonic Armour, but no power weapon of some sort? Why do you have a Rhino for a group with a Heavy Weapon?

    The Predators also need some work. Swap the Heavy Bolters for Lascannons. You are in serious need of some anti-tank. The Predators can fill that role nicely. Also, give them some Daemonic Possession.

    You'll notice I said to add quite a few things, but didn't bother to say what to take out. I suggest you drop the group of Undivided Marines. If you do that, and swap the beserkers into three squads of eight, you can claim World Eaters and save quite a few points that way.


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    Member hellkat's Avatar
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    Thanks, I'll redo my army list, thanks for the tips!

  6. #5
    Member hellkat's Avatar
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    HQ

    Daemon Prince
    Adin the Sage
    Chaos Space Marine Bike
    Daemonic Aura
    Feel No Pain
    Daemonic Mutation
    Daemonic Strength
    Axe of Khorne
    175






    Chaos Lieutenant
    Incitatus the Faithful
    Mark of Khorne
    Chaos Marine Bike
    Axe of Khorne
    Feel No Pain
    Daemonic Strength -
    116




    Troops

    Legions of Adin
    Khorne Berzerkers (7)
    Mark of Khorne
    Khorneate Chainaxe



    Thel the Unbreakable(Makes 8)
    Mark of Khorne
    Power Fist
    Talisman of the Burning Blood

    177






    Khorne Berzerkers (7)
    Mark of Khorne
    Khorneate Chainaxe

    Elderin the Strong(Makes 8)
    Mark of Khorne
    Power Fist
    Talisman of the Burning Blood

    177






    Khorne Berzerkers (7)
    Mark of Khorne
    Khorneate Chainaxe

    Kal'aldur the Short (Makes 8)
    Mark of Khorne
    Power Fist
    Talisman of the Burning Blood


    177



    Khorne Berzerkers (7)
    Mark of Khorne
    Khorneate Chainaxe

    Nida, Servant of Adin (Makes 8)
    Mark of Khorne
    Power Fist
    Talisman of the Burning Blood


    177



    Daemon Packs
    BloodLetters(10)
    260





    Heavy Support

    Chaos Predators(2)
    Autocannon
    Lascannons
    Daemonic Posession
    250








    1504 Points

    What should I add?

    Mod Edit -
    Two things. Don't post individual points costs. Unit level costs are fine. Anything else is not.

    Second, don't double post please. Use the orange edit button on your posts to edit them if you want to add something.

    ~Cal

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