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Iv played Iron Warriors for nearly 2 yrs now and have won most of my battles wityh them, drawn against an eldar friend.
We are having a 1000pt battle on thursday night, cityfight, guess who chose the board.
heres my list, he usually has some howlin banshees in a wave serpent and a few dark reapers, and a squad of fire dragoons, a farseer with bodyguard, a fire prism are his main things.
Chaos Lord 130
3 oblitorators 210
Squad 1 105
1 Aspiring champion, 123
Squad 3 148
2 plasma guns
Plasma cannon 157
Dread CCW, Heavy Flamer
Any adjustment to make it an eldar killing force will be apreciated
Ignorance is a Virtue
Even if the Emperor himself tried to breach our defenses, we could fortify against the old man.
"DEATH TO THE FALSE EMPEROR"
A pretty solid army overall. I've made some suggestions to help fill in the gaps between your anti-tank and anti-troop squads- namely, dropping your meltagun in your first troops squad for plasma guns. Plasma guns are good all around weapons.Plasma pistol- very risky. It would be a shame to lose your hq due to a 'gets hot' roll.Originally Posted by Medrenngard
Power weapon- This weapon is not using your lord to his full advantage. He should be chopping through your opponent's troops. You will actually get more kills by dropping the power weapon and mutation and taking a dark blade.
He's your only c.c. model, which somewhat begs the question. What is your strategy here?three squads, right? Looks fine. Three might be too much for a 1000 point game, but you're more of an expert on I.W. than I.Originally Posted by MedrenngardDrop tank hunters. Remember, you already have 3 other lascannon shots from the oblits, and paying 15 points for the tank hunting vet skill is a bit excessive when only one model really benefits from it.Originally Posted by MedrenngardNot sure of the purpose of this squad. With only one melta gun it's really a tank busting unit; but why not 2 then? Also, with only 5 wounds to the squad, you're spending alot of points on the a.c..Originally Posted by Medrenngard
Consider the following: add two more marines to the squad. Drop the melta and add 2 plasma guns. This will give the squad more staying power and allow your a.c. to survive a couple more round in c.c.The squad needs infiltrate. Another marine would be nice.Originally Posted by MedrenngardDaemonic possession is a little better for its point cost, but mut hull is fine too. Nice dread otherwise.Originally Posted by Medrenngardlooks good.Originally Posted by Medrenngard