[1700/2000] point World Eaters tournament list - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Soviet_Tau_Commander's Avatar
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    [1700/2000] point World Eaters tournament list

    Here's my newest incarnation of my planned World Eaters army.

    HQ

    -Terminator Lt of Khorne: 116
    Axe of Khorne, Collar of Khorne, Spiky Bits, CCW

    -Bloodthirster: 205
    *Comes out of the Possessed.

    ELITES

    -8 man Chosen Terminators of Khorne: 390
    1 AC: CCW, Axe of Khorne
    1 Terminator: Combi Bolter, Lightning Claws
    2 Terminator: Combi Bolters, Chainfists

    -8 man Possessed Squad of Khorne: 256
    Demonic Talons
    AC: Talisman of Burning Blood, Demonic Chains

    TROOPS (1065)

    -8 man Khorne Bezerkers: 187
    7 Berzerkers: Khornate Chain Axe
    1 AC: Powerfist, Talisman of Burning Blood, Demonic Strength, Khornate Chain Axe, Demonic visage

    -8 man Khorne Bezerkers: 187
    7 Berzerkers: Khornate Chain Axe
    1 AC: Powerfist, Talisman of Burning Blood, Demonic Strength, Khornate Chain Axe, Demonic Visage

    [Not in 1700 points]
    -8 man Khorne Bezerkers: 185
    7 Berzerkers: Khornate Chain Axe
    1 AC: Powerfist, Talisman of Burning Blood, Demonic Strength, Khornate Chain Axe

    [Not in 1700 points]
    -8 man Khorne Bezerkers: 170
    7 Berzerkers: Khornate Chain Axe
    1 AC: Melta Bombs, Talisman of Burning Blood, Khornate Chain Axe

    -8 man Khorne Bezerkers: 187
    7 Berzerkers: Khornate Chain Axe
    1 AC: Talisman of Burning Blood, Khornate Chain Axe, Powerfist, Demonic Strength, Demonic Visage

    -8 man Khorne Bezerkers: 172
    7 Berzerkers: Khornate Chain Axe
    1 AC: Melta Bombs, Talisman of Burning Blood, Khornate Chain Axe, Demonic Visage

    I welcome oppinions but if you suggest to add something to the army please point out what to take out. I have to keep the point cost balanced.

    Last edited by Soviet_Tau_Commander; January 26th, 2006 at 23:34.
    There once was a Lord named Vlad,
    Who's fighting skillz really were mad.
    He killed and he maimed,
    He spilled blood in Khorne's name.
    And the fact that he's legal makes me glad
    (special thanks to Uriel Zarium for the last line/touching it up)

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  3. #2
    The other Kind of Fluff Rabbit's Avatar
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    Very fluffy build...

    Troops: Give power fists to every one of your troop a.c. Even though zerkers are amazing in c.c., you want to be sure they can handle more than just basic troops. You need a way to deal with monstrous creatures, dreads, rhinos, termis, etc). Drop daemonic strength from the troop squads to garner points for the fists. You can also get additional points from reducing the number of power fists and chain fists in your termis (which you should do anyways). I touched on the reasons for this in your other thread, concerning your terminator point cost.

    Side note: Why don't you use bloodletters? These pups are one of the few units that are actually better on the table than they appear on paper, especially against 3+ armies (Necron in particular).

  4. #3
    Senior Member Soviet_Tau_Commander's Avatar
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    Because of the whole summonig thing. I can never get them where I need them when I want them there.
    There once was a Lord named Vlad,
    Who's fighting skillz really were mad.
    He killed and he maimed,
    He spilled blood in Khorne's name.
    And the fact that he's legal makes me glad
    (special thanks to Uriel Zarium for the last line/touching it up)

  5. #4
    The other Kind of Fluff Rabbit's Avatar
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    946 (x8)

    Quote Originally Posted by Soviet_Tau_Commander
    Because of the whole summonig thing. I can never get them where I need them when I want them there.
    I see, but you know, I rarely loose letters to the summoning aspect- i.e., a bad scatter. You just have to make sure you have plenty of room, which is sometimes easier said than done.

  6. #5
    Senior Member Soviet_Tau_Commander's Avatar
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    Critical math error on my part. the terminators turned out to be 419 points. I droped the Heavy Flamers and regretably the Lightning Claws. I've now got about 14 points to play with. Not sure where they'll go though. I'm going to edit the list. Please give your oppinions based on the new list.

    *edit*

    Ok, I redid the list and fixed all my math errors and did some purchassing of useless CCW on the Terminator AC to bring the 1700 point list to exactly 1700 points.
    Last edited by Soviet_Tau_Commander; January 26th, 2006 at 23:37.
    There once was a Lord named Vlad,
    Who's fighting skillz really were mad.
    He killed and he maimed,
    He spilled blood in Khorne's name.
    And the fact that he's legal makes me glad
    (special thanks to Uriel Zarium for the last line/touching it up)

  7. #6
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    I've never liked the Axe of Khorne. It just isn't worth its points imo. Especially not on your terminator champion. On your terminator champ I would drop the axe of Khorne, and buy mutation. I'll take 1 guaranteed attack anyday and save myself 5 points. Same for your lieutenant.

    I would also drop strength on all the champions. This will free up 30 points. I'm not a big fan of Khornate possessed because they don't seem that much better than a regular troop to me. If you plan to use them for tankbusting, keep them. If not, I would drop them in favor of 1 pred with the autocannon turret lascannon sponson configuration, and 1 with all lascannons for tank popping.

    This leaves you with 16 points.

    [Not in 1700 points]
    -8 man Khorne Bezerkers: 185
    7 Berzerkers: Khornate Chain Axe
    1 AC: Powerfist, Talisman of Burning Blood, Demonic Strength, Khornate Chain Axe
    I would add melta bombs to this squad to even out the points and give you some more backup tankbusting.

    11 points is a bit hard to put on evenly so I'd throw a ccw in there somwhere, then give a powerfisted champion daemonic mutation.
    One of the biggest mistakes a 40K player can make is taking someone elses army to battle. Remember its your army, play it how you play it.

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