Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Lord Cartier's "Those Useless Fools!" Assault Force- War for Aeolus
Lord Cartier -171pts
MoS, Daemon Weapn (Dark Blade, Dread Axe), Close Combat Weapon, Daemonic Stature, Aura, Flight, Mutation & Resilience
Lieutenant Papa J -130 pts
MoS, Power Weapon, Daemonic strength, Daemonic Aura, Bike
Robeya, Aspiring Champion -44pts
Mos, Power Weapon, Daemonic Strength, Daemonic Mutation
5 Slaaneshi Marines -120pts
MoS, Bolt pistols, close combat weapons, Daemonic Icon
Rhino Transport "Nhadala" -58pts
Extra Armour, Smoke Launchers
6 Daemonettes -90pts
Jonny No-Eyes, Aspiring Champion -70pts
MoS, Power Weapon, Daemonic Strength, Daemonic Mutation, Meltabombs, Frag Grenades, Bike
5 Slaaneshi Bikers -210pts
MoS, 1 Metagun, Frag Grenades, Bikes
Chaos Predator "Pax Disconicus" -130pts
Turret-mounted Twin linked Lascannon, Heavy Bolter Sponsons
Optimised (ish!) for speed, I'm not really sure how this would fare- I've had to put in 2 HQ choices for lack of ideas.
I'm not really keen on it but I have based this list around what I already have with a few minor additions.
Actually, the only thing I don't have is 3 of the bikes, altough I'm tempted to use my Papa J model on foot to join Robeya's squad and free up some points.
Or maybe just drop the DP altogether. He's really too big for this sort of game, but I really don't know what to fill the gap with (and don't have too much to fill it with).
So any comments will be apreciated, I admit that this list needs quite a bit of work to pull off, or it may be that it could do with a complete overhaul- if so be honest!
And no, I'm not an Ork in disguise.
Ah, the old chompy -vs- shooty debate. I like this one.
Overall, your build has pretty good vehicle killers, but you're lacking in ways to manage the swarm at range. Also, you desperately need more troops. Remember, E.C. is a fragile, very time-sensitive army that requires good deployement and even better strategy. You really need a minimum of 3 marine squads (4 would not hurt).In a 1000 point build, you have a few too many points in this models. I mean, he's legal, but you should consider dropping him down to less than 160 (really less than 125) in order to allow more points distribution to the rest of your army.Originally Posted by monsieurcartier
Drop mutation. This guy will already tear through virtually everything in c.c. as he is.
Drop the daemon weapon in favor of combat drugs. These drugs have an amazing amount of utility and will provide additional attack from mutation and the strength bonus (in part) from the darkblade.Drop d. aura. Your lt already has the wounds from the bike squad. Honestly, your bike squad is very offensive as it is. The lt becomes overkill, and the points could be used to support other areas of your build.Originally Posted by monsieurcartiera.c.: looks good.Originally Posted by monsieurcartier
troops: You need either a heavy or special weapon configuration with this squad. It really helps to give you outs whenever you need that one big shot. I would suggest a blastmaster, because it function both as an anti-troop and anti-vehicle weapon. If you face alot of vehicles then a melta gun or 2 will be much improved.
rhino: For 6 men, you're paying a costly price for their movement abilities- that's 50+ points. Give them infiltrate and save points.E.C. bikes work best with ranged utility. Give them sonic blasters, but consider retaining the melta gun for tank popping.Originally Posted by monsieurcartierYour weapon configurations are ok. This tank really needs some kind of defense upgrade. Daemonic possession really pays for itself and will give your enemy a headache.Originally Posted by monsieurcartier