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| Junior Member Join Date: Mar 2006 Age: 22
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Rep Power: 0 ![]() | Prince Ephen the Fallen Saint - 206 Mark of Slaanesh; Botl Pistol; Ether Lance; melta Bombs; Daemonic Aura; Daemonic Essence; Combat Drugs; Sorcerer; 3 x Minor Psychic Powers of Slaanesh Lt. Artemis - 148 Mark of Slaanesh; Infiltrate; Daemonic Mutation; Allure of Slaanesh; Pair of Lightning Claws; Melta Bombs; Frag and Krak grenades TROOPS Noise marines Unit One - 240 10 Noise Marines w/ Mark of Slaanesh; Sonic Blasters Noise Marines unit Two - 177 6 Noise Marines Champion w/ Power Weapon; Mark of Slaanesh; Bolt Pistol; Combat Drugs; Infiltrate 4 w/ Mark of Slaanesh; Bolt Pistol; Close Combat Weapon; Infiltrate 1 w/ Mark of Slaanesh; Doom Siren; Bolt Pistol; Close Combat Weapon; Infiltrate Noise Marines Unit Three - 280 10 Noise marines Champion w/ Mark of Slaanesh; Power weapon; Combat Drugs; Bolt Pistol 9 w/ Mark of Slaanesh; Bolters Rhino Havocs Unit - 276 8 Noise Havocs 4 w/ Sonic Blasters; Tank Hunter; Mark of Slaanesh 4 w/ Mark of Slaanesh; Blastmasters; Tank Hunters Predator - 165 Twin-linked Lascannon; Lascannon Side sponsons; Daemonic Possession ---- Strategy for each unit ** Depending on his powers, Ephen plays a few roles. One is if he gets siren and beam of slaanesh against a shooty enemy, he gets close and uses his beam to stop them shooting, and then sirens to stop being assaulted. against infiltrating armies he hangs back and uses his ether lance against them and hopefully does some damage and softens them up for some assault. ** Artemis infiltrates in with unit 2 to get in nice and close and tie up some of those pesky units that could do some potential damage if left alone. having a doom siren enables them to use a flamer plus pistols before going into combat with some good solid force. ** Unit one moves up teh field and takes the objectives its required to take, and lays down a steady rain of fire, before remaining stationary and soundly blasting the enemy (excuse the pun). having those sonic blasters might seem expensive but assault 2 or heavy 3 is too good to pass up for these fellas. ** Unit two is details above - support for artemis. ** Unit Three has the purpose to quickly take an objective and secure it. with the champion able to do some damage in combat and the bolters excellent fire support they put a few holes in the enemy as they advance and then rapidly reduce their numbers when they get too close. ** The havocs unit is there for some anti-medium infantry and anti-vehicle. they are capable of destroying monoliths and land raiders as well as broods of genestealers and those annoying fire warriors. having the sonic blasters is more of a support base for them. ** the predator has some extra fire support and is a good heavy fire magnet. it has one purpose in the game - to take out the most heavily armoured enemy vehicle, or if they dont have one, put three holes in the most threatening unit. So, what does everyone think? is my strategy good or are there some fatal flaws that need to be fixed up.
__________________ So the most important rule is to play nice and treat your opponent with the respect you would wish to get back from them so that you both have an enjoyable and exciting game. if you can do that and mercilessly crush their forces at the same time, you truly are a winner. |
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| Son of LO ![]() Join Date: Nov 2004 Location: London Age: 25
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Not bad.. But there are some errors I can see. Quote:
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My advice, drop the unit size slightly, have 2 marines with bolt pistols, one with a blastmaster and the rest with sonic blasters. The blastmaster is an amazing weapon and every squad should have one, in my opinion, and consider giving them infiltrate or a rhino to get them quickly into firing positions. Quote:
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With the points you can save from shaving the uneccesary bits.. I'd suggest buying a squad or two of daemonettes. They're fantastic, and will work well with your infiltrator squad. Last edited by The_Giant_Mantis; March 6th, 2006 at 02:39. | ||||||
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