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every list i write for emperors children gets pumped in battle. as a result i always go back to khorne.
can someone show me a good 1000 point emperors children list, expandable to 1500 points please??!?!?!?
It depends what you want the list to do, and who you are facing.
I've recently created a 1000pt balanced list, suitable for taking on a variety of opponents, so have a look at this:
HQ Chaos Lord: Bolt Pistol, Dark Blade, Combat Drugs, D.Aura and D.Speed - 151pts - A CC monster, and when using cover correctly can quite easily get up the board. Just don't overdo the combat drugs....
Troops CSM - 11 + 1 Asp Champ - All have BP+CCW and champ has power weapon and BP. Also have infiltrate - 279pts
Meant to infiltrate in, and support the CC lord once he makes his way up the battlefield or just generally charge a nearby unit. They will get shot at a fair bit, so hide them well.
Troops CSM - 5+1 Asp Champ. Same setup as above - 157pts - Same role as above
Troops 9 Daemonettes - 135pts. To be summoned into/as close to the enemy lines as possible..
Fast Attack - 5 Bikers + 1 Asp Champ. 3 Sonic Blasters and 2 meltaguns, the champion has a PW and sonic blaster - 272pts. Yes, expensive, but the sonic blaster shots are lethal en masse, and the melta-guns provide anti-tank. Also, useful for daemon-bombing.
The main flaw with this army is scarcity of anti-tank, if the bikers die, then just concentrate on getting as many troops into their lines and then the tank won't matter.
I've mainly had good results with this army (1 loss, 2 wins). The loss was mainly due to a point sink of a tank i failed to destroy, and my lord over-dosing himself....even so it was close right until the end.
When expanding, I would add more anti-tank ie All-lascannon pred. A dreadnaught with a warp amp would also be nice for CC support, and /or maybe a 6-man termie squad with a sonic blasters and a combination of power weapons and fists.
Last edited by Havarel; April 10th, 2006 at 12:11.
Hive Fleet Fuzzy Bunny: Lots and lots of points of Nids (4000pts+)
The Chapter of the Damned: 5500pts of Dark Angels
The Children of Fulgrim: 5-6000pts of Emperors Children
The Kabal of the Bloodied Claw: 2000pts of Dark Eldar
Playing someone elses list can be fun, but not as satisfying. Might I suggest that
you post your existing list, and the overall strategy that you've though of for the army, and allow the forum to work its magic with its wealth of knowledgable players. Everyone has their own idea of how they want their list to work, some work some don't.
As general army building though, I think the most expandable list for any army has a strong base in troops, first and foremost(40 to 60% of points on lists under 1500, which shouldn't be hard to do). Then adding specialized units as the army plays out. Just immagine how your list would do against every available army type, and think of how your list deals with each: Marines, Hordes, shooty-movement(like tau,eldar). If your army has a blaring weakness, it doesn't take playtesting to see it often times.
This is just my opinion, but I hope it helps.
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
Here is a 1000 pts EC list, the basic plan is when u meet a Genestealer army, then u try to sit back and shoot with the Havocs and hide your Daemonettes in cover.
2x Chaos Lts.
_Chaos Marine Bike, Daemon Armour, Daemonic Strength, Personal Icon, Lightning Claw
2x5x Noise Marine Havocs
_3x Blastmasters, Tank Hunters
Slaanesh can be very good and have a strong attack. Write up your list and we'll see what we can do. I love daemonettes and for their cost they're good especially mounted daemonettes. (If you have those rules.)
emperors chidren are a very versitile army which makes them quite the threat when used properly. i myself have won a tourny with my emperors children army. now as i have said before they are versitile meaning they can shoot and attack at ease. i prefer to keep some balance to my emperors children force, no more assaulting than there is shooting backing it up. for every attack unit, there is a shooting unit. in all my shooting units i usually keep a blastmaster making them versitile against infantry and vehicles. i then usually take possesed. slannesh possesed are devastating, not quite as devastating as in old rules but still effective. another unit in question is the beloved chaos dreadnaught *drools* slaanesh dreadnoughts can be pimped out to do many things, they are real morale breakers and just pound stuff like no tomorrow. but remember, dont blow too many points into one unit, this makes it too much of a liablitity. predators and havoc squads also can be a devastating vehicle/infantry hunting force to be reockoned with, once again points count so dont blow them haphazardly. This also goes for your lord. the lord can be a real killing machine, but once again you must take your whole army in balance. you cannot expect to win a whole battle with one character (even though my lord has held off quite the hordes :shifty: ). without this balance your neglagence leads you open to your opponent. if your opponent is a good tactician he/she indeed will have no problem prying you apart at the very joints of your army :yes: . hopefully you can make a list that this wont happen to. and if you do make your boo boos and your mistakes, move on. we all have our losses, only true brilliant battle generals can learn from their losses and strenghten weakpoints. always question your every move on the battlefield, and always question every unit you build. see what it will be good against and what it isnt good against. using all this, you should be fine.
Havarel has a nice list..
A lot of people see the Emperor's Children, look at sonic blasters and think 'oh, a shooting army!' They could not be more wrong. Emperor's Children make a very poor all out shooting army, due to the expense of basic troopers. Guard armies and well constructed Tau will still annihilate you at range, no matter how many sonic blasters you take.
You have two options really, Havarel's CC list, or a more balanced list. Personally, I would go for balance.
Any of the HQ options can be good but don't overspend. A lot of chaos players badly overtool their HQs, making them good for picking up easy points. I personally roll with a Keeper of Secrets in most games over about 750 points, because I like the model and I feel it's generally more dependable than a daemon prince of the same price.
In the likely event you're fielding Noise Marines, I'd equip them one of two ways.
6 noise marines
1x Blastmaster, bolt pistol and ccw, champion with power weapon, infiltrate or a rhino (warp amping rhinos can be hilarious, but risky.)
This is a close combat squad. They can be used to pin enemy units in place, if not to beat them outright. Just bear in mind they're not shock troops, and they're unlikely to kill half a unit with one charge. That's the daemonettes' job.
6 noise marines
1 x Blastmaster, 2 x Sonic Blasters, 2 Bolt Pistol and Close Combat Weapon, Champion with Power Weapon, Infiltrate
This expensive squad is useful because it can perform a wide variety of roles. It can stand back and shoot, and if needs be, the champion and disposable wound marines mean they can fight in cc without being useless. Unlike a full sonic squad, you don't have to cry every time they get shot either.
My final piece of advice would be not to get caught up in the idea that every special or heavy weapon in your army has to be sonic. I did this, and wound up with a lack of AP2 or serious anti-tank ability. A predator or dreadnought with lascannons should not be ignored just because it's less fluffy than the sonic version, you won't generally regret taking it.