[1500] Alpha Legion - Warhammer 40K Fantasy
 

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  1. #1
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    [1500] Alpha Legion

    This is my first post and my first list, so your criticism is highly valued!

    HQ
    [1] Lord
    + Daemonic Stature
    + Daemonic Flight
    + 2 CCW
    = 97 pts

    Troop Squad 1/6
    [1] AC
    + Infiltrate
    + Power Fist
    + Bolt Pistol
    [7] Chaos Space Marines
    + Infiltrate
    + 1 Plasma Gun
    + 6 Bolt Guns
    = 158 pts

    Troop Squad 2/6
    [1] AC
    + Infiltrate
    + Power Fist
    + Bolt Pistol
    [7] Chaos Space Marines
    + Infiltrate
    + 1 Plasma Gun
    + 6 Bolt Guns
    = 158 pts

    Troop Squad 3/6
    [1] AC
    + Infiltrate
    + Power Fist
    + Bolt Pistol
    [7] Chaos Space Marines
    + Infiltrate
    + 1 Plasma Gun
    + 6 Bolt Guns
    = 158 pts

    Troop Squad 4/6
    [1] AC
    + Infiltrate
    + Power Fist
    + Bolt Pistol
    [7] Chaos Space Marines
    + Infiltrate
    + 1 Plasma Gun
    + 6 Bolt Guns
    = 158 pts

    Troop Squad 5/6
    [1] AC
    + Infiltrate
    + Power Fist
    + Bolt Pistol
    [7] Chaos Space Marines
    + Infiltrate
    + 1 Melta Gun
    + 6 Bolt Pistol/CCW
    = 158 pts

    Troop Squad 6/6
    [1] AC
    + Infiltrate
    + Power Fist
    + Bolt Pistol
    [7] Chaos Space Marines
    + Infiltrate
    + 1 Melta Gun
    + 6 Bolt Pistol/CCW
    = 158 pts

    Fast Attack
    [1] AC Biker
    + Power Fist
    [5] Chaos Bikers
    + 2 Melta Guns
    = 252 pts

    Heavy Support
    [8] Chaos Havocs
    + Infiltrate
    + 4 Bolt Guns
    + 4 Missile Launchers
    = 200 pts

    Total = 1497 pts

    "Infiltrate" allows me to be initially flexible, but I am concerned that my force is very static and slow-moving. I would appreciate your tactical advice and experience!!!


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  3. #2
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    I think the real trick to using this army is to know where to infiltrate, and the best places to put your Lord, Bikers and Havocs to influence your enemy to get the best infiltration spots. Ironically, you probably don't need as much mobility as other armies, because of infiltrate, so you can place your guys down after you see your enemys' position. The problem for mobility would come in when you leave elements unsupported, and a cunning opponent attacks isolated parts. In this instance you wo'nt be able to react very well (if they use an army faster than yours - fleet, cav, rhinos, skimmers, bikes, jump packs, etc)

    Otherwise, it seems fairly sound.

  4. #3
    KITTENS GIVE MORBO GAS! theyak's Avatar
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    Hello noobius, Your list looks pretty dern good. I like the troop heavy armies, myself. In fact this looks a lot like my own list.(1xHQ 4x8CSM squads, 1x3oblit, 1x8havocs)
    It what it does lack is speed and/or specialized firepower.

    With the whole army infiltrating trick it will take you a number of games to be able to appropriately assess the situation to deploy effectively. Personally, I have dual melta guns in each squad, a squad of obliterators and a squad of raptors are there to give me reach.. becaue most of the list only has a 12 inch reach, the faster armies will be able to out manouver you very easily.

    I use the havocs to close off areas of the board where the oponent would run to, and let em have it with those special weapons in the troop squads. Also, any reason why you haven't bought mark of undivided for them? I would consider dropping one squad of troops and maxing out the special weapons in each squad.

    I would also contemplate exchanging the bikes for raptors, I think they're just a better fit for the infiltrating army.

    Hope this helps
    W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
    WINDMILLS DO NOT WORK THAT WAY!

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    Thank you for your input!

    I envision playing each 'tactical' squad in dedicated support of one other squad. By tying squads 1+2, 3+4, 5+6 together I would allow one squad to manouver (or prepare a charge), whilst another gave cover (or softening up fire).

    The bikes could be replaced, point for point, by;

    [8] Raptors
    + 2 Melta Guns
    = 252 pts

    This unit would move closely with the Daemon Prince to target enemy armour and heavy support.

    I recognise how valuable the Mark of Chaos Undivided could be. And the power of a second special weapon in each squad would be invaluable. But, I really value the symmetry of the current force construction and would be disappointed to remove any bodies.
    I know it sounds like ungratefulness despite your council, but it is just a little quirk of mine. Although I have to wonder, is it a game-losing quirk?

  6. #5
    I r newbie again DP Excerion's Avatar
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    Yes, definetely yes or you'll win an award next time they post a contest on which army list posted didn't take any advice.


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    So, as a final revision for the time being, my list is as follows:

    HQ
    [1] Lord
    + Stature
    + Flight
    + Strength
    + Resilience
    + 2 CCW
    = 117 pts

    Elite
    [2] Obliterators
    = 140 pts

    Troop Squad 1/4
    [1] AC
    + PF
    + MoCU
    + Infiltrate
    [8] Chaos Marine
    + MoCU
    + Infiltrate
    + 2 Plasma Guns
    = 192 pts

    Troop Squad 2/4
    [1] AC
    + PF
    + MoCU
    + Infiltrate
    [8] Chaos Marine
    + MoCU
    + Infiltrate
    + 2 Plasma Guns
    = 192 pts

    Troop Squad 3/4
    [1] AC
    + PF
    + MoCU
    + Infiltrate
    [8] Chaos Marine
    + MoCU
    + Infiltrate
    + 2 Plasma Guns
    = 192 pts

    Troop Squad 4/4
    [1] AC
    + PF
    + MoCU
    + Infiltrate
    [8] Chaos Marine
    + MoCU
    + Infiltrate
    + 2 Plasma Guns
    = 192 pts

    Fast Attack
    [8] Chaos Raptors
    + MoCU
    + 2 Melta Guns
    = 260 pts

    Heavy Support
    [8] Chaos Havocs
    + MoCU
    + Infiltrate
    + 4 Missile Launchers
    = 208 pts

    Raptors have replaced a bike squad, a pair of Obliterators have been added, the Daemon Prince's statistics have been raised and the body count has been lowered in order to make room for the MoCU and twin special weapons in each troop squad.

  8. #7
    señor brushman! brushman's Avatar
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    [1] Lord
    Personally, I prefer D. Speed over D. Flight. The reason for this is D. Speed grants you a 19-24in. charge range, and D. Flight only gives you a 18in. charge range. However, its up to you. D. Flight still works well, but I just like D. Speed better for the reason above. Also, its 5 pts cheaper if my memory serves me correctly. This really isn't neccesary though - Flight will work just fine.

    Anyway, its a great list!

    Cheers!
    Ben

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    KITTENS GIVE MORBO GAS! theyak's Avatar
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    385 (x8)

    Quote Originally Posted by noobius
    Thank you for your input!

    I recognise how valuable the Mark of Chaos Undivided could be. And the power of a second special weapon in each squad would be invaluable. But, I really value the symmetry of the current force construction and would be disappointed to remove any bodies.
    I know it sounds like ungratefulness despite your council, but it is just a little quirk of mine. Although I have to wonder, is it a game-losing quirk?
    Game losing quirk? No, I just happen to have terrible luck when rolling one shot deals, like leaders with BS of 5, in over 15 games with my Space wolves Venerable Drednaught I have successfully hit 2 times with its multi melta, and then have failed to penetrate even ar 11 vehicles(sigh). I encourage you to play the army how you envision it. You've gotta have fun with your army and your list. My suggestion was only to point out that two meltas/plasmas in the squad gives you a better shot at disabling whatever target you shoot at.
    Remember, just because we advise it, doesn't mean you have to follow that advice.
    W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
    WINDMILLS DO NOT WORK THAT WAY!

  10. #9
    I r newbie again DP Excerion's Avatar
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    I think maybe swap some plasma guns for meltaguns. Maybe plasma pistols and have some squads have bp and ccw's. Also do want heavy bolters and the such in case your opponet forces back your inflitraters and you have to use long range combat. It's just if you get 12 inch awy and lose first turn you may get charged and i think you need a firebase and maybe some dreads.

    also the Dp you have can die fast especially without an invun save. 3 lascannons and/or missle launchers and bye bye your heavy hitter.


  11. #10
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    Hmmmm. Well, it's crunch time. You have each been very helpful and supportive. I have one more amendment to make (one last nail in the coffin!) and because of purchasing restrictions (always money...) I will have to be content:shifty:.

    So, after serious considering your combined experience and advice:

    HQ
    [1] Lord
    + Stature
    + Flight
    + Aura
    + 2 CCW
    = 112 pts

    Elite
    [2] Obliterators
    = 140 pts

    Troop Squad 1/4
    [1] AC
    + PF
    + MoCU
    + Infiltrate
    [8] Chaos Marine (Bo;t Guns)
    + MoCU
    + Infiltrate
    + 2 Plasma Guns
    = 192 pts

    Troop Squad 2/4
    [1] AC
    + PF
    + MoCU
    + Infiltrate
    [8] Chaos Marine (Bolt Guns)
    + MoCU
    + Infiltrate
    + 2 Plasma Guns
    = 192 pts

    Troop Squad 3/4
    [1] AC
    + PF
    + MoCU
    + Infiltrate
    [8] Chaos Marine (BP + CCW)
    + MoCU
    + Infiltrate
    + 2 Melta Guns
    = 192 pts

    Troop Squad 4/4
    [1] AC
    + PF
    + MoCU
    + Infiltrate
    [8] Chaos Marine (BP + CCW)
    + MoCU
    + Infiltrate
    + 2 Melta Guns
    = 192 pts

    Fast Attack
    [8] Chaos Raptors
    + MoCU
    + 2 Melta Guns
    = 252 pts

    Heavy Support
    [8] Chaos Havocs
    + MoCU
    + Infiltrate
    + 4 Missile Launchers
    = 208 pts

    The final revision has been to replace the Lord's Strength and Resilience with Daemonic Aura, and to dedicate 2 of 4 troop units to BP + CCW weaponry. I have chosen 'Flight' rather than 'Speed' for the Lord because I like the coherency of movement between my HQ and my Fast Attack. Thankyou all for sharing your time with me!

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