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Thread: Dg 1700 P

  1. #1
    Junior Member Snolb's Avatar
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    Dg 1700 P

    Hi,

    After I have read som tactics and fluff, here my armylist.

    Death Guard 1698 P

    HQ

    Chaos Lord 135 P
    - Mark of Nurgle
    - Manreaper
    - Daemonic Strength
    - Daemonic Aura
    - Infiltrate


    Retinue 180 P
    - 6 Chosen Plague Marines
    - 1 Meltagun
    - Bolt Pistols and Close Combat Weapons
    - Infiltrate
    - Champion; NurgleĀ“s Rot, Power Fist
    Troops

    Chaos Space Marines 178 P
    - 7 Plague Marines
    - 2 Plasmaguns
    - Champion; Plague sword, D. Strength, NurgleĀ“s Rot

    Chaos Space Marines 173 P
    - 7 Plague Marines
    - 2 Plasmaguns
    - Champion; NurgleĀ“s Rot, Power Fist

    Chaos Space Marines 199 P
    - 7 Plague Marines
    - 2 Meltaguns
    - Bolt Pistols and Close Combat Weapons
    - Infiltrate
    - Champion; Plague sword, D. Strength, NurgleĀ“s Rot

    Daemon Pack 70 P
    - 7 Nurglings bases

    Daemon Pack 112 P
    - 7 Plaguebearers

    Daemon Pack 112 P
    - 7 Plaguebearers




    Heavy Support
    Chaos Dreadnoughts (155P) 310P
    - 2 Dreadnoughts
    - Twinlinked Lascannons
    - Missile Launcher
    - Daemonic Possession

    Chaos Havocs 229 P
    - 7 Plague Marines
    - 4 Plasma Guns
    - Infiltrate
    - Champion; Power Weapon, NurgleĀ“s Rot

    Some questions: Can I chose to not have Icons in my troops? I was thiking that I wolud only have icons in my two infiltrating units so I can be sure that the deamons summond near the enemy lines. And can I chose to summon two deamonpacks at the same unit?

    And now my tactics: The retinue with my Lord and the squad with meltas should deploy near the enemy too cause some terror and tankbusting and i possible charge and summon the deamons. My two other troops will be footslogging across the field and rapidfire and tempt the enemy to charge them. The Havocs will stay away from the enemys charge range and pick of some infantry with their plasmas. The Dreadnoughts will be haunting tanks and the nurglings will protect them from enemy assaults.

    Now I just hope to be finish with the army so I can participate in the Medusa V campaign.


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  3. #2
    LO Zealot Monsieur Cartier's Avatar
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    To answer your questions first:

    You don't have to put icons on every squad, but what's the point in not? Say if your opponent has a vindicare assassin? If he gets the first turn, shoots both your icon bearers dead before you can summon anything... that would suck. You get to choose which icon you summon from, so just for reasons of security you might as well have them in all of your squads. Ther's nothing to stop you summoning more than one squad from the same icon bearer, but remember that any model that you can't fit on the table counts as a casualty so you might want to avoid it if you can. You don't have to specify which icon they're coming from until they appear either.

    So, the list:

    --First off, what points is this? campaigns are usually 1850, not 1700, but if it is then go ahead.

    HQ:
    Not a bad lord, about right for the points of the game. His abilities are ok too, but you may want to give him some sort of ranged attack. I find d.fire is fine for choppy bosses. Retinue is fine too. I'm morally against hugely expensive chosen, so you've won my favour there.

    Troops:
    Nice variation of squads there, with the weapons on the ACs and the assault weapons. Daemons are good as well, should be nice with infiltrate. You seem to have planned this very well, good job.

    Heavy Support:
    Nice choice with the dreads, but you might want to have them slightly different; keep one with a dccw just in case you come up against something you need extra help dealing with.
    Havocs are good; maybe try 2 plasmas and 2 meltas? Migfht get better results, make them a little more versatile.

    Should do ok.
    --Monsieur

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  4. #3
    Junior Member Snolb's Avatar
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    Thanks for the advice monsieurcartier. I forgott to give the lord some sort of a range weapon so I give hime a nice little Pistol...

    About the Icons... I think that I have missread the rules a bit. I tought that you roll for summoning for every Icon you have not every daemon pack you got. That make it awhole more sense to me, so of course I have Icons in all squads!:yes:

    I like Plasmas and I like to gamble so I stick whit the Plasmas in the Havocsquad...

    About the Dreads... I give one a closecombat weapon insteed of a Launcher and keeping the D.Possession on him. But on the other one I give him Mutated Hull instead...

    In Sweden. most of the tournaments use 1700 P as a limit...

    So, here is the "new" list...

    Death Guard 1698 P

    HQ

    Chaos Lord 156 P
    - Mark of Nurgle
    - Bolt Pistol
    - Manreaper
    - Daemonic Strength
    - Daemonic Rune
    - Infiltrate


    Retinue 180 P
    - 6 Chosen Plague Marines
    - 1 Meltagun
    - Bolt Pistols and Close Combat Weapons
    - Infiltrate
    - Champion; Nurgle´s Rot, Power Fist

    Troops

    Chaos Space Marines 178 P
    - 7 Plague Marines
    - 2 Plasmaguns
    - Champion; Plague sword, D. Strength, Nurgle´s Rot

    Chaos Space Marines 173 P
    - 7 Plague Marines
    - 2 Plasmaguns
    - Champion; Nurgle´s Rot, Power Fist

    Chaos Space Marines 199 P
    - 7 Plague Marines
    - 2 Meltaguns
    - Bolt Pistols and Close Combat Weapons
    - Infiltrate
    - Champion; Plague sword, D. Strength, Nurgle´s Rot

    Daemon Pack 70 P
    - 7 Nurglings bases

    Daemon Pack 112 P
    - 7 Plaguebearers

    Daemon Pack 112 P
    - 7 Plaguebearers

    Heavy Support

    Chaos Dreadnought 165 P
    - Twinlinked Lascannon
    - Missile Launcher
    - Mutated Hull

    Chaos Dreadnought 145P
    - Twinlinked Lascannon
    - Daemonic Possession

    Chaos Havocs 208 P
    - 7 Plague Marines
    - 4 Plasma Guns
    - Champion; Power Weapon, Nurgle´s Rot



    Cheers!
    Last edited by Snolb; April 22nd, 2006 at 19:25.

  5. #4
    The Love Muffin [Black] Katalyst's Avatar
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    Not bad.

    I just have a problem with your Dreadnaughts.

    I'd drop the Nurgling bases and make both 'Dreads the same.

    Give both Daemmonic Possession and Parasitic Possession. This will make them last much longer.


    Also, when you give a unit a mark, you can take icons for free. So give them to every unit you can to make as many options for placing the daemons.


    Quote Originally Posted by gingerninja View Post
    Dear god.... that is a bit scary.
    Quote Originally Posted by Karmoon View Post
    Not only does he have a mighty beard, but he also mentioned nakidity in his post.

  6. #5
    Junior Member Snolb's Avatar
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    Quote Originally Posted by Black Katalyst
    Not bad.

    I just have a problem with your Dreadnaughts.

    I'd drop the Nurgling bases and make both 'Dreads the same.

    Give both Daemmonic Possession and Parasitic Possession. This will make them last much longer.
    I think I hold on to the Nurglings. Maybe I swap them after I have play some games with them...

  7. #6
    The Love Muffin [Black] Katalyst's Avatar
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    112 (x5)

    Go for it. There is nothing wrong with nurglings, but when ever I used them, they tend to die quick from insta killing.


    Quote Originally Posted by gingerninja View Post
    Dear god.... that is a bit scary.
    Quote Originally Posted by Karmoon View Post
    Not only does he have a mighty beard, but he also mentioned nakidity in his post.

  8. #7
    LO Zealot Monsieur Cartier's Avatar
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    Nurglings are great, they provide a much-needed bolter sponge that the other legions lack. What I wouldn't give for something to soak up enemy fire in my EC army.

    Why would you have both dreads the same, BK? They have an attacks characteristis, so why not use it to its full effect? It allows for variability, something you need in a tournament list. Giving them both types of possession is a bit expensive for my liking but if it works then you may as well try it out.
    --Monsieur

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    Member BadTanLine829's Avatar
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    Hello Snolb,
    From your wording with the nurglings, it seems that you are thinking of them as a summoned daemon pack. Just to let you know, nurglings start on the table like any other troop choice and are not summoned. This means that there is no particular advantage to bringing 7 bases as they have no summoning roll. I usually bring 10 when I do, but maybe 7 seems more fluffy to you. I dont really look at 7 bases as sacred though since I tend to see them as a big cohesive horde... I put about 6 nurglings on each base so that they look nice and intimidating (and because I accidentally bought too many)... thats 60 models coming at you... look out!!! oh actually its just a huge and extremely cheap sponge! why did I fire at them? doh!

  10. #9
    LO Zealot Monsieur Cartier's Avatar
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    The more the better, definately. Maybe even a few bigger-looking ones that will make the swarm seem even more imposing. The only thing you've got to worry about is powerfists, autocannons and the like that'll kill a whole base with one hit.

    You're absolutely right about them not being summoned too.
    --Monsieur

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  11. #10
    Senior Member xrix1's Avatar
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    Plague Bearers are probably the worst deamon in the Codex. I would be hesitant to field them as plague marines are so much better then them. Also D Rune is mostly a waste of points. Drop it and use the points to get a movement upgrade, probably D Speed.

    If you drop the deamons, bring the chosen squad down to a troops choice as they will be the exact same squad for fewer points.

    If the points can be found, try infiltrating all your squads, as this lets you out manouver your oppoent in the delpoyment phase, and allows you to start close for CC, or at least in bolter range from turn 1.

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