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I'm borrowing a Chaos army for an upcoming friendly campaign, and this will be my first time out with the lads. I have some restrictions on how to build this force due to model availability in my friend's army.
Comments and suggestions sought.
HQ1 - Demon Lord Karnipane - 154pts
Bike, 2 x chaos hounds, MOCU, d.Aura, Furious charge, frag grenades, power weapon + bolt pistol
[attaches to FA1 - bikes]
ELITE1 - Obliterator - 70pts
ELITE2 - Obliterator - 70pts
TROOP1 - Azh Tactical - 109pts
6 CSMS, bolters + cc weapons, lascannon, plasma gun
TROOP2 - Dvagh Tactical - 109pts
6 CSMS, lascannon, plasma gun
TROOP3 - Treigh Brute - 230pts
12 CSMs, boltpistols + cc weapons, frag grenades, meltagun, MOCU, Aspiring Champ + power fist
HEAVSUP1 - Chaos Dreadnought - 111pts
Dread cc weapon (tl bolter), TL autocannon, searchlight
FA1 - Bikes - 127pts
3 Bikes, meltagun, frag grenades, MOCU, Furious Charge
TOTAL - 979pts, 30 figs + 1 vehicle
My concept is to use the two tac squads and oblits as a relatively unmoving firebase with the bikes + lord and brute squad moving and assaulting as needed. The dreadie is a fire magnet; the brute squad absorbs fire for the tac squads.
Any suggestions on how I should spend the last 21 points? My thoughts so far are that I could add MOCU to the two tac squads, add an extra attack to the lord, or upgrade the dreadie to TL lascannons.
Well you could always put d.Armor on your HQ for the better save seeing as how 4 bikes in a 1000pt army is a big target, and the dreadnaught is too.
Also the Obliterators are a 0-1 choice so they would have to be in the same squad (unless your playing the iron warriors legion).
Also thats alot of lascannons for no reason (unless somone is playing a mech army), you have 2 from the oblits and 2 in the tac. squad not olny that but you also have 2 meltaguns and you want to make the dread have them too? drop the ones from the tac quad and upgrade your dread to the tl lascannons and with that 20 pts left maby the M.launcher too.
The best advice i could give after posting my suggestions is to give a role to your choices, and equip them in a way that they can do what they need to do to complete the task at hand.
Hope it help.
It's a thought. Although the way I read the mixed armour rules, the lord will ge getting wounded on 3+ saves anyway if the bikes outnumber him.Originally Posted by WatusaYep - my bad. My firend plays the lads as Iron Legion and I could too, but I'm looking at extending to a demon bomb eventually, and so fluff-wise am calling my army a default MOCU splinter-faction from the IW.Originally Posted by WatusaI do happen to know that I will be facing a lot of loyalist SMs, and the lascannon has always seemed to me the ultimate can-opener - great S, great AP, great range. More = better, right?Originally Posted by Watusa
I gave the tac squads the LCs because I'm using them as 'baby havocs' - they sit at the back and shoot - and they're more durable than the dreadie, which can lose its LCs from one hit.Indeed it's good to get your perspective - thanks. I'll let you know how they get on.Originally Posted by Watusa
Well, I rolled this list onto the table last Friday night up against a codex marine list and went down in 7 turns (Cleanse Omega, random game length).
The bikes + chaos lord tore through a scout squad and two marine squads, but were painfully fragile under incoming fire, leaving me a wounded lord and one bike only at the end of the game. I found it a bit difficult to coordinate their efforts with the rest of my force, which is as much due to my opponent's clever tactics as my inexperience.
I under-used the tac squads, preferring to try to hit with their lascannons than use them, well, tactically. I should have moved them towards the center of the field earlier. Next time I think I will ditch the lascannons altogether and give each squad two plasma guns, so they can move and shoot.
The brute squad absorbed a lot of fire before being chopped up by the loyalist Librarian and his assault squad supported by a dreadie. The champion lived miraculously long, however, and avenged his squads destruction by killing the librarian and taking the cc wepaon off the dreadnought.
My dreadnought fire-frenzied badly after it finally arrived, charged forward not far enough, and provided a cc stepping-stone for the Librarian's squad into the bulk of my force. It went down ignominiously.
The obliterators proved very durable but unlucky; they failed to penetrate vehicles depressingly constantly, and also failed to immobilise or destroy the loyalist dreadnought.
I think this loss was more due to my poor tactics than essential weaknesses in this force. Next time I will swap out the lascannons for plasma guns in the tac squads, and I will try to have a more mobile force.