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hello everyone, ill try to keep this short, so plz bare with me reading through , i could use some imput from experienced 1ksons players on what the strengths and weaknesses of the army are..
you see, im not an inexperienced gamer, i usually play as fast & close combat orientated marines or nids, as IMO a specialised close combat army will beat a inexperienced shooty army 99% of the time...
so looking at the chaos codex, im inlove with the background of the sons, but all i see is a highly expensive, slow & averagely shooty army...
1. they have bolt of change and thralls, but is a few sorcerers with these enough to win you a battle??
2. yea, the automatons have 2 wounds, but at 24 points each? and with a crumby bolter alone? it doesnt even seem relevent of slow & purposeful as it'd take them forever to move within 12" for the rapid fire rule & even then a decent general would assault them...
3. anti tank? do they have anything useful that im missing?
4.what about transports, i always take rhinos for my marines, is it worth it with sons? doesnt seem that way, essp if you count room for the thralls?
please, any ideas?, as i imagine id be hammered by a tournament marine or eldar army..
Last edited by Dr Snuggles; May 30th, 2006 at 07:00.
Defilers and Predator Annihilators.:w00t:3. anti tank? do they have anything useful that im missing?
Xbox Gamertag: x Helbrecht x
no i meant the actual troops anti tank options,
im sure ive put this in the wrong section lol oh well someone will move it
Yeah it should probably in normal Chaos. Oh well, nevermind.
Apart from the tanks I dont think they have any decent anti-tank units. But do you really need them, as 2 preds could take out a lot of tanks.
AGLOCO - Earn money by browsing the internet!Originally Posted by Krevzi and Me
The lord of change with bolt of change can tear open quite a few tanks. Read the 1K sons tactica and prehaps ask some specific questions or post a list. I'm sure the more experienced 1K sons players here will impart some wisdom.