2000 pt. Khorne, advice welcome pt. 2 - Warhammer 40K Fantasy
 

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  1. #1
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    2000 pt. Khorne, advice welcome pt. 2

    This is more of just a fun list, but I kind of like it better than the other one. Once again, advice welcome!

    HQ:
    Demon Prince: (205 pts)
    -MoK
    -Berserker Glaive
    -Feel no Pain
    -D. Resilience
    -D. Stature
    -D. Essence
    -D. Strength
    -Personal Icon
    -Furious Charge

    Bloodthirster (205 pts.)

    Elites:
    Favored Possessed Squad (381 pts):
    -MoK
    -D. Flight
    -Chainaxes & Bolt Pistols
    Free Aspiring Champion w/:
    -Powerfist and Bolt Pistol
    -TOBB
    -Personal Icon
    -D. Mutation
    -Rage of Khorne

    Troops:
    Favored Khorne Berserker Squad (250 pts):
    -MoK
    -Chainaxes & Bolt Pistols
    -Furious Charge
    Free Aspiring Champion (Daemonhost) w/:
    -TOBB
    -D. Chains

    Favored Khorne Berserker Squad (265 pts):
    -MoK
    -Chainaxes & Bolt Pistols
    -Furious Charge
    Free Aspiring Champion w/:
    -TOBB
    -Juggernaught of Khorne

    Favored Bloodletter Squad (208 pts)

    Favored Bloodletter Squad (208 pts)

    Fast Attack:
    Khorne Berserker Bike Squad (7 including AC) (267 pts):
    -MoK
    -Chainaxes
    -Frag Grenades
    -Furious Charge
    Aspiring Champion w/:
    -TOBB
    -Axe of Khorne
    -D. Mutation

    Total: 1995 pts.

    Let the crtiticism (constructive hopefully) begin!

    Last edited by bladeviper6; July 10th, 2006 at 00:47.

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  3. #2
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    192 (x7)

    Okeey dokey here we go.

    Daemon Prince

    I'm not so sure you can have Speed and Glaive on the same lord. Something like extra movement. Must check. I think spiky bits is unecessary, but its your list.

    Thirster

    Umm... good, nothing to say against. Maybe if your willing, you could get another set of Bloodletters or another squad of Berzerkers. More models=More Better

    Possessed

    Wow, chunky unit. Watch out for the ToBB because every time my brother plays my physics teacher's eldar, his berserkers are constantly manipulated by skimmers and Warp Spiders. Just a fair warning.

    Zerkers

    Again the same with the possessed, watch out for manipulation. It seriously hurts. Plus, I'm not sure that the champ can have the juggernaut while in a squad. Must check.

    Bloodletters

    Awesome.

    Bikes.

    Less worry about manipulation here because you now move twelve with them. So kudos there. By the way, only one daemon weapon per army so you have to lose the axe of Khorne. Sorry.

    It seems solid, but how much strategy is required to play Khorne.

  4. #3
    KITTENS GIVE MORBO GAS! theyak's Avatar
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    385 (x8)

    Hey there.
    So, here are a few corrections- Glaive and any speed modification is illegal(speed, or flight) the glaive already makes the DP auto rage.

    axe of khorne are not daemon weapons. Just the glaive is the Daemon weapon here.

    As far as the juggernaught, there is nothing that says that an AC in a squad cannot have one.
    W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
    WINDMILLS DO NOT WORK THAT WAY!

  5. #4
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    192 (x7)

    Oh, well, it just seemed odd at first glance that's all.

    I'm thinking of a different rule pertaining the AoK, sorry.

  6. #5
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    No speed for Berzerker Glaive?

    Where does it say speed and berzerker glaive can't mix. Pg. 48 of the codex states:

    Berserker Glaive:
    The Berserker Glaive is a two-handed power weapon, which can only be carried by an independant character. The bearer cannon then join another unit, be accompanyied by followers, or ride a steed. In effect the model is treated as a unit in his own right etc...

    I don't se anywhere where it says the bearer can't take speed.

    Other than that, thanks very much for the input. Does anybody else thing TOBB manipulation is a problem?

    As always, more advice is appreciated.

  7. #6
    KITTENS GIVE MORBO GAS! theyak's Avatar
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    385 (x8)

    I advise checking your codex edition. I have the 3rd printing(most recent) and it specifically states on pg 48 under the berzerker glaive, the second to last line "and cannot use any special movement modes." Speed is a special movement mode.
    W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
    WINDMILLS DO NOT WORK THAT WAY!

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    Revision

    Ok, so, with those helpful tips, I have slightly revised the army list. Pelase see the original post as that is where the modifications have been made.

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    It now seems I'm 7 point over. Any suggestions?

  10. #9
    KITTENS GIVE MORBO GAS! theyak's Avatar
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    385 (x8)

    Easy, I would remove the spikey bits from the DP. you'll be 3 points under. But I alwasy consider Spikey bits as an after thought and optional upgrade.

    I'm sure you could find something to do with those 3 points.

    I noticed you don't have frag greneades on the DP, pick those up definitely.
    Also, you don't have frags on the rest of your troops, I would definitely sacrifice something to come up with the points to ensure you strike simul with things in cover.
    W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
    WINDMILLS DO NOT WORK THAT WAY!

  11. #10
    Eternal Crusader Helbrecht's Avatar
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    116 (x5)

    Drop d.resilience and spikey bits on your lord and give him d.mutation.
    Xbox Gamertag: x Helbrecht x

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