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H.Q.- Daemon prince. D.Stature, D.Flight, D.Rune, D.Aura, D.Mutation, cc.weapon, Dark Blade.
Elites- 1 obliterator 70pts (ive only got 1)
Troops- 10csm Infiltrate, mocu, 2 meltas. A.C. Power Weapon
- 10csm Infiltrate, mocu, 2 meltas. A.C. Power fist
- 5 csm 2 plasma guns mocu Infiltrate
- 8 Daemonettes
- 7 Daemonettes
Fast Atk. -3 Bikes, 2 meltas, mocu, tank hunter.
Heavy Support 1 Predator Twin linked lascannons, lascannons, Mutated hull.
Ive taken the free banner on all units with mocu.
Not a bad list, couple of thing's I would suggest though..
Swap flight for speed on the DP (slightly faster, slightly cheaper), drop D.rune you probably wont need it unless you face a lot of St10 weaponry.
Think about making your smallest Csm squad bigger (move model's from the other squad's), AC's and power fist's for all.
Bike squad's a little on the small side, but I guess it's more of a delivery device for the daemonette's.
Predator and Defiler are pretty standard choice's.
All in all, not bad...
''It begs the question; why would the emperor permit something quite so dangerous and untamed to exist? And that would be to take down another Space Marine Legion."
Hey there C'tan, here's my thoughts on your listHmm. For this particular build, I might suggest a dreadaxe instead of the darkblade.Originally Posted by C'tan
No matter, you are far over your points limit on gifts. Remember that a daemon weapon counts towards the daemonic gifts limit.
The rune is what is really killin ya on the points, not to mention he's quite expensive for a 1500pt army. I don't ever reccomend having a daemon prince or HQ(for that matter) above 10% of your total list. Right now he's a really big pelt me with lascannons until I die for VPs!
Big bad nasty leaders very rarely survive the game, and having them kitted out like that nearly guarantees that they will perish early.
My suggestion is the following: if you are going to keep him a statured prince, drop the daemonic rune(and watch out for railguns and demolisher cannons). And switch that darkblade over to a dreadaxe. The statured ability to ignore armor saves and the dreadaxe's ability to ignore invulnerable saves means you have a warscythe equivalant on a fast moving really beefy evil dude.
OR: I'll suggest my favorite build, its excellent for hitting flanks or counter charging for your troops.
Un stature him, and un-rune him, switch over to daemonic speed, give him daemonic strength and furious charge, add the darkblade in the mix and viola you have str8 on the charge! excellent for killing other marine HQs, and anything that str8 might work against.Unfortunate about that, because obliterators rock. I suggest 2(maybe 3) in a 1500pt army, but you gotta make due with what you got.Originally Posted by C'tanSwitch that power weapon over to powerfist, the "hidden powerfist" is the most useful and strategically sound piece of wargear in the game. I would even consider dropping these guys down to 8 man, since if you are infiltrating them 10 guys starts to get difficult to hide. 8 seems to be the magic number where it can get difficult but can be done.Originally Posted by C'tanwoot! great, same advice on the number of CSMs as above.Originally Posted by C'tanI would make them into a 6-man squad.Originally Posted by C'tan
gives you an extra guy to actually make them worth doing something when the plasmas fry out.Why not get a few more daemonettes and make 3 squads of 6? They more squadsOriginally Posted by C'tan
are better for tactical flexability and they are still really dern effective!I would suggest adding a bike to make these guys worth anything.Originally Posted by C'tan
I personally never use bikes if I can help it, they are pricy and die like marines, I think you will be better served using the points elsewhere.I would drop the mutated hull, and if you must give it an upgrade, give it daemonic posession. otherwise, I like to keep predators cheap and effective.Originally Posted by C'tanDefilers can be really good, but he really needs indirect fire. his AV won't save him against incoming fire. Hide him behind a piece of terrain and pound away.Originally Posted by C'tan
BUT consider this: I estimate that your force right now is forward-infiltrating, daemon summoning and support them in CC ASAP, right? well, then what happens when that battlecannon template scatters over your own men up ahead?
Small chance, I know, but I don't like the thought of that.You mean Icons.Originally Posted by C'tan
Hey there, so it looks like you list could use some more anti armor, and some Volume of fire.Against a heavily armored foe, or against horde- type armies you might have some difficulty taking care of them.
Obliterators will help with BOTH when you get more. But I suggest considering the following. Instead of the defiler, bikes and the mutated hull on the predator, get a squad of 8 havocs with 4x autocannons, tank hunters and infiltrate(you will need to keep them un-marked)
If you don't like the idea of not having them marked, drop the infiltrate. They are remarkable, 8 str 8 (against tanks) shots will hurt just about anything on the board reliably every time.
Hope this helps!
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thanks very much theyak. i thought i read somthing about daemon weapons counting towards the daemonic wargear limit but couldnt find it and assumed i made it up.
Im going to gw 2morrow so i may pic up another oblit.
Last edited by C'tan; August 7th, 2006 at 20:11.
Overall I like your list, and agree with everything that's been said so far. Here's a couple of other thoughts:
In Alpha level games, what's your strategy for your Infiltrating units? You have a lot of points spent on Infiltrate.
I feel that you're long range weapon light. The Meltas are great, but obviously have an extremely short range.
If you choose to keep your Pred as it is, give it Extra Armour.
Hope this helps.
Infiltration and alpha level games in a necessary risk. It's pain if you can't use it, but take heart because, if you can't then the opponent can't either (bar special rules).
The meltas are fine, they are short ranged, but if you infiltrate cleverly (out of sight, as if opponent will get first move) then the range shouldn't be an issue.
If you can't infiltrate then hug cover closer than a tight bikini on a fat ass.
With the 4 autocannon boyos, or Missile launcher boyos your range issues should come to an end. I strongly recommend another obliterator. There are cheaper places to get them on the internet too.
Definitely daemon possession on the predator. You'll really hack off your opponent.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric