+ Reply to Thread
Page 1 of 2
1 2 LastLast
Results 1 to 10 of 11

Thread: 2000 Deathgaurd firendly

  1. #1

    2000 Deathgaurd firendly

    HQ
    Lord 185 points
    Infiltrate
    MoN
    Spiky Bits
    D Strength
    D Speed
    Nurgle's Rot
    D Aura
    D Armour
    Manreaper


    Lieutenant 142 Points
    Infiltrate
    MoN
    Spiky Bits
    D Strength
    D Speed
    Nurgle's Rot
    D Aura
    Power Weapon
    Bolter


    Troop
    Plaguebearers x14 224 points
    Plaguebearers x14 224 Points

    PlagueMarines x7 194 points
    Infiltrate
    2x Melta
    4x Bolter
    AC Nurgles Rot, Power Fist


    PlagueMarines x7 194 points
    Infiltrate
    2x Melta
    4x Bolter
    AC Nurgles Rot, Power Fist


    PlagueMarines x7 194 points
    Infiltrate
    2x Melta
    4x Bolter
    AC Nurgles Rot, Power Fist


    PlagueMarines x7 184 points
    Infiltrate
    1x Melta
    5x Bolter
    AC Nurgles Rot, Power Fist


    Heavy 166 points
    Havocs x7
    Infiltrate
    7x Bolter
    AC Power Fist


    Predator 150 points
    TL Las
    Heavy Bolter Sponsons
    D Possession


    Predator 150 points
    TL Las
    Heavy Bolter Sponsons
    D Possession


    67 models 2000 points on the money.

    Havocs are there because I ran out of troops choices, and reson for them having no heavy weapons is it costs more to give them meltas then regular units. This is pretty much what I've been killing with lately, sometimes I throw in a Great Unclean One, or a Dreadnaught just to mix it up a little bit. I love the look on peoples faces when 28 Plaguebearers appear infront of them.(especially gaurd muahahaha) Also funny to kill termies with Nurgles Rot, rare but it has happened! Tell me what you guys think.
    Last edited by Phestilence; October 21st, 2006 at 21:44.

  2. #2
    señor brushman! brushman's Avatar
    Join Date
    Mar 2005
    Location
    b-town
    Posts
    1,443
    brushman has got a DL brushman has got a DL brushman has got a DL brushman has got a DL brushman has got a DL brushman has got a DL
    68

    Not to be too picky or anything, but having the pointcost for each unit would be helpful.

    HQ- Pretty good Nurgle Lord. With regards to daemon armor. I'd remove it unless you'll be facing an army with lots of small arms. Otherwise, most guns that target the Nurgle Lord will be strong, and of AP 2 or less.

    The Lt. looks pretty standard. The Bolter is fine, because you have true grit. Maybe switch it to a CCW so you get your charge attack, though. Besides, the bolter won't do much.

    Troops- Careful when summoning the Plague Bearers. It will be hard to fit that many under the pie plate. Notably if part of it lands on difficult terrain, or another enemy or friendly unit.

    The Plague Marine squads are all perfect. You might want to consider mixing up the weapons, however. Maybe put a few plasma guns here and there, or something.

    Havocs- What?! Havocs, with no weapons!!? I'd suggest giving them Autocannons. Effective against vehicles and infantry.

    Predator- You shouldn't conjoin weapons of contrary uses. It doesn't function to well. Lascannons are for anti-tank. Heavy Bolters are for anti-infantry. If you want anti-tank set up then go with autocannon turret and lascannon side sponsers. For anti-infantry, which I suggest you go with sense you already have a commensurable amount of anti-tank, would be something like autocannon turret, and heavy bolter side sponsers.

    All-embracing, it's a well put together list.

  3. #3
    LO's Shadow Captain Lost Nemesis's Avatar
    Join Date
    Nov 2004
    Location
    Virginia, USA
    Age
    21
    Posts
    12,475
    Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment.
    158

    Quote Originally Posted by Phestilence View Post
    HQ
    Lord
    Infiltrate
    MoN
    Spiky Bits
    D Strength
    D Speed
    Nurgle's Rot
    D Aura
    D Armour
    Manreaper
    Looks very nice, actually. I don't know if you really need Daemonic Armour, to tell the truth - however, it isn't a bad upgrade, especially since he'll be in the midst of a lot of troops as opposed to fighting other IC's. I'm not positive if you need Nurgle's Rot, but from a fluff standpoint it's excellent. Can't find anything wrong with this guy.

    Quote Originally Posted by Phestilence View Post
    Lieutenant
    Infiltrate
    MoN
    Spiky Bits
    D Strength
    D Speed
    Nurgle's Rot
    D Aura
    Power Weapon
    Bolter
    I don't know if I'd recommend even having this guy in there. Your army has expensive Troops and other choices, and making 'em this top-heavy.. well, I don't know. He's a good CC-support character, though.

    Quote Originally Posted by Phestilence View Post
    Troop
    Plaguebearers x14
    Plaguebearers x14
    I'd recommend dropping each squad down to seven Plaguebearers each. There isn't anything wrong with having fourteen, it's just that you're going to be extremely hard-pressed to fit fourteen of them on the base when you summon them!

    Have you considered using any Nurglings? They'd be pretty fluffy, methinks.

    Quote Originally Posted by Phestilence View Post
    PlagueMarines x7
    Infiltrate
    2x Melta
    4x Bolter
    AC Nurgles Rot, Power Fist


    PlagueMarines x7
    Infiltrate
    2x Melta
    4x Bolter
    AC Nurgles Rot, Power Fist


    PlagueMarines x7
    Infiltrate
    2x Melta
    4x Bolter
    AC Nurgles Rot, Power Fist
    I'd recommend Daemonic Visage over Nurgle's Rot, any day, unless this is purely for fluff. Spiky Bits, or Daemonic Mutation, would be good upgrades for the AC's, as well.

    Have you considered grabbing some Plasma Guns?

    Quote Originally Posted by Phestilence View Post
    PlagueMarines x7
    Infiltrate
    1x Melta
    5x Bolter
    AC Nurgles Rot, Power Fist
    See if you can't find the points for another special weapon.

    Quote Originally Posted by Phestilence View Post
    Heavy
    Havocs x7
    Infiltrate
    7x Bolter
    AC Power Fist
    If you can find the points (maybe from dropping some Plaguebearers), see about giving them 4x Plasma Guns. This is a very dangerous unit when used correctly, and right now it's just an extra Troops choice without any special weapons. Not horrible, though.

    Quote Originally Posted by Phestilence View Post
    Predator
    TL Las
    Heavy Bolter Sponsons
    D Possession


    Predator
    TL Las
    Heavy Bolter Sponsons
    D Possession
    Not bad - I prefer Mutated Hull, myself - but I'd recommend Lascannon sponsons. Sure, they can move as they are, but shooting at high AV vehicles (12+), your Heavy Bolters will be wasted. Shooting at a lot of lightly armoured infantry (4+ or worse save), your Lascannons will pretty much be wasted.

    Overall, I like the list. Pretty fluffy, too. ^_^ Kind of makes me want to make my own Death Guard list, just to see how fluffy I can make it..

    edit:

    @Inquisitor Hause - Models with the Mark of Nurgle may not use Heavy Weapons, i.e., no Autocannons and the likes.

  4. #4

    Ok I added points values.

    Daemon armor really helps a lot since I Infiltrate, I run my Lord and Leiutenant together and get em both stuck in 1st turn. That seems to scare people.

    Daemons being at 14 is tuff, I hate losing these guys On take and hold missions I love popping them right around the objective and watching my opponent try and get close to it.

    Nurgle rot just rocks mostly because it stacks. Say I'm fighting Tyranids and have 20 gaunts around my Lord, Leiutenant, and a squad. That means 60 dice rolls for nurgles rot. I'm bound to get 6's!

    The Predators are set up for tournaments where I don't really know what I'm facing. I play a lot of Tau, Tyranids, and Necron. A lot of the time the Heavy Bolters help alot.

  5. #5
    señor brushman! brushman's Avatar
    Join Date
    Mar 2005
    Location
    b-town
    Posts
    1,443
    brushman has got a DL brushman has got a DL brushman has got a DL brushman has got a DL brushman has got a DL brushman has got a DL
    68

    @Inquisitor Hause - Models with the Mark of Nurgle may not use Heavy Weapons, i.e., no Autocannons and the likes.
    The Havocs don't have MoN. I guess it coudl've been a mistake, and he meant to put MoN on them.

  6. #6

    Quote Originally Posted by Inquisitor Hause- View Post
    The Havocs don't have MoN. I guess it coudl've been a mistake, and he meant to put MoN on them.
    It's pure DG everything has MoN except predators cause plague carrier on none transport is pointless.

  7. #7
    señor brushman! brushman's Avatar
    Join Date
    Mar 2005
    Location
    b-town
    Posts
    1,443
    brushman has got a DL brushman has got a DL brushman has got a DL brushman has got a DL brushman has got a DL brushman has got a DL
    68

    It's pure DG everything has MoN except predators cause plague carrier on none transport is pointless.
    I got confused as to if it was pure or not, because you mentioned Mark of Nurgle on some unints, but not others.

  8. #8

    Quote Originally Posted by Phestilence View Post
    Nurgle rot just rocks mostly because it stacks. Say I'm fighting Tyranids and have 20 gaunts around my Lord, Leiutenant, and a squad. That means 60 dice rolls for nurgles rot. I'm bound to get 6'
    Im pretty sure it doesn't.

    one model only rolls once per round for nurges rot, even if there are three rot-infested nurgle units in range.

  9. #9
    LO's Shadow Captain Lost Nemesis's Avatar
    Join Date
    Nov 2004
    Location
    Virginia, USA
    Age
    21
    Posts
    12,475
    Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment. Lost Nemesis Relax. You have achieved enlightenment.
    158

    Quote Originally Posted by Phestilence View Post
    Daemon armor really helps a lot since I Infiltrate, I run my Lord and Leiutenant together and get em both stuck in 1st turn. That seems to scare people.
    But how effective is it, running them together? Also, even though you Infiltrate, you shouldn't have too hard of a time using the Lord's IC status to protect vs. shooting, so the D. Armour is really just there for vs. Troops. However, I can, and do, see the point behind it - especially if you're attacking line troops. People will have a hard time vs. a model that has S5, T5, a 2+ save, and up to 9 attacks (one of which being re-rollable if missed) that are power weapon attacks. That's a dangerous model, and will be hard to kill for basic troops.

    Quote Originally Posted by Phestilence
    Daemons being at 14 is tuff, I hate losing these guys On take and hold missions I love popping them right around the objective and watching my opponent try and get close to it.
    How are your experiences with this? I honestly can't see how you manage fitting 14 on the template for the summoning, and in almost every other list I've seen with a 12+ model count for Daemons, people have suggested dropping the number because it's too difficult to fit 'em all on.

    Quote Originally Posted by Phestilence
    Nurgle rot just rocks mostly because it stacks. Say I'm fighting Tyranids and have 20 gaunts around my Lord, Leiutenant, and a squad. That means 60 dice rolls for nurgles rot. I'm bound to get 6's!
    I don't think it stacks, to be perfectly honest. The wording in the codex is if a model is within 6" of at least one model with it... that implies that you can only roll for Nurgle's Rot a single time per model, regardless of how many of your characters are within 6".

    Quote Originally Posted by Phestilence
    The Predators are set up for tournaments where I don't really know what I'm facing. I play a lot of Tau, Tyranids, and Necron. A lot of the time the Heavy Bolters help alot.
    Fair enough, I suppose - it isn't a horrendous setup, as the Lascannon is twin-linked and will still be able to take out the enemy's tanks fairly well, and your Predators will still be able to move, which is more than most Predators these days can do.

  10. #10
    señor brushman! brushman's Avatar
    Join Date
    Mar 2005
    Location
    b-town
    Posts
    1,443
    brushman has got a DL brushman has got a DL brushman has got a DL brushman has got a DL brushman has got a DL brushman has got a DL
    68

    I think it may be a good idea to run the two HQ's in seperate positions, rather then together. Sure, they may rip apart squads quickly, but if they are assaulting seperate units, preferably infantry, then they could tie up multiple squads, and still kill the squad with relative ease, and then able to move onto the next squad.

    Just something to consider. If running them together works well for you, then keep it up, but I thought I'd just point it out as something to try, or experiment around with.

+ Reply to Thread
Page 1 of 2
1 2 LastLast

Similar Threads

  1. 2000 pt firendly pure GK
    By Ardvark in forum Daemonhunters Army Lists
    Replies: 1
    Last Post: August 8th, 2006, 16:08
  2. Black Templar Core 751 pts, firendly vs GK only
    By Gyoukou in forum Space Marine Army Lists
    Replies: 2
    Last Post: June 17th, 2006, 11:33
  3. [1500] Thousand Sons - Firendly
    By Blood_Blade in forum Chaos Army Lists
    Replies: 2
    Last Post: May 11th, 2006, 21:11
  4. nid's 1500pt firendly
    By zsssmart in forum Tyranid Army Lists
    Replies: 1
    Last Post: April 26th, 2006, 16:12
  5. Vampire Counts Lahmian 1,000pts Firendly
    By kmm4_01 in forum Vampire Counts Army Lists
    Replies: 1
    Last Post: March 21st, 2006, 03:09

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Warhammer-Toplist Warvault Webring


Content Relevant URLs by vBSEO 3.5.0 RC1 PL1