[400] Night Lords Patrol - Warhammer 40K Fantasy
 

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  1. #1
    LO's Shadow Captain Lost Nemesis's Avatar
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    830 (x8)

    [400] Night Lords Patrol

    Troops

    [7] Chaos Space Marines
    +Infiltrate x7
    +Stealth Adept x7
    +Melta Gun x2
    [1] Aspiring Champion
    +Infiltrate
    +Stealth Adept
    +Power Fist
    +Daemonic Visage
    =194 points

    [7] Chaos Space Marines
    +Stealth Adept x7
    +Plasma Gun x2
    [1] Aspiring Champion
    +Stealth Adept
    +Power Fist
    +Daemonic Visage
    [1] Chaos Rhino
    +Smoke Launchers
    =203 points

    Total Points: 397
    Total Models: 17


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  3. #2
    Sadomachiatto Karmoon's Avatar
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    i take it you're going behind the rhino or deploying straight into cover then

    That's a solid list LN. I can't think of anything to change, or even be petty about.

    Should you get rid of the rhino.. then i recommend tankhunters on the plasma squad.

    Get into cover and blast down any Cheese wings you encounter.

    Good luck!
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  4. #3
    señor brushman! brushman's Avatar
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    I kind've like the Rhino in the list. Many people don't expect to see vehicles in combat patrols, so lack weapons that are adequate for taking down armour. It can protect your squads, and furthermore, act as a roadblock.

  5. #4
    LO's Shadow Captain Lost Nemesis's Avatar
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    Another plan for the Rhino is the fact that, if destroyed, then I can simply sit my Marines in the debris and get an improved cover save. I'll be using the Fire Points to shoot the Plasma Guns, as I don't think I can overheat when shooting them like that, can I? Since there's no other instance where you actually have to take casualties from inside the vehicle.. even when you roll after a vehicle gets blown up, they're actually getting out of the vehicle before taking casualties.

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