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  1. #1
    Tactical Avante-Gard <E!_Mance>'s Avatar
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    1,750pts Eldorado Fires.

    Okay, I'm going to make this as best I can as I sit here screaming quite verbally at the Codex.

    HQ
    ALPHONSE SIMMONS
    Daemonic: Aura, Flight, Mutation, Resilience. - 65
    Power weapon, CCW, Frags, Spiky bits, Familiar.
    Mark of Tzeench, Bolt of Change, Wind of Chaos.
    212pts

    Elites
    Khornate Berserkers
    Aspiring Champion with Powerfist & Banner of rage
    7 Khornate Berserkers with Chaineaxes
    168pts

    Khornate Berserkers
    Aspiring Champion with Powerfist & Banner of rage
    7 Khornate Berserkers with Chaineaxes
    168pts

    THE TITANS OF BLOOD, FIRE, & GOLD
    3 Obliterators
    210pts

    Troops
    Chaos Marine squad
    Aspiring Champion with Mark Undivided, Daemonic Chains, Power weapon, & Bolt pistol.
    Marine with Meltagun
    Marine with Flamer
    3 Marines with Bolt pistol & CCW
    Infiltrate. 149pts

    Chaos Marine squad
    Aspiring Champion with Mark Undivided, Daemonic Chains, Power weapon, & Bolt pistol.
    Marine with Meltagun
    Marine with Flamer
    3 Marines with Bolt pistol & CCW
    Infiltrate. 149pts

    Chaos Marine squad
    Aspiring Champion with Mark Undivided, Daemonic Chains, Power weapon, & Bolt pistol.
    Marine with Meltagun
    Marine with Flamer
    3 Marines with Bolt pistol & CCW
    Infiltrate. 149pts

    BLOODLUST INCARNATE
    8 Daemonettes
    120pts

    8 Daemonettes
    120pts

    8 Daemonettes
    120pts

    Heavy Support
    Defiler with Havoc Launcher & Indirect fire
    185pts

    TOTAL = 1,750pts

    Post your army lists in the ARMY LIST section! Not that hard!
    48W/7D/11L

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  3. #2
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    Quote Originally Posted by <E!_Mance> View Post
    Okay, I'm going to make this as best I can as I sit here screaming quite verbally at the Codex.

    HQ
    ALPHONSE SIMMONS
    Daemonic: Aura, Flight, Mutation, Resilience. - 65
    Power weapon, CCW, Frags, Spiky bits, Familiar.
    Mark of Tzeench, Bolt of Change, Wind of Chaos.
    212pts
    He looks good. I don't understand the pertinence of Daemonic Mutation. He seems to be a more shooty HQ, but hey, that's just me.

    Elites
    Khornate Berserkers
    Aspiring Champion with Powerfist & Banner of rage
    7 Khornate Berserkers with Chaineaxes
    168pts

    Khornate Berserkers
    Aspiring Champion with Powerfist & Banner of rage
    7 Khornate Berserkers with Chaineaxes
    168pts
    Banner of rage can be quite devastating, but If I were running Berserkers, I'd save the points and buy Furious Charge for them and a Talisman of Burning Blood for them. This way, they are almost guaranteed a charge, which will be devastating with Chainaxes and S5

    THE TITANS OF BLOOD, FIRE, & GOLD
    3 Obliterators
    210pts
    Perfect

    Troops
    Chaos Marine squad
    Aspiring Champion with Mark Undivided, Daemonic Chains, Power weapon, & Bolt pistol.
    Marine with Meltagun
    Marine with Flamer
    3 Marines with Bolt pistol & CCW
    Infiltrate. 149pts

    Chaos Marine squad
    Aspiring Champion with Mark Undivided, Daemonic Chains, Power weapon, & Bolt pistol.
    Marine with Meltagun
    Marine with Flamer
    3 Marines with Bolt pistol & CCW
    Infiltrate. 149pts

    Chaos Marine squad
    Aspiring Champion with Mark Undivided, Daemonic Chains, Power weapon, & Bolt pistol.
    Marine with Meltagun
    Marine with Flamer
    3 Marines with Bolt pistol & CCW
    Infiltrate. 149pts
    These guys look to be okay, my only concern is that the squad you choose to have the Daemonvessel in may get shot up, forcing a dead vessel summons, and that leads to alot of badness.

    Besides, why do you have Daemon Chains if there isn't a Greater Daemon in the list?

    BLOODLUST INCARNATE
    8 Daemonettes
    120pts

    8 Daemonettes
    120pts

    8 Daemonettes
    120pts
    Utilize cover, ALOT! That's all I can say here.

    Heavy Support
    Defiler with Havoc Launcher & Indirect fire
    185pts
    Perfect.

    TOTAL = 1,750pts

    You're list seems fairly balanced and focused, alot different from other newb armies, the only thing that worries me about the list is the chance of a dead vessel, I've seen a bloodthirster fall to instability, its not pretty, free victory points is never good (depending ).

  4. #3
    Sadomachiatto Karmoon's Avatar
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    I was going to go and sing some opera, but i think i'll help you with your list instead.
    I will try to expand upon what the guy who isn't called Adrian advised you

    Okay, I'm going to make this as best I can as I sit here screaming quite verbally at the Codex.
    Better out than in, but if you fart in my car - you're walking.

    HQ
    ALPHONSE SIMMONS
    Daemonic: Aura, Flight, Mutation, Resilience. - 65
    Power weapon, CCW, Frags, Spiky bits, Familiar.
    Mark of Tzeench, Bolt of Change, Wind of Chaos.
    212pts
    I think we've been through this guy consider spiky bitz for D. Strength, although it depends how much S4 bothers you.

    Elites
    Khornate Berserkers
    Aspiring Champion with Powerfist & Banner of rage
    7 Khornate Berserkers with Chaineaxes
    168pts

    Khornate Berserkers
    Aspiring Champion with Powerfist & Banner of rage
    7 Khornate Berserkers with Chaineaxes
    168pts
    Frags? Also.. maybe Talismman of burning blood on the champs.

    THE TITANS OF BLOOD, FIRE, & GOLD
    3 Obliterators
    210pts


    Troops
    Chaos Marine squad
    Aspiring Champion with Mark Undivided, Daemonic Chains, Power weapon, & Bolt pistol.
    Marine with Meltagun
    Marine with Flamer
    3 Marines with Bolt pistol & CCW
    Infiltrate. 149pts

    Chaos Marine squad
    Aspiring Champion with Mark Undivided, Daemonic Chains, Power weapon, & Bolt pistol.
    Marine with Meltagun
    Marine with Flamer
    3 Marines with Bolt pistol & CCW
    Infiltrate. 149pts

    Chaos Marine squad
    Aspiring Champion with Mark Undivided, Daemonic Chains, Power weapon, & Bolt pistol.
    Marine with Meltagun
    Marine with Flamer
    3 Marines with Bolt pistol & CCW
    Infiltrate. 149pts
    It must be said again.. why the daemon chains without the Greater Daemon? If you wanna give the enemy a handicap you should play Alpha Legion man!

    BLOODLUST INCARNATE
    8 Daemonettes
    120pts

    8 Daemonettes
    120pts

    8 Daemonettes
    120pts
    Finger licking good.

    Heavy Support
    Defiler with Havoc Launcher & Indirect fire
    185pts
    Ok.. the defiler is important for one reason - battle cannon. Indirect fire pushed up the price dramatically. You really need to constantly shoot that battle cannon wherever possible.
    For that reason, I'd drop the havoc launcher.
    If at all you'd think you'd rather have a mobile autocannon and missile launcher platform, get a dread, who'll be a sliver of the price.

    I like it.
    Original, and I think it'll be quite destructive on the game field - if not 'bland' tournament like.
    The sheer destructiveness of the bezerkers and daemonettes sounds incredible.
    LO Rules

    Quote Originally Posted by Anonymous
    Anyone who's as loyal and motivated to doing what they love as you are is respectable in my book
    Quote Originally Posted by Cyric
    I'm taking leave of my senses and shall be out of my mind until further notice.

  5. #4
    Tactical Avante-Gard <E!_Mance>'s Avatar
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    Quote Originally Posted by both o' ya
    No greater Daemon
    Aw, whoops. Let's describe to dumb-dumb Dave how to fix that...
    I WANT that Greater Daemon... I can get half the price by removing the Havoc launcher & 1 Oblit. But is it worth it?
    Quote Originally Posted by both o' ya
    Talisman of Burning Blood
    Okay then. I think I see it now... double the chance to rage = FUN.
    And I don't think Furious Charge is going to be a good thing. It'll take me 8pts above. 28pts if I'm using it and the Talisman.it's too expensive even if I remove the Chains & Havoc launcher. Where do I get the extra 3pts from?

    It looks like I'll have to hold the Chains until I hit the 2,250pts mark...
    And the Havoc launcher is doomed to rot back into a Flamer.

    65pts free if I remove the banners...

    Hmmm. I know it's a bit silly to ask NOW of all times, but do you think just ADDING Strength to Al is an alright choice for 10 of them? 55pts left... Well, waddya know? space for all of the stuff reccomended (except Frags)

    BUT. Here's the full 2,250pts list.

    HQ
    ALPHONSE SIMMONS
    Daemonic: Aura, Flight, Mutation, Resilience, Strength. - 65
    Power weapon, CCW, Frags, Familiar.
    Mark of Tzeench, Bolt of Change, Wind of Chaos.
    212pts

    Keeper of Secrets
    160pts

    Elites
    Khornate Berserkers
    Aspiring Champion with Powerfist & Talisman of burning Blood
    7 Khornate Berserkers with Chaineaxes
    Frags, Furious charge. 177pts

    Khornate Berserkers
    Aspiring Champion with Powerfist & Talisman of burning Blood
    7 Khornate Berserkers with Chaineaxes
    Frags, Furious charge. 177pts

    THE TITANS OF GOLD, BLOOD, & FIRE
    3 Obliterators
    210pts

    Troops
    Chaos Marine squad
    Aspiring Champion with Mark Undivided, Daemonic Chains, Power weapon, & Bolt pistol.
    Marine with Meltagun
    Marine with Flamer
    3 Marines with Bolt pistol & CCW
    Infiltrate. 149pts

    Chaos Marine squad
    Aspiring Champion with Mark Undivided, Daemonic Chains, Power weapon, & Bolt pistol.
    Marine with Meltagun
    Marine with Flamer
    3 Marines with Bolt pistol & CCW
    Infiltrate. 149pts

    Chaos Marine squad
    Aspiring Champion with Mark Undivided, Daemonic Chains, Power weapon, & Bolt pistol.
    Marine with Meltagun
    Marine with Flamer
    3 Marines with Bolt pistol & CCW
    Infiltrate. 149pts

    BLOODLUST INCARNATE
    8 Daemonettes
    120pts

    8 Daemonettes
    120pts

    8 Daemonettes
    120pts

    Fast attack
    Raptors (a gamble, I know)
    1 Raptor with Meltagun
    4 Raptors with Bolt pistols & CCW
    155pts

    Heavy Support
    Defiler with Indirect fire & Searchlight
    176pts

    Defiler with Indirect fire & Searchlight
    176pts

    Total = 2,250pts.
    Last edited by <E!_Mance>; October 27th, 2006 at 04:26.
    Post your army lists in the ARMY LIST section! Not that hard!
    48W/7D/11L

  6. #5
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    Quote Originally Posted by <E!_Mance> View Post
    Elites
    Khornate Berserkers
    Aspiring Champion with Powerfist & Talisman of burning Blood
    7 Khornate Berserkers with Chaineaxes
    Frags, Furious charge. 177pts
    please fix your berzerker points. you only get a free champ if you play a cult army. point cost should be 192 do the math again.

    a disc of tzeentch is 5 points less than mutation and flight and counts as both, use that on you dp.

  7. #6
    Tactical Avante-Gard <E!_Mance>'s Avatar
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    108 (x6)

    Quote Originally Posted by Purple40k
    The Zerks are F**KED! Fix 'em
    I knew there was something missing... I forgot the Champion status (used to T Hon).
    Quote Originally Posted by same
    Disc of Tzeench
    That's so crazy it just might work. And with Chaos (Tzeench especially so), it doesn't need to be that exact item, does it? Please say yes.
    Post your army lists in the ARMY LIST section! Not that hard!
    48W/7D/11L

  8. #7
    KITTENS GIVE MORBO GAS! theyak's Avatar
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    Quote Originally Posted by <E!_Mance> View Post
    I knew there was something missing... I forgot the Champion status (used to T Hon).

    That's so crazy it just might work. And with Chaos (Tzeench especially so), it doesn't need to be that exact item, does it? Please say yes.
    Menace, as long as you model something that would equivically represent something that does those properties of the disk, I don't think you would have a problem.

    I assume you'd be modelling it as the cape and chains for the disk?
    W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
    WINDMILLS DO NOT WORK THAT WAY!

  9. #8
    Now with STFU flames! Caluin's Avatar
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    Quote Originally Posted by <E!_Mance>
    ALPHONSE SIMMONS
    Daemonic: Aura, Flight, Mutation, Resilience, Strength. - 65
    Power weapon, CCW, Frags, Familiar.
    Mark of Tzeench, Bolt of Change, Wind of Chaos.
    212pts
    Honestly, you probably shouldn't gear this one up for Close Combat. It's a waste of his considerable shooting ability, and just a points sink. The Power Weapon is nice to have in a pinch, but you can get away without the Mutation and Resilience. Probably even the Strength if you need a few extra points.

    Quote Originally Posted by <E!_Mance>
    Keeper of Secrets
    More on this in a moment.

    Quote Originally Posted by <E!_Mance>
    Khornate Berserkers
    Aspiring Champion with Powerfist & Talisman of burning Blood
    7 Khornate Berserkers with Chaineaxes
    Frags, Furious charge. 177pts
    These two squads look fine. I'm wary of using Furious Charge on them myself, but it really works for some people. I suggest playing a few games both with and without it, and see if it makes a considerable difference for you.

    But your points are way off for these guys. I get 24 points per model before Champion upgrades, making the unit 212 points.

    Quote Originally Posted by <E!_Mance>
    Chaos Marine squad
    Aspiring Champion with Mark Undivided, Daemonic Chains, Power weapon, & Bolt pistol.
    Marine with Meltagun
    Marine with Flamer
    3 Marines with Bolt pistol & CCW
    Infiltrate. 149pts
    Too small to be an effective assault squad, especially for 2000+ points. To be effective in a CC environment, you need at least 8 men, preferably 10.

    Secondly, don't mix and match your assault weaponry. Meltaguns work much better in pairs, as do Flamers.

    Also, I come up with 167 points per squad. That's an 18 point difference, which leads me to believe you forgot to pay for Infiltration.

    Lastly, the subject of Chains. Why do all three champions have them? You must decide before deployment which squad will house the Greater Daemon. This means that two Champions are basically acting as decoys for the true Daemonhost, but that can be accomplished through simple creative modeling rather than actually paying the points for the upgrade.

    Quote Originally Posted by <E!_Mance>
    8 Daemonettes
    These squads are fine. I worry about the fragility of your six man squads, however.

    Quote Originally Posted by <E!_Mance>
    Raptors (a gamble, I know)
    1 Raptor with Meltagun
    4 Raptors with Bolt pistols & CCW
    Not so much as a gamble, but a waste of points really. At least give them two or three Meltaguns so you're not relying upon a single BS4 shot per turn. For the price of this unit, I could afford a six man squad, Infiltrating squad with 2x Plasmas.

    Leave tank hunting to your Ordnance, Obliterators, and Meltagun totting assault squads. Raptors should be used for hitting vulnerable squads in CC, such as Devestators and Havocs.

    Quote Originally Posted by <E!_Mance>
    Defiler with Indirect fire & Searchlight
    176pts
    Simple, and decent. IDF is a good choice since you don't have any other armour on the table. To deploy them without IDF is asking to have them blown off the table on the first turn.


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