[1000] Death Guard - Warhammer 40K Fantasy
 

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  1. #1
    LO's Shadow Captain Lost Nemesis's Avatar
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    [1000] Death Guard

    Meant to be fluffy and effective... sticking with an all-infantry theme.

    HQ

    [1] Chaos Lieutenant
    +Mark of Nurgle
    +Manreaper
    +Daemonic Strength
    +Daemonic Speed
    +Infiltrate
    =120 points

    Troops

    [6] Chaos Space Marines
    +Mark of Nurgle x6
    +Melta Gun
    [1] Aspiring Champion
    +Mark of Nurgle
    +Power Fist
    +Daemonic Visage
    =181 points

    [6] Chaos Space Marines
    +Mark of Nurgle x6
    +Melta Gun x2
    [1] Aspiring Champion
    +Mark of Nurgle
    +Power Fist
    +Daemonic Visage
    =191 points

    [7] Plaguebearers
    =112 points

    Heavy Support

    [6] Havocs
    +Mark of Nurgle x6
    +Infiltrate x6
    +Plasma Gun x4
    [1] Aspiring Champion
    +Mark of Nurgle
    +Infiltrate
    +Power Fist
    +Daemonic Visage
    =231 points

    [1] Chaos Dreadnought
    +Mutated Hull
    +Daemonic Possession
    +Plasma Cannon
    =165 points

    Total Points: 1000
    Total Models: 30


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  3. #2
    Eternal Crusader Helbrecht's Avatar
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    116 (x5)

    Drop the D.Visage on the ACand upgrade your Lt. to a lord. I think you might be better off with a defiler instead of a dreadnought, its more controllable and cheaper, and with the 15pts you save to could give it some upgrades or add another meltagun to the first squad. Overall its a solid build.
    Xbox Gamertag: x Helbrecht x

  4. #3
    LO's Shadow Captain Lost Nemesis's Avatar
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    Quote Originally Posted by Helbrecht View Post
    Drop the D.Visage on the ACand upgrade your Lt. to a lord. I think you might be better off with a defiler instead of a dreadnought, its more controllable and cheaper, and with the 15pts you save to could give it some upgrades or add another meltagun to the first squad. Overall its a solid build.
    Will I have the points to upgrade to a Lord for six points? I'm not certain I would..

    As for the Dreadnought vs. Defiler, I probably should have mentioned that the Dreadnought will not be removed from the list - it's weapon loadout, etc., may change, but the actual Dreadnought (along with Mutated Hull) will not be taken out of this list. :yes:

  5. #4
    Eternal Crusader Helbrecht's Avatar
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    116 (x5)

    Read the lords points value for d.visage instead of the AC's:rolleyes:

    For the dreadnought drop the d.possesion for now and go with extra armor and a missile launcher. The dreads going to have to walk, so you might as well get as many shots as possible.
    Xbox Gamertag: x Helbrecht x

  6. #5
    LO's Shadow Captain Lost Nemesis's Avatar
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    Quote Originally Posted by Helbrecht View Post
    Read the lords points value for d.visage instead of the AC's:rolleyes:
    What do you mean here? The AC's pay the second cost, so I'd still only get those six points back from dropping Visage.. still not enough to upgrade to a Lord?

    Quote Originally Posted by Helbrecht View Post
    For the dreadnought drop the d.possesion for now and go with extra armor and a missile launcher. The dreads going to have to walk, so you might as well get as many shots as possible.
    I don't know, to be honest. I love the CC ability of the Dreadnought... hmmm. I also like the fluffiness of D. Possession. I'll see, though. :yes:

  7. #6
    Eternal Crusader Helbrecht's Avatar
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    116 (x5)

    Quote Originally Posted by Lost Nemesis View Post
    What do you mean here? The AC's pay the second cost, so I'd still only get those six points back from dropping Visage.. still not enough to upgrade to a Lord?
    Thats what I meant, when I read it I read the price for the lord/lt.'s cost so you would get 15pts instead of 6pts.
    Xbox Gamertag: x Helbrecht x

  8. #7
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    I don't have anything bad to say about throwing visage around or using dreads. Both have had good production for me.

    By points you have bought infiltrate on your two melta squads but you didn't write it down.

    I think you have a big problem with no aura on the lord. With him counting as a separate unit in CC and the common nature of Pfists means a no aura lord will most likely have one turn of CC to live. Aura gives him a 33% chance at 2 (or actually surviving a battle assuming the manreaper lets you massacre units :yes: ).

    The other issue is that your plasma havoc squad is a bit much at 1000 pts. Your paying an extra 40 points for 2 plasma and with that unit having a AC means it doesnt know if it wants to rapid fire or charge. Keep it flexible but reasonable by just dropping it to 2. With those 40 points you can take the missing melta, aura for your lord, and upgrade your plasma cannon to TLLC (with 5 points left for whatever, smoke launchers on the dread being my strong suggestion). The TLLC will give you some ranged armor punching. Statistically it isn't mindblowing production, but I use that set up (no MH) a lot and have found it very strong at 1000 pts and so-so at higher numbers. Opponents at higher point values will often use weapon dilution affects so adding a single las is pointless, whereas at 1000 it is nice for taking out one of their favorite toys. With the plasma cannon and the 4th ed. rules on blast markers means your opponent should be giving you a MAX of one kill from it a turn.

    Overall is a solid set up for 1000 pts.
    Ruthlessness is the mercy of the wise.

  9. #8
    The other Kind of Fluff Rabbit's Avatar
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    Nice list. I have some concerning about your tank busting options. You can't ever depend solely on melta guns.
    Quote Originally Posted by Lost Nemesis View Post
    [1] Chaos Lieutenant
    +Mark of Nurgle
    +Manreaper
    +Daemonic Strength
    +Daemonic Speed
    +Infiltrate
    =120 points
    As has been mentioned before, making him a lord will be the game winner in this army. He needs to withstand the counter attack in c.c. For 15 points, you effectively give your h.q. a 33% inceased lifespan. This equates to something like 1.5 rounds of statistical combat (heh, whatever that means). Daemonic Aura is good too (as studentochaos said), but at the 1000 point mark, it's best to streamline your units.
    QUOTE=Lost Nemesis;804912]
    Troops
    Quote Originally Posted by Lost Nemesis View Post
    [6] Chaos Space Marines
    +Mark of Nurgle x6
    +Melta Gun
    [1] Aspiring Champion
    +Mark of Nurgle
    +Power Fist
    +Daemonic Visage
    =181 points

    [6] Chaos Space Marines
    +Mark of Nurgle x6
    +Melta Gun x2
    [1] Aspiring Champion
    +Mark of Nurgle
    +Power Fist
    +Daemonic Visage
    =191 points
    Your points are off. The first squad should cost 160 without infiltrate and 181 with it. You really need that second melta gun in the first squad. As it stands you only have three tank busting weapons (meltas), and they are all very short range. I would consider adding the additional melta before antying else, because you've already purchased the squad; might as well max out it's abilities.
    Quote Originally Posted by Lost Nemesis View Post
    [7] Plaguebearers
    =112 points
    These pups aren't that good unless you're going up against lots of monstrous creatures. They aren't bad by any means; they just don't really do much against 3+ armies. Plus, you really need the points elsewhere in your build. For example, you could upgrade your h.q. to a lord (15 points), add one more melta in the first troop squad (10 points). Doing these suggestions would leave you with 87 points to spend).

    Quote Originally Posted by Lost Nemesis View Post
    Heavy Support

    [6] Havocs
    +Mark of Nurgle x6
    +Infiltrate x6
    +Plasma Gun x4
    [1] Aspiring Champion
    +Mark of Nurgle
    +Infiltrate
    +Power Fist
    +Daemonic Visage
    =231 points
    There's nothing wrong with this squad. It's a solid unit. However, you could drop this squad (saving your 231 points). Added with your 87 remaining points you'd have a total of 318 points. That's almost enough to purchase another plague marine troop squad with plasma guns and a predator with an autocannon hull, lascannon sponsons, and daemonic possession. If you dropped d. possession from your dread (I would say drop mut hull and keep d. poss, but you mentioned that mut hull is a sticking point), then you would have enough for these upgrades. Also, you could drop d. visage in your troop squads to make up for the points. Honestly, it's a good upgrade for what you get, but I usually use it only as a point filler. It's not THAT good.

  10. #9
    KITTENS GIVE MORBO GAS! theyak's Avatar
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    Heya Nemesis, I figured I'd take a stab at your list.
    Some of it may be redundant, but I dont havethe patience to read through everyone else's comments right now.
    Quote Originally Posted by Lost Nemesis View Post
    Meant to be fluffy and effective... sticking with an all-infantry theme.

    HQ

    [1] Chaos Lieutenant
    +Mark of Nurgle
    +Manreaper
    +Daemonic Strength
    +Daemonic Speed
    +Infiltrate
    =120 points
    For the 1000pt level, I think he's pretty close.
    I think Daemonic Aura is a must, though, and if you can find the points, tossing him up to a Lord wound't be bad either. I would just hate to see him just go squishy at the first hidden fist he comes across.(I know, I like to suggest stuff without suggesting what to take out to compensate)

    Quote Originally Posted by Lost Nemesis View Post

    Troops

    [6] Chaos Space Marines
    +Mark of Nurgle x6
    +Melta Gun
    [1] Aspiring Champion
    +Mark of Nurgle
    +Power Fist
    +Daemonic Visage
    =181 points
    So, then is this a total of 7 guys then? Mr. Keep it fluffy?
    Double special weapon goodness is the way to go here, I think.
    Quote Originally Posted by Lost Nemesis View Post

    [6] Chaos Space Marines
    +Mark of Nurgle x6
    +Melta Gun x2
    [1] Aspiring Champion
    +Mark of Nurgle
    +Power Fist
    +Daemonic Visage
    =191 points
    Viola!
    Quote Originally Posted by Lost Nemesis View Post

    [7] Plaguebearers
    =112 points
    Plaguebearers, eh? Interesting, why not, for the extra points(if you can possibly scrounge them somewhere) go for a great unclean one instead? A little more expensive, but I think probably more effective than these guys.
    Quote Originally Posted by Lost Nemesis View Post

    Heavy Support

    [6] Havocs
    +Mark of Nurgle x6
    +Infiltrate x6
    +Plasma Gun x4
    [1] Aspiring Champion
    +Mark of Nurgle
    +Infiltrate
    +Power Fist
    +Daemonic Visage
    =231 points
    OOh, diseased cookout. Eh. the rabbit will say that plasmaguns are teh bombz or something like that(yeah, I know you probably wouldn't say it like that)
    but I still say that throwing a plasmagun on a nurgle marine is just asking to completely waste that beautiful toughness afforded to them. No doubt that they can dish out the hurt like all-getout, but they will die just like MoCU plasma wielders, for more points.

    Quote Originally Posted by Lost Nemesis View Post

    [1] Chaos Dreadnought
    +Mutated Hull
    +Daemonic Possession
    +Plasma Cannon
    =165 points
    BWAR. I would suggest TLLCs on there instead, since you already have plasma-doom just above.
    Quote Originally Posted by Lost Nemesis View Post

    Total Points: 1000
    Total Models: 30
    Overall, I think its solid and looks good, mainly "style" and preference.
    good luck.
    W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
    WINDMILLS DO NOT WORK THAT WAY!

  11. #10
    LO's Shadow Captain Lost Nemesis's Avatar
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    Thanks for the comments, all - everything is in consideration, and who knows.. maybe I'll completely change the list soon.

    @theyak - You do like to comment on things to add without adding what to take out, don'tcha? I don't think you recommended taking anything out, but you recommended several various upgrades... haha.

    Just not too much room to maneuver here at 1000 points.

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