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  1. #1
    Senior Member Shoal07's Avatar
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    IW, 1000, tourney

    So, I'm trying to put together an effective all-comers IW tourney list. I think the points are off on the LT, but this is off the top of my head. Let me know if you guys think this list would do well in a 1k tourney.

    First Strike Chaos Iron Warriors

    HQ
    IW LT L claws D flight 75

    Troops
    Iron Warriors, 5 Lascannon MoCU 90
    Iron Warriors, 5 Lascannon MoCU 90
    Iron Warriors, 5 Lascannon MoCU 90
    Iron Warriors, 6 Plasma Gun x2 Infiltrate MoCU 128

    Elites
    Obliterator, 1 70
    Obliterator, 1 70
    Obliterator, 1 70

    Heavy Support
    Basilisk, 1 Indirect Fire 125
    Havocs, 6 Autocannons x4 Tank Hunters MoCU 188

    Points Summary:
    HQ: 75
    Troops: 398
    Elites: 210
    Fast Attack: 0
    Heavy Support: 313
    Total: 996

    R.I.P. Iron Warriors, you will be missed.



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  3. #2
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    personally i prefer oblits to work in pairs as you get less chance of missing that crucially required shot

    your infiltrating plasma squad can easily be tied in combat with a walker or any big beastie with no comeback, also i feel they are kinda stuck up on there own

    you say its to take on all comers which is fair enough but i don't think you have enough solid firepower to take on hoard. I don't mind the 5 man las teams but i'd replace one with a heavy bolter, plasma gun combo for more shots at mid range OR replace one with a predator + twin linked las + heavy bolter sponsoons (you'd need to find points for this though). I just don't think you get enough shots, the pred option will give you valuable dice at 24 - 36 range to thin out hoards while still having the big gun should that be required.

    you lt is cheap which is nice but what do you want him to do? I see more value personally in a kai gun and fly him about taking shots at people from within your two units which are more forward. If they manage to kill him its not great but he's not so expensive you care and you should take some with him (i'm thinking you place him with the new forward firing line of heavy bolter plasma gun, then fly him up to infiltrators and fire on people around them)
    Last edited by garmor; November 30th, 2006 at 18:29. Reason: extra info

  4. #3
    Senior Member Shoal07's Avatar
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    Quote Originally Posted by garmor View Post
    personally i prefer oblits to work in pairs as you get less chance of missing that crucially required shot
    I agree, at 2k when I bring six. Otherwise, they can shoot at the same target if the first misses or multiple if the first is spot on (which happened when I recently took out a LR on the very first shot of the game).

    your infiltrating plasma squad can easily be tied in combat with a walker or any big beastie with no comeback, also i feel they are kinda stuck up on there own
    Walkers, tanks, beasties all die very quickly vs any IW list I have fielded (all the las, up to 6 in this list). Most people freak at 1k when all their vehicles are gone in the first turn. Also, I don't have to infiltrate them behind enemy lines unless it serves a purpose to do so.

    you say its to take on all comers which is fair enough but i don't think you have enough solid firepower to take on hoard. I don't mind the 5 man las teams but i'd replace one with a heavy bolter, plasma gun combo for more shots at mid range OR replace one with a predator + twin linked las + heavy bolter sponsoons (you'd need to find points for this though). I just don't think you get enough shots, the pred option will give you valuable dice at 24 - 36 range to thin out hoards while still having the big gun should that be required.
    You're right, this list would have a rough time against a Hoard. Pred's not an option. Too many points. Also, it would be the only tank in LOS, which equals dead pred. I will think about swapping out one las for a HB; but I have had NO luck with HBs in the past.

    Now, I do have a template, 4x Autocannons, and lots of bolters (20-ish) to rapid fire when they get close. But, still, that might not be enough. Still open to suggestions on this issue.

    you lt is cheap which is nice but what do you want him to do? I see more value personally in a kai gun and fly him about taking shots at people from within your two units which are more forward. If they manage to kill him its not great but he's not so expensive you care and you should take some with him (i'm thinking you place him with the new forward firing line of heavy bolter plasma gun, then fly him up to infiltrators and fire on people around them)
    You're right, Kai Flyer might be a better bet. I like to have something to react to CC with, but he is so cheap that I hink he'll be crushed in CC. I'll change it to a Kai Flyer LT.
    R.I.P. Iron Warriors, you will be missed.



  5. #4
    Senior Member Shoal07's Avatar
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    Actually, what if I give the LT a P Fist and infiltrate and attach him to the plasma squad. That might work out well.
    R.I.P. Iron Warriors, you will be missed.



  6. #5
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    well

    I don't think you're lacking in Anti-Horde, but I do think you have too many lascannon snipe squads. How many vehicles are you expecting to see? Based on who you are fighting I would remove one and add a HB squad, or another infiltrating plasma squad. Also, I personally feel that MoCU is a waste on the snipe squad... chances are they are only going to be taking shooting casualties and if your opponent assaults them, well then its only 85 points. If you really need 3 snipe squads, at least take off MoCU and add another wound to your havocs.

    I think you already know how I feel about Lt's and LC's... but I disagree with the other poster because you definately need more CC presence in your army. Should do well against most lists... even horde imo.

  7. #6
    KITTENS GIVE MORBO GAS! theyak's Avatar
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    Quote Originally Posted by Shoal07 View Post
    So, I'm trying to put together an effective all-comers IW tourney list. I think the points are off on the LT, but this is off the top of my head. Let me know if you guys think this list would do well in a 1k tourney.

    First Strike Chaos Iron Warriors

    HQ
    IW LT L claws D flight 75
    Cheap, and I admire that, but very risky.
    How about: Lt, Flight, D. aura, kai gun, P.wpn. a little more points, but I think it would support your army so much better. Kai gun dakka goodness, with a little bit of bite on the assault. Fly around with him and harass anything that gets too close to your troops and assault them.
    Quote Originally Posted by Shoal07 View Post
    Troops
    Iron Warriors, 5 Lascannon MoCU 90
    Iron Warriors, 5 Lascannon MoCU 90
    Iron Warriors, 5 Lascannon MoCU 90
    Iron Warriors, 6 Plasma Gun x2 Infiltrate MoCU 128
    Well, i'm assuming you're one of those guys that believes in the minimum 5-man lascannon squads, so I'm not going to try to change your mind, other than if I saw this config at a tourney, I would be happy that I faced you. (not trying to be a jerk, but I really don't like them) Please consider changing two of your troops to full 8-man squads to cover your shooters. Its not a matter of IF your oponent can get to you , but when, and when they do get to your lines, your troops will just evaporate.

    OK, let me re-think this for the points constraints. I would take 2 of those lascannon squads(if you must) and take one full squad with champ + PF that I mentioned above to cover your guys.
    Quote Originally Posted by Shoal07 View Post

    Elites
    Obliterator, 1 70
    Obliterator, 1 70
    Obliterator, 1 70
    Great!
    Quote Originally Posted by Shoal07 View Post

    Heavy Support
    Basilisk, 1 Indirect Fire 125
    Havocs, 6 Autocannons x4 Tank Hunters MoCU 188
    Drop down to 3 autocannons, that way you have equal number of meat-shields to heavy weapons, its a must.
    Quote Originally Posted by Shoal07 View Post

    Points Summary:
    HQ: 75
    Troops: 398
    Elites: 210
    Fast Attack: 0
    Heavy Support: 313
    Total: 996
    Shoal, Right now, its not an all comers list. unless you know you will not be facing fast moving assaulters(tyranids, eldar, orks, assauty marines, etc etc) these guys will get utterly punished in close combat and you have no answer to it except your lonely hq, which will go down. there needs to be a support element to keep your shooters out of trouble.

    Hope it helps.
    W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
    WINDMILLS DO NOT WORK THAT WAY!

  8. #7
    señor brushman! brushman's Avatar
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    How about: Lt, Flight, D. aura, kai gun, P.wpn.
    For a lt., you're over the daemon gifts limit, unfortunatly. I got 60 daemon gift points, whne you're only aloud 50 on a lt.: Kai Gun + D. Flight + D. Aura.

  9. #8
    KITTENS GIVE MORBO GAS! theyak's Avatar
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    Quote Originally Posted by Inquisitor Hause- View Post
    For a lt., you're over the daemon gifts limit, unfortunatly. I got 60 daemon gift points, whne you're only aloud 50 on a lt.: Kai Gun + D. Flight + D. Aura.
    hmm. so do I, but I didn't when I calculated it out. I musta punched in the wrong number. Thanks for the catch inquisitor.

    I'd pay the points to get him up to a cheap lord then, or get all risky and drop the aura since he'll be milling about the troops.
    W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
    WINDMILLS DO NOT WORK THAT WAY!

  10. #9
    Senior Member Shoal07's Avatar
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    Well, I don't think beefing up the squads against CC is a good idea. Any CC I have encountered is designed for CC. A larger, still not CC based squad just means more points for the zerkers/nids/orcs that charge them. My best bet, don't let them get in CC.
    R.I.P. Iron Warriors, you will be missed.



  11. #10
    Senior Member Shoal07's Avatar
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    Blah... I just deleted the list I posted here a few hours ago, it sucked. I really think this is better...

    1000 Pts - Iron Warriors Roster - First Strike - Tourney

    HQ
    1 Iron Warriors Lieutenant @ 95 Pts
    - Daemonic Flight
    - Kai Gun
    - Siege Specialists
    - Teleport Homer

    Troops
    5 Iron Warriors @ 110 Pts
    Bolter (x3); Plasma Gun (x2)
    - Mark of Chaos Undivided
    - Infiltrate
    - Siege Specialists

    5 Iron Warriors @ 110 Pts
    Bolter (x3); Plasma Gun (x2)
    - Mark of Chaos Undivided
    - Infiltrate
    - Siege Specialists

    5 Iron Warriors @ 90 Pts
    Bolter (x4); Lascannon
    - Mark of Chaos Undivided
    - Siege Specialists

    5 Iron Warriors @ 90 Pts
    Bolter (x4); Lascannon
    - Mark of Chaos Undivided
    Siege Specialists

    Elite
    1 Obliterators @ 70 Pts

    1 Obliterators @ 70 Pts

    1 Obliterators @ 70 Pts

    Heavy Support
    6 Iron Warriors Havocs @ 168 Pts
    Bolter (x3); Autocannon (x3)
    - Mark of Chaos Undivided
    - Siege Specialists
    - Tank Hunters

    1 Basilisk @ 125 Pts
    Earthshaker Cannon; Heavy Bolter
    - Indirect Fire

    Total Roster Cost: 998
    Last edited by Shoal07; December 1st, 2006 at 03:59.
    R.I.P. Iron Warriors, you will be missed.



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