World Eaters - 1500 - Warhammer 40K Fantasy
 

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  1. #1
    Junior Member kristoferjm's Avatar
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    World Eaters - 1500

    Its relatively small right now, and I have a Bloodthirster and blood letters unpainted right now, but not yet included. I am also getting more Berserkers, but what do you guys think of it so far?


    Khornate Army:
    Total Points: 1478
    MOK to all

    Daemon Prince … 166 points
    Close Combat Weapon
    Spiky Bits
    Furious Charge
    Feel no Pain
    Daemonic Stature
    Dark Blade
    Daemonic Strength
    Daemonic Flight
    Daemonic Resilience

    Squad of 8 Khorne Berserkers … 263 points
    Khornate Chainaxes
    Frag Grenades
    One Aspiring Champion with Power Fist
    Plus Rhino
    Destroyer
    Extra Armour

    Squad of 8 Khorne Berserkers … 183 points
    Khornate Chainaxes
    Frag Grenades
    One Aspiring Champion with Power Fist

    Squad of 6 Khorne Bikers … 216 points
    Khornate Chainaxes
    Frag Grenades

    x2 Khornate Defiler … 350 points
    Destroyer

    Chaos Land Raider … 275 points
    Destroyer


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  3. #2
    I hate Ultramarines RobtheGuru's Avatar
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    Where is the defilers indirect fire?

    My Arena Champions: Kharn'eth The Bloodcleaver and Gorzag Iron Jaw

  4. #3
    Confused Corgi Angron88's Avatar
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    This is mainly coming from personal belief, but this looks more like a cities of death armored company than anything else, not saying tanks are bad (twin-linked lascannon pedator turrets look cool too...) but in a khorne army, numbers are essential. Defilers are mainly a support unit you only really need one, add indirect fire and destroyer isn't the best choice for them nor to the rhino, off to the rhino, a simple dozer blade covers the same role at -20 points. By the way, on the zerker squads, you forgot to take a point off each champion because they don't have chainaxes...you get 2 bonus points (don't feel bad I did that on 8 army tries staight). The land raider is pretty good (one or 2 destroyer vehicles are fine but on defilers that count as walkers...no). I'd drop the bikes or add furious charge. Last, the prince...spiky bits makes too little of a difference in most cases, a dreadaxe would be better than a dark blade (unless for instant kills on marines...sweet...) add rage of khorne and a demonic mutation and probably some melta bombs for armor attacks (or risk it with a dark blade) but aside from a few changes (did I really write so much...?) and throw in the bloodletters (8 if you have points; which you should if you drop a defiler) and it's pretty well set

  5. #4
    Member The_Familiar's Avatar
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    The only thing that I would suggest that was not previously mentioned is about the DP, first of all drop D. flight and get get D. speed, it's 5 pts. cheaper, and it's infinitely better for getting into CC.

    Also he really needs an invul save, I would give him D. aura, because usually people will shoot him with AP 3 or lower weapons and having a 5+ then a 4+ pretty much will ensure that he will get into CC with all his wounds.

    Just a reminder you don't get FNP from CC weapons that ignore armor saves, so an invul save will help a lot against weapons like Power fists

    Another thing destroyer is usually not worth taking, except maybe with a dreadnought, it really isn't worth the 25 pts.
    My Librarian's familiar just killed a fire warrior and passed two 6+ saves, he has earned the title of The Familiar

  6. #5
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    good but yo should use kharn the betrayer because he has daemonic rune and cant be killed by power weapon in one shot

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