1000pt black legion starting: slightly fluffy/ friendly - Warhammer 40K Fantasy
 

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  1. #1
    I'm Back! Koss's Avatar
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    1000pt black legion starting: slightly fluffy/ friendly

    War band of kossolax the foresworn(black legion w/ khorne influence):

    1000pt list:

    HQ1:
    (1) Chaos lord = 155pt
    + Mark of khorne
    + Daemon aura
    + Daemon resilience
    + Rage of khorne
    + flight
    + Dark blade

    Troop1:
    (6) Chaos space marines = 122pt
    + Infiltration
    + 2 plasma guns

    Troop2:
    (6) Chaos space marines = 122pt
    + Infiltration
    + 2 plasma guns

    Troop3:
    (5) chaos marines = 95pt
    + missile launcher
    + tank hunters

    Troop3:
    (8 ) khorne berserkers = 168
    + chain axes

    Heavy support1:
    (5) Havocs = 125pt
    + 2 missile launchers
    + Tank hunters

    fast attack1:
    (5) flesh hounds = 105pt

    Fast attack2:
    (5) flesh hounds = 105pt

    Characters: 1/ infantry: 30/ daemons: 10

    i need some minor help and suggestions
    - i was wondering, my lord is slightly fluffy and is supposed to be asociated with the word bearers, however he now belongs to black legion. i know it would be most fluffy to give him the mark of khorne, but would it be fluffily acceptable to make him just undivided. plus would it be o.k. if i beefed him up a bit, just for fun's sake. i can't decide whether to give him speed or flight.

    thx in advance.

    That is not dead which may eternal lie,
    for in strange aeons even death may die.

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  3. #2
    Senior Member Mad Cat's Avatar
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    951 (x8)

    HQ: I would prefer demonic speed but like him.

    Troops 1 & 2: Nice, but a little small (see later).

    Troops 3: I think using a las cannon without tank hunter is cheaper for the same effect. Or at least add a plasma gun to make more use of tank hunter skill.

    Troops 4: 8 berserkers are great but I see no MOCU on ther units. It makes this squad the only unit with an icon to summon your demons. This is very dangerous for a unit which has to race forwards in an exposed manner. If Mr vindicare spots your icon bearer the demons will never arrive. If the entire enemy force shoots this squad, same result. Get some MOCU for the infiltrator squads to give you three icons.

    Fast 1 & 2: I would suggest 6 demonettes and 5 blood letters. Summon them from the infiltrators and with a little luck you won't need the extra movement of the flesh hounds.

    Heavy 1: Tankhunters for only 2 missile launchers? I think you should drop Troops #3 to get points to add 2 marines to each infiltrating squad (with MOCU & Icon), then upgrade the havocs to 6-8 men with tank hunters, 2AC & 2ML.
    Alternativley replace your current havoc squad with 2 Obliterators. They get lascannon and can even move (slightly) to get you in line of sight. Being Elites choices you can deploy them later on after the opponent's tanks.

    Hope this helps

  4. #3
    I'm Back! Koss's Avatar
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    176 (x6)

    thank you, very helpful.
    i agree, daemon speed would be more effective, however, the flaw with mark of khorne is that on a 1 or 2 you go into blood rage and i would not like my lord to just run off in some random direction. at least with flight, i don't have to worry about this and he can use the fact that he is an independant character to his advantage, and still move fast.

    8 berserkers are great but I see no MOCU on ther units. It makes this squad the only unit with an icon to summon your demons. This is very dangerous for a unit which has to race forwards in an exposed manner. If Mr vindicare spots your icon bearer the demons will never arrive. If the entire enemy force shoots this squad, same result. Get some MOCU for the infiltrator squads to give you three icons.
    oopse, forgot about that. thanks for giving me the heads up.

    Fast 1 & 2: I would suggest 6 demonettes and 5 blood letters. Summon them from the infiltrators and with a little luck you won't need the extra movement of the flesh hounds.
    unforotunately, i can not take daemonettes due to my lord. maybe i will drop one squad of hounds and try to fit in some bloodletters.

    Heavy 1: Tankhunters for only 2 missile launchers? I think you should drop Troops #3 to get points to add 2 marines to each infiltrating squad (with MOCU & Icon), then upgrade the havocs to 6-8 men with tank hunters, 2AC & 2ML.
    good point, i'll consider it.

    2 Obliterators.
    i originally had some in my list, but i decided to put them off until my 2000pt list.

    thx for the help, i'll be sure to post the updated list soon
    perhaps you will recieve a gift from the chaos gods...:shifty:
    That is not dead which may eternal lie,
    for in strange aeons even death may die.

  5. #4
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    176 (x6)

    here is the updated list

    War band of kossolax the foresworn(black legion w/ khorne influence):

    1000(50pt left to spend)pt list:

    HQ1:
    (1) Chaos lord = 165pt
    + feel no pain
    + Mark of khorne
    + Daemon aura
    + Daemon resilience
    + rage of khorne
    + flight
    + dark blade

    Troop1:
    (8 ) Chaos space marines = 162pt
    + mark undivided
    + daemon summoning icon
    + Infiltration
    + 2 plasma guns

    Troop2:
    (8 ) Chaos space marines = 162pt
    + mark undivided
    + daemon summoning icon
    + Infiltration
    + 2 plasma guns

    Troop3:
    (8 ) khorne berserkers = 168
    + chain axes

    Troop4:
    (5) blood letters = 130pt

    Heavy support1:
    (6) Havocs = 162pt
    + 3 missile launcher
    + Tank hunters


    Characters: 1/ infantry: 30/ daemons: 5
    That is not dead which may eternal lie,
    for in strange aeons even death may die.

  6. #5
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    Alright let's try to improve your list:

    HQ - I reckon he's a tad expensive for this points level and could easily turn into easy victory points. I'd suggest a simple Lt w/MoK, Speed,Resilience, Dark Blade, CCW,Frags - 107

    Troops 1+2 - I'd Drop these to 6 man Squads. I use these same squads and in six men units they're cheap and annoying.-128 each, 256 for the pair

    Troop 3 - these are 160 pts.i'd add a AC w/ PF and Talisman of Burning Blood. This should help get the unit where they belong, in CC. - 193

    Troop 4 - While Bloodletters are powerful they are very Expensive.I'd Drop these for a nice unit of Furies.THey are cheaper, fast, are good in CC, and in support of the Beserkers will beat anything. 8 Furies - 120

    Havocs - I'd swap the missile Launchers for Tank-HUnting Autocannons: Same cost, just with more shots. - 168

    this leaves you with 156 pts to spend, maybe a predator, more troops (an infiltratring melta squad would help), a pair of Obliterators or a dreadnought. I would strongly advise something with anti tank, your anti vehicular is a bit lacking. A predator w/TAC and 2LC is a cheap tank with anit-tank guns.

    Hope this helps.

  7. #6
    I'm Back! Koss's Avatar
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    176 (x6)

    HQ - I reckon he's a tad expensive for this points level and could easily turn into easy victory points. I'd suggest a simple Lt w/MoK, Speed,Resilience, Dark Blade, CCW,Frags - 107
    you have a point, however, this list is suppost to be a bit fluffy and the lord is based of a character from 40k fluff, so i am trying to stay true to the fluff and am willing to spend more on this HQ than i normally would. in any other cercumstance, i would just take a cheap lueitenant. although, i suppose i could maybe just have him in my 2000pt list and substitute a luetenant for this small a list as like his second in command guy. i'll have to think about it.

    Troops 1+2 - I'd Drop these to 6 man Squads. I use these same squads and in six men units they're cheap and annoying.-128 each, 256 for the pair
    i had them that before, but i figured since i am a little low on basic troops, and since they will be so close to the enemy, they might need more staying power. maybe...

    Troop 3 - these are 160 pts.i'd add a AC w/ PF and Talisman of Burning Blood. This should help get the unit where they belong, in CC. - 193
    sounds reasonable.

    Troop 4 - While Bloodletters are powerful they are very Expensive.I'd Drop these for a nice unit of Furies.THey are cheaper, fast, are good in CC, and in support of the Beserkers will beat anything. 8 Furies - 120
    yeah yeah, i know, thier more efficient. but i like bloodletters, and 130pts is not that much.

    Havocs - I'd swap the missile Launchers for Tank-HUnting Autocannons: Same cost, just with more shots. - 168
    but everyone uses the auto cannons. don't get me wrong, they are usefull, but i'd like to go against the grain a bit, and just take 3 cheap las cannon equivalents.

    some valid suggestions, might consider some.
    That is not dead which may eternal lie,
    for in strange aeons even death may die.

  8. #7
    I'm Back! Koss's Avatar
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    176 (x6)

    list update:

    1000(15pt left to spend)pt list:

    HQ1: (no.2 in kommand) = 130pt
    (1) chaos lieutenant
    + kai gun
    + lightning claw
    + daemon flight
    + infiltrate

    Troop1:
    (6) Chaos space marines = 128pt
    + mark undivided
    + daemon summoning icon
    + Infiltration
    + 2 plasma guns

    Troop2:
    (6) Chaos space marines = 128pt
    + mark undivided
    + daemon summoning icon
    + Infiltration
    + 2 plasma guns

    Troop3:
    (8 ) khorne berserkers = 202
    + chain axes
    (1) AC:
    + power weapon
    + daemon strength
    + talisman of burning blood.

    Troop4:
    (5) blood letters = 130pt

    Heavy support1:
    (6) Havocs = 162pt
    + 3 missile launcher
    + Tank hunters

    fast attack1:
    (5) flesh hounds = 105pt


    Characters: 1/ infantry: 26/ daemons: 10

    some minor changes. i replaced the lord with a kai flyer. but don't despair, the lord will be back in my 2000pt list as i realized that would give me the justifacation of pimping him out more.

    i droped down the CSM squads 1 and 2 to save some points.
    added aspiring champion to berzerkers. added back in the flesh hounds(which i think 5 are cheap and efficient for what they do.)
    That is not dead which may eternal lie,
    for in strange aeons even death may die.

  9. #8
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    Looking Better, but I still have some minor suggestions:

    HQ - I had a lieutenant w/ Combi-melta, and i was never happy with it. He wasn't good at shooting and wasn't better than the AC in assault. I'd suggest you tool him up to be an assualt specailist or a Kai-flier, not both. But you have given him a LC, so he might not be all bad.

    Troop 3-this comes to 193 pts. good though.

    Daemons- If you are dead sure about them, go with one or the other, I don't think they are in big enough units to be a serious threat.drop one and bolster the other to 6 or 8.

    with the left over pts, you could get something else, such as an Obliterator, add more troops to your units, or get an extra missile launcher and some more men for your Tank-Hunters.

  10. #9
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    176 (x6)

    o.k. made a few adjustments:

    War band of kossolax the foresworn(black legion w/ khorne-bread influence):

    1000pt(15pt left to spend)list:

    HQ1: (kossolax the foresworn)
    (1) chaos lord = 165pt
    + spiky bits
    + mark of khorne
    + dark blade
    + daemon aura
    + daemon flight
    + daemon resilience
    + daemon mutation

    Elite1:
    (2) obliterators = 140pt

    Troop1:
    (6) Chaos space marines = 156pt
    + mark undivided
    + daemon summoning icon
    + Infiltration
    + 2 plasma guns
    (1) aspiring champion
    + power fist

    Troop2:
    (6) Chaos space marines = 156pt
    + mark undivided
    + daemon summoning icon
    + Infiltration
    + 2 plasma guns
    (1) aspiring champion
    + power fist

    Troop3:
    (8 ) khorne berserkers = 207
    + chain axes
    (1) AC:
    + axe of khorne
    + daemon strength
    + talisman of burning blood.

    Heavy support1:
    (6) Havocs = 162pt
    + 3 missile launcher
    + Tank hunters

    Characters: 1/ infantry: 26/ other: 2(oblits)

    i made some minor adjustments. i decided to put the lord back in, pimped him out just a tiny bit(i had some points to spare), added aspiring champions to the CSM units(had points to do this, but not enough to do anything else with it), added obliterators, and took out the bloodletters(too expensive for this points value.)
    That is not dead which may eternal lie,
    for in strange aeons even death may die.

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