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This is 2000 points:
Mark of Khorne
Bloodthirster with Daemonic chains
8 CSM: 5 with bolters, 2 plasma guns.
One champion with Kai gun.
Mark of CU
A second CSM squad, same as above.
Mark of Khorne, Chainaxes(,Bolt pistols
Aspiring champion with Rage of Khorne, Talisman of Blood
Mark of Khorne
6 with Bolt pistols and Khornate Chainaxes.
2 champs with power fists and bolt pistols.
6 Havocs, 4ML. Total(164)
6 Havocs,4 ML(164)
6 Havocs with Infiltrate, 4 Autocannon (182)
Not sure if i got the points right or if my choices are completely legal.Thoughts?
Eep! You have quite a few things illegal about this army! I'll try to show 'em, and offer alternatives.
So you'll have to change a few things about. A similar Lord to the one you have, but legal, would look like this -Chaos Lord
Mark of Khorne
Dark Blade; Close Combat Weapon; Frag Grenades; Spiky Bits
Daemonic Stature; Strength; Speed; Aura; Resilience; Feel No Pain
That is a fairly standard Khornate Lord. The changes I made are Italicized, but the core of your Lord is retained. Flight was dropped for Speed to squeeze in Aura, to replace your missing Invulnerable Save. Mutation was dropped for Spiky Bits, which are cheaper and essentially the same thing, and frees up points for Feel No Pain. Bolt Pistol was swapped for a CCW, at no real loss. Finally, Frags were added, since they should be on every Lord.
Which Champion is acting as your Daemonhost? The Berzerker Champion? Not a bad choice, but I'd suggest going with one of the Infiltrating units instead.
First, you have mutliple Daemon Weapons - you're only allowed one per army. Since you have the Darkblade on the Lord, that means the Kai Guns have to go. Which means the Champions have two options - either go away, or take a Powerfist. Taking a Powerfist gives the unit Close Combat options, which is nice. Taking them out of the units gives you a dedicated fire support unit, which is also nice, but at that point six marines is enough. Up to you.
Two champions is nice... but you have to ask yourself, is that second Powerfisting Champion worth the premium you're paying for the unit itself? A regular Berzerker unit would do just as well in most situations, and not come with the over head of pricier red shirt models.
The Autocannons would also be better served with Tank Hunters, instead of Infiltration.
Now, as for a general feel of the army, it's not bad. I like how you're trying to balance shooting and assault. Your biggest concern will be choosing where you attack in Close Combat, as assaulting the wrong units can block lanes of fire and make your Havocs/Oblits worthless for a round or two. Because of that, I'm not positive that the Berzerkers belong in your army, since they're tough to control.
Thanks for the reply.
I'll take a closer look at the codex over the weekend and try to improve it.
I see your point about the assault squads.Replace them with Raptors perhaps?
Since you're doing a lot of Infiltrating, you might have some luck using Daemons too. Furies would have a good home in this list, as they're cheap, effective, and fast.
If you remove both Berzerker units, though, I'd suggest having a second and third CSM unit, at the minimum.