Khorne Army 1500pts - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 3 of 3
  1. #1
    I'm back >.> Pickle's Avatar
    Join Date
    Jan 2006
    Location
    Wanganui, New Zealand
    Age
    24
    Posts
    2,233
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputation
    262 (x7)

    Khorne Army 1500pts

    HQ
    Daemon Prince of Khorne-181pts – 7-9 Attacks a Turn
    Juggernaut, Daemonic Resilience, Mark of Khorne, Axe of Khorne, Khornate Chainaxe, Counter Attack, Collar of Khorne, Feel No Pain, Frag and Krak Grenades and Rage of Khorne.

    Elites
    Thousand Sons-259pts
    8 Thousand Sons with Bolters, CCW and +1 Wound.
    Sorcerer with Bolt Pistol, CCW and Bolt of Change.


    Troops
    Khorne Berserkers-334pts
    11 Berserkers with Bolt Pistols, Khornate Chainaxes.
    Aspiring Champion with Power Fist, Khornate Chainaxe, Talisman of Burning Blood, Daemonic Strength and Visage and Banner of Rage.
    Unit has Counter Attack and Frag Grenades.

    Chaos Space Marines-188pts
    7 Marines with Bolters and CCW.
    2 Marines with Plasma Guns.
    Aspiring Champion with Bolt Pistol and Power Fist.

    Chaos Space Marines-218pts
    7 Marines with Bolters and CCW.
    2 Marines with Meltaguns.
    Aspiring Champion with Bolt Pistol and Power Fist.
    Unit has Infiltrate.

    Fast Attack
    Furies-150pts
    Claws/Fangs

    Heavy Support
    Havocs-192pts
    4 Havocs with Autocannons.
    2 Havocs with Bolter and CCW.
    Unit has Tank Hunters.

    Total: 1501pts

    Last edited by Pickle; May 15th, 2007 at 09:31. Reason: Change in list
    Miss Spam Master 2009
    The Briny Series: Urban War Beginnings | Cygnar
    Thrallstudios

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    The Allmighty Chaos Boots Process's Avatar
    Join Date
    Dec 2005
    Location
    Sweden Stockholm
    Age
    35
    Posts
    814
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    106 (x3)

    a few things you do not want to see with that list:
    1 dread vs berzerkers without pfist = big pile of khornate blood and random zerking body parts.
    2 any form of bait will succesfully deprive you of the zerkers as they cant kill most AV baits with chainaxes.
    3 Im sure your statured prince constantly is thinking about why he left the dread axe home. Maybe call msr statured prince so she can mail it to him?
    4 1k sons = 17 wounds of powerfist doom, but without the pfist there is not alot of doom just alot of really expensive bolters and half of a crappy range autocannon per turn.

    on the up side you have
    1 cant go wrong with furies
    2 good stable assualt squads with hurty guns.
    3 nasty havocs to blast those pesky monoliths(well its better than nothing)/landraiders/[insert big vehicle here] most likely horribly overkill vs anything smaller such as predators/dreadnoughts/defilers] hint hint. maybe get 2 missile launchers to help smack TMCs?

    nice list.
    What is Aurora Prime?
    "behold, I am the flamer, the searing one, the combustion of all spontanious flash fires, I am process" BIG RED BUTTON!

  4. #3
    Now 17% more helpful gingerninja's Avatar
    Join Date
    Mar 2005
    Location
    In the ninja lab.......of course it exists!!!!
    Age
    33
    Posts
    2,247
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputation
    262 (x7)

    Right, here we go. My suggestions are as follows:

    1) Change the Lord to the following:

    Daemon Prince of Khorne-184pts – 7-9 Attacks a Turn
    Juggernaut, Daemonic Resilience, Mark of Khorne, Dreadaxe, CCW, Counter Attack, Collar of Khorne, Feel No Pain, Frag and Krak Grenades and Rage of Khorne.

    2) Change the Psychic power on the sorceror in the thousand sons to doombolt and give him a powerfist to add to that squads effectiveness

    3) Drop the Inflitrating marine unit for 2 sets of the following:

    5 Marines: 105pts
    Infiltrate
    Missile Launcher
    Plasma Gun

    These units will disrupt the hell out of your enemy if well placed.

    4) Change the non inflitrating marine squad to have melta guns as they seem tooled for assault.

    Hope this helps

    :ninja: out
    New LOChat functions now avaliable.
    Quote Originally Posted by Cheredanine View Post
    Dr Gingerninjas therapy room for kids with a poor grasp of both english and Warhammer, please take a ticket from nurse deciever


    Need a list designed for any Fantasy army: Click Here

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts