| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #11 (permalink) |
| Shadow of shadows ![]() Join Date: Sep 2004 Location: NJ, U.S. Age: 21
Posts: 4,950
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 86 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
__________________ Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me. "The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar Member of the Fluff Masters Clan |
| | |
Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!
| | #13 (permalink) | |
| Member Join Date: Jun 2006
Posts: 106
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 42 ![]() | Quote:
'Nids. Most regularly used troops have fleet and all have move through cover. Any army with 'Stealers tends to win in a funnily overriding fashion. Throw on a 1 point/model upgrade (flesh hooks), and you can walk up walls and assault into cover at I10. With some assault combinations, it's better if the enemy hides in the ubiquitous cover. Put simply, general 'Nid tactics thrive in CoD, while other armies must make massive adjustments in strategy to avoid being overrun. Unless you're playing a static defensive mission as a 'nid. Then, HiveMind save you. 'cause the Emperor won't.
__________________ Do not meddle in the affairs of Tyranids, for you are crunchy, and good with ketchup. | |
| | |
| | #14 (permalink) |
| LO Zealot ![]() Join Date: Nov 2005 Location: Waterloo, Ont. Age: 37
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 56 ![]() ![]() ![]() ![]() ![]() |
I'm going to focus on things that are good in any army for cityfight/cities of death. 1. Mobility. Units with fleet of foot, flight, speed and skimmers are all excellent in cityfight. Fast tracked and wheeled vehicles are not so useful due to the limitations on their movement with all the terrain abounding but are still more useful than regular vehicles for similar reasons. 2. HtH capability. In closely packed urban terrain, your're going to end up in hth combat regularly whether you want to or not, although again a high mobility will help you pick and choose. 3. Assault and rapid fire weapons. NOT heavy weapons. Due to all the terrain, you want guns that will still fire when you go around a corner, otherwise your uber heavy weapons may spend all game without getting to fire a shot. 4. Numbers. Self explanatory, but as been stated above cheap troops with low armour saves benefit from all the cover saves and you're going to be taking a lot of casualties with all the hth combat going on. Remember, victory often goes to the general who still has reserve units to throw into the fray. In addition, large units tend to run away less in hth combat... 5. Indirect fire/ordanance weapons. Any weapon that you can shoot without needing line of sight is gold in cityfight although mortars are still pretty bad .6. Dreadnoughts/Carnifexes/Wraithlords ect. On an open battlefield, these often get shot up before reaching hth combat. Not so in a cityfight if you manuver them well. Remember to back them up with your own troops so that they can apply their '+10 man bonus' without getting overwhelmed.
__________________ "No one has a monopoly on wisdom."-S.W.G. Fluff Master Clan initiate. "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."-A.E. "Before you embark on a journey of revenge, dig two graves."-C. New 40K missions here. |
| | |
| | #15 (permalink) |
| Junior Member Join Date: Dec 2006 Location: Kuinre Age: 24
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 36 ![]() |
I've played a lot of CoD. And from my experience these pointers work: 1. Don't use Indirect Fire against close combat armies. You will mostly hit the top level of the buildings or open ground. While the enemy close combat unit will assault you from the ground levels of buildings. Ordnance is better because you can target any floor. 2. Infiltrate can be good. But only use 1 or 2 units with this veteran skill or you'll be cursing yourself when your second for deployment. Most missions in CoD have quarter deployment zones instead of a side of the table. So you can be forced in a corner before you even begin the game!!! So Alpha Legion and Raven Deathwing players be warned. 3. Rhino+Devastator/Havoc with 3-4 flamers... Nice, correction: Very Nice 4. Don't use your normal Warhammer stategy. 5. Use the ammunition depot stategem with low BS units. Space marines and the like can best use the power generator. 6. Armour piercing weapons like melta's, lascannons and plasma guns aren't to good. Because mostly the enemy can cover save the wounds inflicted. Use at least one flame weapon in a unit if you want to use special or heavy weapons. 7. Last but not least. Ranged armies have the most benefit of the demolition stategem. It increases there line of sight if used properly. When playing Imperial guard you could also use the chimera with a radar. It will let you reroll the dice for prelimenary bomardment. |
| | |
| | #16 (permalink) |
| Member Join Date: Feb 2009 Location: seattle Age: 14
Posts: 38
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 11 ![]() ![]() | tyranids are the best. move through cover. and if youre doing marines the vindicare assassin works well.
__________________ death to the false emperor!!! call the waggh, i dare you... |
| | |
![]() |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Snotling Armies- Are they any good? | dr_nick22 | Orcs & Goblins | 24 | February 24th, 2006 03:10 |
| what armies are good against tau? | spacemarine92 | Tau Empire | 30 | December 16th, 2005 09:13 |
| What Armies Are The Necrons Good Against? | freakinrobe | Necrons | 11 | October 22nd, 2004 19:54 |
| Paper Armies......good? | PaperMan5000 | 40k Armies | 13 | June 19th, 2004 19:39 |
| Any Good In Cityfight? | DAVE! | Daemonhunters | 5 | June 3rd, 2004 06:28 |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |