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Old April 11th, 2007, 04:25   #11 (permalink)
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Originally Posted by targetfixed View Post
also, chaosgod where is that quote from? it seems familliar to me.
I think its a soldiers saying, since every single part of that describes a gun or bullet.


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Old April 11th, 2007, 04:27   #12 (permalink)
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O O O O I REMEMBERED.


its a quote on the bottom of a MTG card. some sort of big machine thingy.
strato or something.
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Old April 22nd, 2007, 00:33   #13 (permalink)
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anything with fleet would be good in my opinion..
also, move through cover veteran skill is good to, anything with that.

'Nids. Most regularly used troops have fleet and all have move through cover. Any army with 'Stealers tends to win in a funnily overriding fashion. Throw on a 1 point/model upgrade (flesh hooks), and you can walk up walls and assault into cover at I10. With some assault combinations, it's better if the enemy hides in the ubiquitous cover.

Put simply, general 'Nid tactics thrive in CoD, while other armies must make massive adjustments in strategy to avoid being overrun.

Unless you're playing a static defensive mission as a 'nid. Then, HiveMind save you. 'cause the Emperor won't.
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Old April 22nd, 2007, 13:43   #14 (permalink)
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I'm going to focus on things that are good in any army for cityfight/cities of death.

1. Mobility. Units with fleet of foot, flight, speed and skimmers are all excellent in cityfight. Fast tracked and wheeled vehicles are not so useful due to the limitations on their movement with all the terrain abounding but are still more useful than regular vehicles for similar reasons.

2. HtH capability. In closely packed urban terrain, your're going to end up in hth combat regularly whether you want to or not, although again a high mobility will help you pick and choose.

3. Assault and rapid fire weapons. NOT heavy weapons. Due to all the terrain, you want guns that will still fire when you go around a corner, otherwise your uber heavy weapons may spend all game without getting to fire a shot.

4. Numbers. Self explanatory, but as been stated above cheap troops with low armour saves benefit from all the cover saves and you're going to be taking a lot of casualties with all the hth combat going on. Remember, victory often goes to the general who still has reserve units to throw into the fray. In addition, large units tend to run away less in hth combat...

5. Indirect fire/ordanance weapons. Any weapon that you can shoot without needing line of sight is gold in cityfight although mortars are still pretty bad .

6. Dreadnoughts/Carnifexes/Wraithlords ect. On an open battlefield, these often get shot up before reaching hth combat. Not so in a cityfight if you manuver them well. Remember to back them up with your own troops so that they can apply their '+10 man bonus' without getting overwhelmed.
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Old July 17th, 2007, 18:52   #15 (permalink)
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Default Some things you do not want

I've played a lot of CoD. And from my experience these pointers work:

1. Don't use Indirect Fire against close combat armies. You will mostly hit the top level of the buildings or open ground. While the enemy close combat unit will assault you from the ground levels of buildings. Ordnance is better because you can target any floor.
2. Infiltrate can be good. But only use 1 or 2 units with this veteran skill or you'll be cursing yourself when your second for deployment. Most missions in CoD have quarter deployment zones instead of a side of the table. So you can be forced in a corner before you even begin the game!!! So Alpha Legion and Raven Deathwing players be warned.
3. Rhino+Devastator/Havoc with 3-4 flamers... Nice, correction: Very Nice
4. Don't use your normal Warhammer stategy.
5. Use the ammunition depot stategem with low BS units. Space marines and the like can best use the power generator.
6. Armour piercing weapons like melta's, lascannons and plasma guns aren't to good. Because mostly the enemy can cover save the wounds inflicted. Use at least one flame weapon in a unit if you want to use special or heavy weapons.
7. Last but not least. Ranged armies have the most benefit of the demolition stategem. It increases there line of sight if used properly. When playing Imperial guard you could also use the chimera with a radar. It will let you reroll the dice for prelimenary bomardment.
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Old March 7th, 2009, 20:34   #16 (permalink)
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tyranids are the best. move through cover.
and if youre doing marines the vindicare assassin works well.
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