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| | #1 (permalink) |
| Simple Green. ![]() Join Date: Mar 2005 Location: New York
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Rep Power: 64 ![]() ![]() ![]() ![]() ![]() ![]() | Grand Master including combi-melta, psychic hood 5x Grey Knights (GM with these guys in the LR) inc. Justicar with frag grenade, 2 incinerators 7x Grey Knights inc. Justicar with frag grenade, 2 incinerators (in other LR) 6x Grey Knights (holds back obj or pushes forward through terrain) inc. Justicar with frag grenade and melta bomb, targeter, psycannon 5x Grey Knights (back obj, suppressing fire) inc. Justicar with auspex, melta bomb, and frag grenade, 2 psycannon, targeter Land Raider inc. extra armor, search-light, smoke launcher Land Raider inc. extra armor, search-light, smoke launcher Total: 1500 Scoring Units: 4 Models: 24
__________________ 5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2 http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights Last edited by Emp.; September 21st, 2009 at 04:31. |
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| | #2 (permalink) | |||
| Hive Fleet Pandora Join Date: Dec 2008 Location: San Jose
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Rep Power: 42 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
8x Grey Knights inc. Justicar, 2x Incinerator 7x Grey Knights inc. Justicar, 2x Incinerator Quote:
Quote:
Honestly though, you don't have enough AT. Psycannons, even with 12 shots, are weak at best against rhinos or better, and while 4 TLLC's are good, against AV 14, they are not consistent enough. With the trend towards mechanization, you won't be able to shoot them down fast enough before they get in your face. If you really want to play competitively, you need to mix in some IST's or inducted guardsmen to give you some more bodies and AT. If it were my army, I'd trade the psycannon PAGK's + 2-3 more incinerator PAGK's for: 5x IST's - 2x meltas, rhino, EA, smokes -128 5x IST's - 2x meltas, rhino, EA, smokes -128 or IG Infantry Platoon - 270 - Platoon Command Squad w/ Autocannon, Chimera w/ Hull Heavy Flamer & Multilaser - Infantry Squad w/ Autocannon, Chimera w/ Hull Heavy Flamer & Multilaser - Infantry Squad w/ Autocannon PS - Your Mechdar record of 22-1 is very impressive. What does it consist of? Got a link to your army list or something? Last edited by jy2; September 4th, 2009 at 18:59. | |||
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| | #3 (permalink) |
| Simple Green. ![]() Join Date: Mar 2005 Location: New York
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thanks. I've considered the ISTs. I kind of liked the all Grey Knight thoughts, and I'm not looking for too competitive, than local gamers would really take it as a kick in the nuts. I definitely wouldn't do the IG platoon, but the ISTs are quite possible. I like the ideas of dropping a GK for the double incin's, probably will playtest that sometime before the tourney. Normally I run something along these lines with Eldar, for a compet. atmosphere: Farseer w/ Runes of warding, Mind War, Fortune, stones, jetbike ( 170 ) 5x Warlocks, jetbikes, w/ Destructor (3), Embolden (1), Enhance (1) ( 275 ) 5x Fire Dragons ( 80 ) Wave Serpent ( 140 ) T-L EML, shuri-cannon, spirit stones 5x Fire Dragons ( 80 ) Wave Serpeant ( 140 ) T-L EML, shuri-cannon, spirit stones 5xDire Avengers ( 60 ) Wave Serpeant ( 145 ) T-L Bright Lance, spirit stones 5x Dire Avengers ( 60 ) Wave Serpeant ( 145 ) T-L Bright Lance, spirit stones 5x Dire Avengers ( 60 ) Wave Serpent – ( 145 ) T-L Bright Lance, spirit stones Fire Prism - 115 Fire Prism - 115 Fire Prism - 115 Total : 1845 Models : 31 Tanks : 8
__________________ 5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2 http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights |
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| | #4 (permalink) |
| Hive Fleet Pandora Join Date: Dec 2008 Location: San Jose
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That's a very scary list. The most I've played against were 3 wave serpents + falcon in a 1500 game. I'd love to play against a list like that. Against that, I'd have to break out my triple-LR's. BC - psychic hood, incinerator - 101 Inquisitor - tarot, incinerator - 55 6x PAGK's - 2x incinerators - 195 5x PAGK's - 2x incinerators - 170 5x PAGK's - 2x incinerators - 170 5x IST's - 2x meltas, rhino, EA, smokes - 128 5x IST's - 2x meltas, rhino, EA, smokes - 128 5x IST's - 2x meltas, rhino, EA, smokes - 128 GKLR - EA, smokes - 258 GKLR - EA, smokes - 258 GKLR - EA, smokes - 258 Total - 1849 Seer council...bring it on. |
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| | #5 (permalink) |
| Simple Green. ![]() Join Date: Mar 2005 Location: New York
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What do you think about this variant: Grand Master including combi-melta, psychic hood 5x Grey Knights (GM with these guys in the LR) inc. Justicar with frag grenade, 2 incinerators 7x Grey Knights inc. Justicar with frag grenade, 2 incinerators (in other LR) 6x Grey Knights (holds back obj or pushes forward through terrain) inc. Justicar with frag grenade, targeter, psycannon 5x Grey Knights (back obj, suppressing fire) inc. Justicar with auspex, 2 psycannon, targeter Land Raider inc. extra armor, search-light, smoke launcher Land Raider inc. extra armor, search-light, smoke launcher Total: 1495 Scoring Units: 4 Models: 24 I like the Grandmaster because of the I5, get a few kills before opponent can get his attack backs, and because of this I put him with the squad of 5 in the LR since 2x incin's going in plus the GM all wounding before any opponent attacks are made should limit kills back to me. Decided to drop the Termies in favor of another scoring unit. The Justicar is basically a terminator anyways and with so many low AP or power-weapon units out now, the terminators just don't seem as useful for me in a game of this size. What do you think?
__________________ 5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2 http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights Last edited by Emp.; September 19th, 2009 at 23:56. |
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| | #6 (permalink) |
| Member Join Date: Feb 2009
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Why not add in some sisters? They're cheap, in power armor, and get meltas. It adds what GKs need, which is bodies and AT. I'm just not a fan of IST because if I wanted Gaurdsmen.. I'd play Guardsmen >.> Though again, the problem with that list is a lack of AT, which is a problem for us. What about melta bombs for the justicars? |
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| | #7 (permalink) | |
| Hive Fleet Pandora Join Date: Dec 2008 Location: San Jose
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Rep Power: 42 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
I like to use the GM myself. He is awesome, however, he'll die easily to hidden powerfists who can target him as he has no retinue. I usually give my GM an Icon of the Just for a slightly better chance at survival, but that would cost a knight so it's your call. Just follow the Way of the Water Warrior and I think you'll actually do well in the tourney. | |
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| | #8 (permalink) |
| Simple Green. ![]() Join Date: Mar 2005 Location: New York
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I'm thinking though unless it's Orks I shouldn't have too much problem with hidden powerfists. Considering I'm coming out of a tank we're looking at 8 str6 power weapon attacks on the charge after 2 incinerators and 6 storm bolter shots. than 4 str6 regulars and 4 str4s. should basically wipe any squad i get into, pushing them off of where im going. If I play guard or Tau I'll just deploy the GM seperate from the GK squad and charge multiple units. if they don't break from me killing more than it just benefits me more. Got the meltabombs in the back squads for any out-flanking armor or drop podding dreads (which there are 2 full drop pod armies where i play so basically I have the bases covered).
__________________ 5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2 http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights |
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| | #9 (permalink) | |
| Member Join Date: Feb 2009
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| | #10 (permalink) | ||
| Simple Green. ![]() Join Date: Mar 2005 Location: New York
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Rep Power: 64 ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
Quote:
Justicar = 3 str6 pw 2 Incinerators = 4 str 4s 2 GKs = 4 str 6s but thank you for re-iterating. Anyone who sees this now knows the breakdown of how ![]() Akk you reminded me to update the top list, those are actually on a few, I paid the points but forgot to edit It's all updated now.
__________________ 5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2 http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights Last edited by Emp.; September 21st, 2009 at 04:33. | ||
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