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Old September 4th, 2009, 06:04   #1 (permalink)
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Default [1500] Upcoming Tournament GKs

Local club, last time I was here for a 1750 I swept triple massacres with my Eldar so I figure people there really don't want to see that list again, so im bringing out the boys in silver. Here's the list im thinking of; comments are welcome:



Grand Master
including combi-melta, psychic hood

5x Grey Knights (GM with these guys in the LR)
inc. Justicar with frag grenade, 2 incinerators

7x Grey Knights
inc. Justicar with frag grenade, 2 incinerators (in other LR)

6x Grey Knights (holds back obj or pushes forward through terrain)
inc. Justicar with frag grenade and melta bomb, targeter, psycannon

5x Grey Knights (back obj, suppressing fire)
inc. Justicar with auspex, melta bomb, and frag grenade, 2 psycannon, targeter

Land Raider
inc. extra armor, search-light, smoke launcher

Land Raider
inc. extra armor, search-light, smoke launcher

Total: 1500
Scoring Units: 4
Models: 24


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Old September 4th, 2009, 18:56   #2 (permalink)
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Originally Posted by Emp. View Post
Local club, last time I was here for a 1750 I swept triple massacres with my Eldar so I figure people there really don't want to see that list again, so im bringing out the boys in silver. Here's the list im thinking of; comments are welcome:


Brother Captain
inc. psycannon, hammerhand
4x Grey Knight Terminators
inc. psycannon

8x Grey Knights
inc. Justicar, Incinerator

8x Grey Knights
inc. Justicar, Incinerator
Personally, I'd get rid of 1 GK and exchange him for another 2 incinerators for some extra crispy action:

8x Grey Knights
inc. Justicar, 2x Incinerator

7x Grey Knights
inc. Justicar, 2x Incinerator

Quote:
6x Grey Knights
inc. Justicar, psycannon, targeter
I'd exchange 1 knight for another psycannon and make them a stationary firebase in cover.

Quote:
Land Raider
inc. smoke launchers, extra armor, searchlight

Land Raider
inc. smoke launchers, extra armor, searchlight

Total: 1499
Models: 27
Tanks: 2
Kill Points: 6
Good.

Honestly though, you don't have enough AT. Psycannons, even with 12 shots, are weak at best against rhinos or better, and while 4 TLLC's are good, against AV 14, they are not consistent enough. With the trend towards mechanization, you won't be able to shoot them down fast enough before they get in your face.

If you really want to play competitively, you need to mix in some IST's or inducted guardsmen to give you some more bodies and AT. If it were my army, I'd trade the psycannon PAGK's + 2-3 more incinerator PAGK's for:

5x IST's - 2x meltas, rhino, EA, smokes -128
5x IST's - 2x meltas, rhino, EA, smokes -128

or

IG Infantry Platoon - 270
- Platoon Command Squad w/ Autocannon, Chimera w/ Hull Heavy Flamer & Multilaser
- Infantry Squad w/ Autocannon, Chimera w/ Hull Heavy Flamer & Multilaser
- Infantry Squad w/ Autocannon


PS - Your Mechdar record of 22-1 is very impressive. What does it consist of? Got a link to your army list or something?

Last edited by jy2; September 4th, 2009 at 18:59.
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Old September 8th, 2009, 03:07   #3 (permalink)
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thanks. I've considered the ISTs. I kind of liked the all Grey Knight thoughts, and I'm not looking for too competitive, than local gamers would really take it as a kick in the nuts. I definitely wouldn't do the IG platoon, but the ISTs are quite possible. I like the ideas of dropping a GK for the double incin's, probably will playtest that sometime before the tourney.

Normally I run something along these lines with Eldar, for a compet. atmosphere:
Farseer w/ Runes of warding, Mind War, Fortune, stones, jetbike ( 170 )
5x Warlocks, jetbikes, w/ Destructor (3), Embolden (1), Enhance (1) ( 275 )

5x Fire Dragons ( 80 )
Wave Serpent ( 140 )
T-L EML, shuri-cannon, spirit stones

5x Fire Dragons ( 80 )
Wave Serpeant ( 140 )
T-L EML, shuri-cannon, spirit stones

5xDire Avengers ( 60 )
Wave Serpeant ( 145 )
T-L Bright Lance, spirit stones

5x Dire Avengers ( 60 )
Wave Serpeant ( 145 )
T-L Bright Lance, spirit stones

5x Dire Avengers ( 60 )
Wave Serpent – ( 145 )
T-L Bright Lance, spirit stones

Fire Prism - 115

Fire Prism - 115

Fire Prism - 115

Total : 1845
Models : 31
Tanks : 8
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Old September 8th, 2009, 04:08   #4 (permalink)
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That's a very scary list. The most I've played against were 3 wave serpents + falcon in a 1500 game. I'd love to play against a list like that. Against that, I'd have to break out my triple-LR's.

BC - psychic hood, incinerator - 101

Inquisitor - tarot, incinerator - 55

6x PAGK's - 2x incinerators - 195
5x PAGK's - 2x incinerators - 170
5x PAGK's - 2x incinerators - 170
5x IST's - 2x meltas, rhino, EA, smokes - 128
5x IST's - 2x meltas, rhino, EA, smokes - 128
5x IST's - 2x meltas, rhino, EA, smokes - 128

GKLR - EA, smokes - 258
GKLR - EA, smokes - 258
GKLR - EA, smokes - 258

Total - 1849

Seer council...bring it on.
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Old September 19th, 2009, 19:58   #5 (permalink)
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What do you think about this variant:

Grand Master
including combi-melta, psychic hood

5x Grey Knights (GM with these guys in the LR)
inc. Justicar with frag grenade, 2 incinerators

7x Grey Knights
inc. Justicar with frag grenade, 2 incinerators (in other LR)

6x Grey Knights (holds back obj or pushes forward through terrain)
inc. Justicar with frag grenade, targeter, psycannon

5x Grey Knights (back obj, suppressing fire)
inc. Justicar with auspex, 2 psycannon, targeter

Land Raider
inc. extra armor, search-light, smoke launcher

Land Raider
inc. extra armor, search-light, smoke launcher

Total: 1495
Scoring Units: 4
Models: 24

I like the Grandmaster because of the I5, get a few kills before opponent can get his attack backs, and because of this I put him with the squad of 5 in the LR since 2x incin's going in plus the GM all wounding before any opponent attacks are made should limit kills back to me. Decided to drop the Termies in favor of another scoring unit. The Justicar is basically a terminator anyways and with so many low AP or power-weapon units out now, the terminators just don't seem as useful for me in a game of this size. What do you think?
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Old September 20th, 2009, 07:02   #6 (permalink)
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Why not add in some sisters? They're cheap, in power armor, and get meltas. It adds what GKs need, which is bodies and AT. I'm just not a fan of IST because if I wanted Gaurdsmen.. I'd play Guardsmen >.>

Though again, the problem with that list is a lack of AT, which is a problem for us. What about melta bombs for the justicars?
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Old September 20th, 2009, 07:26   #7 (permalink)
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Originally Posted by Emp. View Post
What do you think about this variant:

Grand Master
including combi-melta, psychic hood

5x Grey Knights (GM with these guys in the LR)
inc. Justicar with frag grenade, 2 incinerators

7x Grey Knights
inc. Justicar with frag grenade, 2 incinerators (in other LR)

6x Grey Knights (holds back obj or pushes forward through terrain)
inc. Justicar with frag grenade, targeter, psycannon

5x Grey Knights (back obj, suppressing fire)
inc. Justicar with auspex, 2 psycannon, targeter

Land Raider
inc. extra armor, search-light, smoke launcher

Land Raider
inc. extra armor, search-light, smoke launcher

Total: 1495
Scoring Units: 4
Models: 24

I like the Grandmaster because of the I5, get a few kills before opponent can get his attack backs, and because of this I put him with the squad of 5 in the LR since 2x incin's going in plus the GM all wounding before any opponent attacks are made should limit kills back to me. Decided to drop the Termies in favor of another scoring unit. The Justicar is basically a terminator anyways and with so many low AP or power-weapon units out now, the terminators just don't seem as useful for me in a game of this size. What do you think?
I like it. Not much weakness for a pure grey knights list and lots of scoring units. Just make sure you place the objectives close to your deployment zone and in cover to reduce the amount of time your psycannon GK's have to travel to reach the objectives. Also, try to keep them at least 27" away from enemy ranged AT to take advantage of shrouding.

I like to use the GM myself. He is awesome, however, he'll die easily to hidden powerfists who can target him as he has no retinue. I usually give my GM an Icon of the Just for a slightly better chance at survival, but that would cost a knight so it's your call.

Just follow the Way of the Water Warrior and I think you'll actually do well in the tourney.
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Old September 20th, 2009, 21:48   #8 (permalink)
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I'm thinking though unless it's Orks I shouldn't have too much problem with hidden powerfists. Considering I'm coming out of a tank we're looking at 8 str6 power weapon attacks on the charge after 2 incinerators and 6 storm bolter shots. than 4 str6 regulars and 4 str4s. should basically wipe any squad i get into, pushing them off of where im going. If I play guard or Tau I'll just deploy the GM seperate from the GK squad and charge multiple units. if they don't break from me killing more than it just benefits me more. Got the meltabombs in the back squads for any out-flanking armor or drop podding dreads (which there are 2 full drop pod armies where i play so basically I have the bases covered).
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Old September 21st, 2009, 02:58   #9 (permalink)
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I'm thinking though unless it's Orks I shouldn't have too much problem with hidden powerfists. Considering I'm coming out of a tank we're looking at 8 str6 power weapon attacks on the charge after 2 incinerators and 6 storm bolter shots. than 4 str6 regulars and 4 str4s. should basically wipe any squad i get into, pushing them off of where im going. If I play guard or Tau I'll just deploy the GM seperate from the GK squad and charge multiple units. if they don't break from me killing more than it just benefits me more. Got the meltabombs in the back squads for any out-flanking armor or drop podding dreads (which there are 2 full drop pod armies where i play so basically I have the bases covered).
Just remember, PAGKs do NOT get a bonus attack for charging. Justicars have 2A and PAGK have 1A, which becomes 3/2A respectively with True Grit. Since true grit with with their stormbolters, your special weapons units will still get +1 on the charge because they don't have a stormbolter, but that's still 2 attacks anyway =P
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Old September 21st, 2009, 04:19   #10 (permalink)
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Just remember, PAGKs do NOT get a bonus attack for charging. Justicars have 2A and PAGK have 1A, which becomes 3/2A respectively with True Grit. Since true grit with with their stormbolters, your special weapons units will still get +1 on the charge because they don't have a stormbolter, but that's still 2 attacks anyway =P
yes and hence

Quote:
Originally Posted by Emp. View Post
8 str6 power weapon attacks on the charge after 2 incinerators and 6 storm bolter shots. than 4 str6 regulars and 4 str4s.
GM = 5 str6 pw
Justicar = 3 str6 pw
2 Incinerators = 4 str 4s
2 GKs = 4 str 6s

but thank you for re-iterating. Anyone who sees this now knows the breakdown of how

Quote:
Originally Posted by ikbuh View Post
What about melta bombs for the justicars?
Akk you reminded me to update the top list, those are actually on a few, I paid the points but forgot to edit It's all updated now.
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Last edited by Emp.; September 21st, 2009 at 04:33.
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