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| Simple Green. ![]() Join Date: Mar 2005 Location: New York
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Rep Power: 64 ![]() ![]() ![]() ![]() ![]() ![]() | Grand Master inc. storm shield, psychic hood, hammerhand Brother Captain Stern 6x Grey Knights (with GM in LR) inc. 2 incinerators, Justicar, frag grenade 6x Grey Knights (with Stern in LR) inc. 2 incinerators, Justicar, frag grenade 8x Grey Knights inc. Justicar, frag grenade, targeter, meltabomb 8x Grey Knights inc. Justicar, 2 psycannons, targeter, meltabomb Land Raider inc. Smoke launchers, extra armor, searchlight Land Raider inc. Smoke launchers, extra armor, searchlight Total: 1750 Models: 30 Tanks: 2 Scoring Units: 4 Comments? Concerns? Criticism? Compliments?
__________________ 5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2 http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights |
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| Hive Fleet Pandora Join Date: Dec 2008 Location: San Jose
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You're bound to face chaos marines and/or daemons on your next tourney. I'd consider getting Sacred Incense for your GM. It might've helped you with your previous battle against chaos daemons. Also, at 1750 I'd consider getting a GK Land Raider Crusader instead of Stern. It's solid and provides some anti-horde. GKLRC's are awesome. Move 12" while shaken, still fire your hurricane bolters and then use PotMS to fire your AC or multi-melta. |
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| | #3 (permalink) |
| Simple Green. ![]() Join Date: Mar 2005 Location: New York
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If I face daemons I can throw the Stern squad at them and put the GM to other use, or combine both to make sure I beat out what I'm going against to full effect. I'm balancing out the need of a LRC with more Grey Knights instead of an additional tank. Against a horde list I have more shots with more Grey Knights than with an LRC and I really believe three Land Raiders only weigh down a list at anything under 2000 points. Two is strong to contain my two squads than can push ahead and force opponents off objectives while still retaining a solid backline squad and a midline support squad to go where desired. With an LRC I need to drop at least Stern and 5 Grey Knights and at 1750 points that puts my squads at too low of a model count to be able to hold off attackers. Chaos Marines I've never had a problem with, Daemons, yes I've lost twice to them in my last two tournaments but partially that was due to my own lack of knowledge of their abilities. The next time I play them it won't be the same end results. Trust me I don't condone the LRC in anyway, it is indeed great, and at 2000point games I do include one, but upto that point, I just feel that 4 strong scoring units help me much better than 4 slim/3 strong ones do. Keep coming at me though you spark my imagination and it really helps, makes me think about stuff.
__________________ 5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2 http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights Last edited by Emp.; October 12th, 2009 at 02:52. |
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| | #4 (permalink) |
| Member Join Date: May 2005 Location: Connecticut,USA
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Perhaps consider dropping one squad and distributing its number among the others giving you three squads of nine. The extra staying power will really help for those vital objectives.
__________________ **Clowns to the left of me Jokers to the right Here I am Stuck in the middle with you** |
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| | #5 (permalink) |
| Simple Green. ![]() Join Date: Mar 2005 Location: New York
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The two squads in the LRs don't need more numbers because their staying power is derived from their raw power to push opposing squads off objectives, combine that with (most likely) being in cover to and using the LR as a shield (saying it survives), 4 objective holders gives me more stability than having only 3 because the 2 smaller squads won't take as much punishment (normally) being as though they'll do more damage to begin with.
__________________ 5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2 http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights |
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| | #6 (permalink) |
| Senior Member Join Date: Apr 2007
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I think you're underestimating the value of our LRC. Since you're using the LRC to rush forward and unload your GM/Stern squads, then you're not using many of the weapons on the Land Raider and therefore it's a waste IMO. With the Crusader, you drive 12" AND unleash 12 bolter shots AND fire a Multi-melta with Machine Spirit... ouch. Meltas are much better at killing enemy tanks than Lascannons, and if you're expecting your meltabombs to do the job then I would remember that they only get 1 attack with it, and it's possible that you might need to roll a 4 or a 6 to hit with that one shot. Plus, don't forget that when a unit charges out of the LRC then the whole squad counts as equipped with Frag Grenades. To find the points needed for the LRCs, you could take the 8-man squad w/ 2 Psycannons and either A) Drop the Psycannons or Drop 2 Knights. The smaller footprint might actually help them to survive because they become less of a threat and target priorities are shifted elsewhere.If you don't want to do that, then maybe you could find the points by dropping all the frag, targeter, and meltabomb upgrades that you bought. Or you could drop Hammerhand from the GM. Stern is eating up a lot of points as well, but I don't know if there's anything useful you could buy with the remaining points.
__________________ Currently Playing: Fantasy: Daemons (Angels), 40k: Black Templars |
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| | #7 (permalink) |
| Simple Green. ![]() Join Date: Mar 2005 Location: New York
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I don't under-estimate an LRC at all, but it's not useful to a list unless it's the 3rd type of LR, or it's used in conjunction with IST squads with meltas (which I don't use). The regular LRs give me longer range AT so I can drop the transports before I need to engage in combat. With 2 LRCs I have to push forward into the range of my opponent's melta and hop that I can drop his tanks with my 2 multi-meltas (as that would be my only AT weaponry). With 2 LRs I can limit myself to a 6" movement and fire 4 T-L lascannon shots at 4 different targets. Multi-meltas are nice but they need to be used along with quite a few meltas. 2 LRs in this list is much more AT than 2 LRCs because I can diversify targets more. Plus 3 of either type of LR is complete overkill in any game under 2000pts in my opinion because you're so limited with the most important aspect, objective scoring units. With 3 LRs you're going to either have 4 squads of 5, or 3 large squads. While 2/3 missions in 5th edition are objective based, I have 2 CC beast squads that can easily push any opponent off objectives, even if he's camping with 2 ICs of his own because I have 2 force weapons. Than I have a large camping squad in back, and a large support squad to back it up. In my eyes; 3 LR lists play to barely win or draw because you don't have enough options to ever massacre an opponent or get a major victory (according to certain tournament spec's). With just 2 I have the same mobility plus a bigger advantage on objective missions because while I may be lower on model count, majority of lists I face will only have 3 scoring units while I bring to the table 4 giving myself an advantage from the start.
__________________ 5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2 http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights |
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