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| LO's thread lurker ![]() Join Date: May 2008 Location: The dingiest corner of the project forum
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Rep Power: 27 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | so after a small break from 40k its time I got back and wanted something a little different... With only one combat unit I know im guna be a little fragile but I always have loved guard and thought that it would be a great asset tothe army (sheer numbers is something the deamon hunter book lacks I think...) Inquisitor lord Phy-cannon Artificer armour 3 heavy bolter servitors 3 acolytes with storm shields Sage 4 grey knight terminators incinirator 1Brother captain with Incinerator Psychic hood Inquisitor Power armour Phy-cannon Plasma canon servitor 2 veteran guardsmen with plasma guns Sage Inquisitor Power armour Phy-canon 2 veteran guardsmen with plasma guns Sage 5 inquisitorial storm troopers 2 Melta guns 5 inquisitorial storm troopers 2 Melta guns 5 inquisitorial storm troopers 2 plasma guns Infantry platoon Command squad Las cannon Vox Infantry 1 Grenade launcher Heavy bolter Vox Infantry 2 Grenade launcher Heavy bolter Vox Infantry 3 Grenade launcher Auto cannon Vox Infantry 4 Grenade launcher Auto cannon Vox Leman rus las cannon exstra armour heavy flamer sponsons any ideas for improvement or streamlineing? |
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All in all, you really lack Anti-Tank in this list. Lascannons aren't what they used to be, it's all about Melta now because of the bonus armor Pen and +1 to the damage results. Any mechanized lists are going to drive right over you. I'm not as worried about your lack of Close Combat because you have enough shooting to threaten most foot-slogging armies. Good luck with everything, I hope this helps!
__________________ Currently Playing: Fantasy: Daemons (Angels), 40k: Black Templars | |
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| | #3 (permalink) |
| LO's thread lurker ![]() Join Date: May 2008 Location: The dingiest corner of the project forum
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Ok *Takes 4th Ed head of* So its artifisor for the accolites... and anouther platton command May just drop one inq so I can fit in that chimera... the reason only one tank is because of the lack of space in my case (I need to fit both fantasy 40k and Bb into the cursed thing!)and the price of rhinoes I just feel riped of paying 50pts when those plucky marines pay 35...But realy we need a new book to fix these problem and without one on the horrison i will say no more on it. cheers |
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This list is very similar to one that I've drafted up for 2000 points. Only difference is that I take two Terminator squads and a pair of landraiders in the stead of Inquisitors. The Terminators should really be in a landraider to get them into CC or else the enemy will just walk around them. Meltagunners need chimeras and take at least one more of those squads. Drop the vox network on the guardsmen, I don't find that they really do anything useful unless you combine the squads. Forget heavy bolters, they don't really compliment the grenade launchers, take autocannons on everything. Lascannon on the CCS won't do much in my opinion, I'd load this unit up with special weapons and a chimera or camocloaks. You need another Platoon to take the LRBT. Ditch the lascannon on the Russ, its pricey, won't hit much, and you really should be using this guy to shoot at vehicles anyway. I'd take plasma sponsons instead. Yes I'm being a hypocrite here as the Battlecannon and Plasma cannnons don't compliment each other overly well, but this combo can be a beast considering you can't take variants. I don't see the point in H. Flamers as the BC has a very nice range on it. If you honestly want a H. Flamer, take it on the hull, though the bolter is probably the better choice. |
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Hmm... Leman Russes can move and still fire all the guns, so I could see the heavy flamers maybe doing some damage if the Russ advances towards the enemy line, but thinking more about it, I'm not sure how good of an angle you could get with both templates (not to mention you're putting the russ in an easier position to be killed). It might be better to have a hull flamer as was suggested by Hockeyman506, and I would think about adding some Heavy Bolter Sponsons as well. That way, you have good long range anti-infantry, and if somebody comes too close to the russ he can fire the heavy flamer. I think it will help him babysit the Guardsmen better so that they can hold a home objective. It's a lot of upgrades, but Leman Russes are pretty hard to take down unless you're behind them.
__________________ Currently Playing: Fantasy: Daemons (Angels), 40k: Black Templars |
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