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Old October 13th, 2009, 17:09   #1 (permalink)
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Default 1500pts re-starting 40k



so after a small break from 40k its time I got back and wanted something a little different...
With only one combat unit I know im guna be a little fragile but I always have loved guard and thought that it would be a great asset tothe army (sheer numbers is something the deamon hunter book lacks I think...)

Inquisitor lord
Phy-cannon
Artificer armour
3 heavy bolter servitors
3 acolytes with storm shields
Sage

4 grey knight terminators
incinirator
1Brother captain with
Incinerator
Psychic hood

Inquisitor
Power armour
Phy-cannon
Plasma canon servitor
2 veteran guardsmen with plasma guns
Sage

Inquisitor
Power armour
Phy-canon
2 veteran guardsmen with plasma guns
Sage

5 inquisitorial storm troopers
2 Melta guns

5 inquisitorial storm troopers
2 Melta guns

5 inquisitorial storm troopers
2 plasma guns

Infantry platoon

Command squad
Las cannon
Vox

Infantry 1
Grenade launcher
Heavy bolter
Vox

Infantry 2
Grenade launcher
Heavy bolter
Vox

Infantry 3
Grenade launcher
Auto cannon
Vox

Infantry 4
Grenade launcher
Auto cannon
Vox

Leman rus
las cannon
exstra armour
heavy flamer sponsons

any ideas for improvement or streamlineing?




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Old October 13th, 2009, 22:28   #2 (permalink)
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Quote:
Originally Posted by warhammer madman View Post

so after a small break from 40k its time I got back and wanted something a little different...
With only one combat unit I know im guna be a little fragile but I always have loved guard and thought that it would be a great asset tothe army (sheer numbers is something the deamon hunter book lacks I think...)

Inquisitor lord
Phy-cannon
Artificer armour
3 heavy bolter servitors
3 acolytes with storm shields
Sage

The storm shields don't serve much use here. If we had the Space Marines Storm Shield rules, then perhaps I could see this, but nobody in this unit is equipped for close combat so the Storm Shields offer no protection. Maybe go with another sage for the re-roll instead.

4 grey knight terminators
incinirator
1Brother captain with
Incinerator
Psychic hood

Good. It would be better if they were mounted in an Imperial Guard Chimera (you can buy them as an upgrade to your infantry platoons and 5th allows DH to use the transport) or a Land Raider Crusader. I'm guessing that this is a second HQ, correct?

Inquisitor
Power armour
Phy-cannon
Plasma canon servitor
2 veteran guardsmen with plasma guns
Sage

Again, this unit could use another sage for the re-roll. I used to use a lot of plasma in 4th edition, but with all the improvements to cover saves in 5th your opponent will most likely have a 4+ cover save against any wounds this unit will cause. I would look into a simple Inquisitor w/ Multi-Melta Servitor, 2 x Sage, 1 x Mystic riding in a Rhino for a fast anti-armor unit.

Inquisitor
Power armour
Phy-canon
2 veteran guardsmen with plasma guns
Sage

Same as above.

5 inquisitorial storm troopers
2 Melta guns

5 inquisitorial storm troopers
2 Melta guns

5 inquisitorial storm troopers
2 plasma guns

No rhinos? Either increase the unit size or give them one (the rhino is a better option).

Infantry platoon

Command squad
Las cannon
Vox

Infantry 1
Grenade launcher
Heavy bolter
Vox

Infantry 2
Grenade launcher
Heavy bolter
Vox

Infantry 3
Grenade launcher
Auto cannon
Vox

Infantry 4
Grenade launcher
Auto cannon
Vox

Leman rus
las cannon
exstra armour
heavy flamer sponsons

I'm not a fan of grenade launchers personally, but for some people they work. As of right now, you cannot have the Leman Russ because you technically don't have 2 Platoon. If you buy another Platoon command, you can include it, and finding 30 points to do so should be pretty easy.

any ideas for improvement or streamlineing?


All in all, you really lack Anti-Tank in this list. Lascannons aren't what they used to be, it's all about Melta now because of the bonus armor Pen and +1 to the damage results. Any mechanized lists are going to drive right over you. I'm not as worried about your lack of Close Combat because you have enough shooting to threaten most foot-slogging armies.

Good luck with everything, I hope this helps!
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Old October 14th, 2009, 16:49   #3 (permalink)
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Ok *Takes 4th Ed head of*

So its artifisor for the accolites...
and anouther platton command

May just drop one inq so I can fit in that chimera...
the reason only one tank is because of the lack of space in my case (I need to fit both fantasy 40k and Bb into the cursed thing!)and the price of rhinoes I just feel riped of paying 50pts when those plucky marines pay 35...But realy we need a new book to fix these problem and without one on the horrison i will say no more on it.

cheers
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Old October 14th, 2009, 18:34   #4 (permalink)
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This list is very similar to one that I've drafted up for 2000 points. Only difference is that I take two Terminator squads and a pair of landraiders in the stead of Inquisitors.

The Terminators should really be in a landraider to get them into CC or else the enemy will just walk around them.

Meltagunners need chimeras and take at least one more of those squads.

Drop the vox network on the guardsmen, I don't find that they really do anything useful unless you combine the squads. Forget heavy bolters, they don't really compliment the grenade launchers, take autocannons on everything. Lascannon on the CCS won't do much in my opinion, I'd load this unit up with special weapons and a chimera or camocloaks.

You need another Platoon to take the LRBT. Ditch the lascannon on the Russ, its pricey, won't hit much, and you really should be using this guy to shoot at vehicles anyway. I'd take plasma sponsons instead. Yes I'm being a hypocrite here as the Battlecannon and Plasma cannnons don't compliment each other overly well, but this combo can be a beast considering you can't take variants. I don't see the point in H. Flamers as the BC has a very nice range on it. If you honestly want a H. Flamer, take it on the hull, though the bolter is probably the better choice.
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Old October 15th, 2009, 17:56   #5 (permalink)
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Hmm... Leman Russes can move and still fire all the guns, so I could see the heavy flamers maybe doing some damage if the Russ advances towards the enemy line, but thinking more about it, I'm not sure how good of an angle you could get with both templates (not to mention you're putting the russ in an easier position to be killed).

It might be better to have a hull flamer as was suggested by Hockeyman506, and I would think about adding some Heavy Bolter Sponsons as well. That way, you have good long range anti-infantry, and if somebody comes too close to the russ he can fire the heavy flamer. I think it will help him babysit the Guardsmen better so that they can hold a home objective.

It's a lot of upgrades, but Leman Russes are pretty hard to take down unless you're behind them.
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