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Old August 29th, 2005, 17:51   #11 (permalink)
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EMP, you need to give a good slap to all the guys in your club. The psycannon says it ignores invulnerable saves. The shadowfield gives an invulnerable save. There for the psycannon ignores it. Sure, the archon could take his normal 5+ save, but since the psycannon is ap 4, it ignores that as well.


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Old August 30th, 2005, 07:24   #12 (permalink)
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I found out what he's having in his army (Roughly)-

-3x Raider squadron

-2x Warrior Squadron

-5x Scourges

-Archon + 5 incubi

-2x Talos

-Jetback Squadron

This is not an actual reading straight from an army list, he just told me what he would probably have.
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Old August 30th, 2005, 11:50   #13 (permalink)
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I re-wrote my army list, this is the revised edition.

HQ - Gk Grandmaster : Mastercrafted NFW, Icon of the just.
Retinue - 5 terminators : 1 with Thunder Hammer and Storm shield.
=415

Troops - 10x PAGK = 275

Troops - 10x PAGK = 275

Troops - 10x PAGK= 275

Heavy - Gk Dreadnought : Assault Cannon, DCCW, Storm Bolter with Psycannon Bolts. = 120

Heavy - Gk Dreadnought : Twin-linked Lascannon, Missile Launcher = 140

= 1500 pts,

I wanted to give the PAGK squads psycannons, but I didn't have the points. Well at least I don't lose the +2 str in combat then. So, is the list any better?
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Old August 30th, 2005, 15:19   #14 (permalink)
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~ Terzo, I got a chance to go yesterday and I talked to them about it. The guys there are split 50/50 on how it works. The rules say a model may take his invulnerable saving throw instead of his normal saving throw. So it's up in the air whether that makes it count still as an invulnerable or a regular.

~ Nick, By the looks of it, your opponent is Kabal. So he has no wyches which is VERY lucky for you. But, you said "PROBABLY" so he could still have them. If he doesn't it's pretty straight forward as what to shoot at. His incubi and archon WILL be in a Raider, it's too good a unit to foot-slog. The Talos are tough but nothing your termies can't take out (even the Justicar can take out as it doesn't have an invul. save). You need to go for the Raiders first turn (if you get it and he's not within charging range on first turn). The scourges are fast but nothing much to worry about as the best AP they can shoot is AP-5 (cannon). All I see that you really need to worry about is the Archon and his Incubi, and the Talos.

~Good Luck with the game, tell us what happens when it's over.
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Old August 30th, 2005, 15:58   #15 (permalink)
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Quote:
HQ - Gk Grandmaster : Mastercrafted NFW, Icon of the just.
Retinue - 5 terminators : 1 with Thunder Hammer and Storm shield.
=415
Alright, there's one problem that I see: Initiative, and the fact that you'll never really have it vs the Dark Eldar. Since the GM can be targeted in assault, he'll very likely be the first thing your opponent tries to kill here. I'd downgrade to a Brother-Captain - he's less effective, sure, but do you really need a Force weapon when you're using S6 Power weapons against such a fragile army? I'd also drop the mastercrafting, regardless of him being a GM or BC.

Quote:
Troops - 10x PAGK = 275

Troops - 10x PAGK = 275

Troops - 10x PAGK= 275
You could drop one model each from two of the squads, and add a psycannon in it's place, giving you 2x 9 PAGK & a psycannon, and 1x 10 PAGK for the same cost. Losing a single GK wouldn't hurt you much combat-wise, but psycannons really will help. Or you could take two GK out of one squad, give that squad both psycannons, and use them as fire support for the two remaining special-weapon-less 10-man GK squads.

Looks good.
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Old August 30th, 2005, 16:02   #16 (permalink)
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Emp....you really are getting cheated here.

Shadowfield = +2 Invulnerable save. Nowhere does it say it confers an armour save.
Psycannon = Invulnerable ignorer, it's as simple as that.

Your friend's are 'rule inventing', you can read your BBB from cover to cover and that rule doesn't exist. Of course you have to kill the +3 save incubi retinue first, but when you do Psycannon = Archon death.
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Old August 30th, 2005, 21:51   #17 (permalink)
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Worse comes to worse, you can rochambeau on the verdict.
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Old August 30th, 2005, 23:41   #18 (permalink)
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Ehh, I see your point, you guys are right about it. What can I do though, if it's me and a few other people vs. everyone else than I just go along with the employees whichever side they are on. There is only 1 DE player there and I've only played him once. The final was him winning by like 200vp's. Which isn't that bad as I "play tested" a Cotyk against him, I used 20x guardians (instead of my banshees), I used only 1x Falcon and 1x Wave Serpeant (instead of that and 1x more Wave Serpeant). As you can see I used my Eldar so sorry for any abbreviations, if you only know Daemonhunters you probably won't know much about what I just said.

~P.S.- I'll bring it up again next time I go and will see what they say.
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Old August 31st, 2005, 07:25   #19 (permalink)
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The problem I have with changing the GM to a BC is not really the force weapon, but more the 1 less BS, 2 less wounds, 1 less iniative and 1 less attack. Seriously, a 1 wound character is pathetic, even if he is the leader of a squad of termies as well. (I really don't think they should have doubled up like that, it's kind of gay)

I don't mind so much about the BS, but the wounds are a big thing, the iniative could let me get the drop on some incubi (possibly, I can't remember their initiative), and the attack is one more dark eldar that could be dead. Unfortunately those extra statlines cost me a whopping 84 points. But what would I do with those extra points from dropping the MC NFW (which i'm not too fussed about) and the change from GM to BC?

There's not enough points to buy an inquisitor and an assasin. I could just have a single inquisitor perhaps. The only other thing I can think of would be an orbital strike or using those points to upgrade the PAGK to have psycannons insted of taking men off the squad. I would really prefer the GM to a BC, but if there's a really good reason, I guess I could change it.

I don't mind putting the psycannons in a squad, but I'm kind of reluctant to drop men off it ( Remembering the time a unit of Eldar dark reapers shot with their dodgy ant-marine weapons (Ap 3) and killed 7 of my deep-striking PAGK at once). If the DE can seriously get across the table to assault in one turn, psycannons would be a waste of 25 points per squad anyway.

I wouldn't mind having a Purgatation squad with 4 psycannon's in a game once, but it probably wouldn't be of much use in this one. Also, I'm 99.9% certain he doesn't have any wytches. (He could proxy or something).

As long as I start in cover in the first turn, his assaulting units will have to go second anyway, so that reduces their effectiveness a fair bit. I'm also pretty sure he'll have blaster's and splinter cannon's in his squads of guys, at least that's what someone advised him to take anyway (don't know whether he'll follow the advice). And his Incubi and Archon are mounted in a raider- boy would I love to lascannon that raider...
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Old September 1st, 2005, 01:16   #20 (permalink)
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Nick, seriously, you lose nothing except a force weapon, for exchanging a GM for a BC because you add two more termies. It's roughly the same points and you gain 2 more attacks. (Incubi go before the GM).
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