+ Reply to Thread
Page 2 of 3
FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22

Thread: [1500] Grey Knights Assaulty Army -Friendly

  1. #11

    EMP, you need to give a good slap to all the guys in your club. The psycannon says it ignores invulnerable saves. The shadowfield gives an invulnerable save. There for the psycannon ignores it. Sure, the archon could take his normal 5+ save, but since the psycannon is ap 4, it ignores that as well.

  2. #12
    LO Zealot dr_nick22's Avatar
    Join Date
    Jul 2005
    Location
    Shepparton, Australia
    Age
    19
    Posts
    1,686
    dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven
    67

    I found out what he's having in his army (Roughly)-

    -3x Raider squadron

    -2x Warrior Squadron

    -5x Scourges

    -Archon + 5 incubi

    -2x Talos

    -Jetback Squadron

    This is not an actual reading straight from an army list, he just told me what he would probably have.
    Quote Originally Posted by Visitor Q View Post
    By the powers I have just made up I, hereby award you with the Signature
    LO's Offical Uber GM
    Quote Originally Posted by SilverMane View Post
    dr_nick you are LO's GMing god!


  3. #13
    LO Zealot dr_nick22's Avatar
    Join Date
    Jul 2005
    Location
    Shepparton, Australia
    Age
    19
    Posts
    1,686
    dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven
    67

    I re-wrote my army list, this is the revised edition.

    HQ - Gk Grandmaster : Mastercrafted NFW, Icon of the just.
    Retinue - 5 terminators : 1 with Thunder Hammer and Storm shield.
    =415

    Troops - 10x PAGK = 275

    Troops - 10x PAGK = 275

    Troops - 10x PAGK= 275

    Heavy - Gk Dreadnought : Assault Cannon, DCCW, Storm Bolter with Psycannon Bolts. = 120

    Heavy - Gk Dreadnought : Twin-linked Lascannon, Missile Launcher = 140

    = 1500 pts,

    I wanted to give the PAGK squads psycannons, but I didn't have the points. Well at least I don't lose the +2 str in combat then. So, is the list any better?
    Quote Originally Posted by Visitor Q View Post
    By the powers I have just made up I, hereby award you with the Signature
    LO's Offical Uber GM
    Quote Originally Posted by SilverMane View Post
    dr_nick you are LO's GMing god!


  4. #14
    Simple Green. Emp.'s Avatar
    Join Date
    Mar 2005
    Location
    New York
    Posts
    926
    Emp. has got a monkey Emp. has got a monkey Emp. has got a monkey Emp. has got a monkey Emp. has got a monkey Emp. has got a monkey
    68

    ~ Terzo, I got a chance to go yesterday and I talked to them about it. The guys there are split 50/50 on how it works. The rules say a model may take his invulnerable saving throw instead of his normal saving throw. So it's up in the air whether that makes it count still as an invulnerable or a regular.

    ~ Nick, By the looks of it, your opponent is Kabal. So he has no wyches which is VERY lucky for you. But, you said "PROBABLY" so he could still have them. If he doesn't it's pretty straight forward as what to shoot at. His incubi and archon WILL be in a Raider, it's too good a unit to foot-slog. The Talos are tough but nothing your termies can't take out (even the Justicar can take out as it doesn't have an invul. save). You need to go for the Raiders first turn (if you get it and he's not within charging range on first turn). The scourges are fast but nothing much to worry about as the best AP they can shoot is AP-5 (cannon). All I see that you really need to worry about is the Archon and his Incubi, and the Talos.

    ~Good Luck with the game, tell us what happens when it's over.
    5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2
    http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights

  5. #15
    Son of LO mEGALOMANIAC's Avatar
    Join Date
    Dec 2003
    Location
    Cranston, RI
    Age
    25
    Posts
    3,534
    mEGALOMANIAC has got a monkey mEGALOMANIAC has got a monkey mEGALOMANIAC has got a monkey mEGALOMANIAC has got a monkey mEGALOMANIAC has got a monkey mEGALOMANIAC has got a monkey
    88

    HQ - Gk Grandmaster : Mastercrafted NFW, Icon of the just.
    Retinue - 5 terminators : 1 with Thunder Hammer and Storm shield.
    =415
    Alright, there's one problem that I see: Initiative, and the fact that you'll never really have it vs the Dark Eldar. Since the GM can be targeted in assault, he'll very likely be the first thing your opponent tries to kill here. I'd downgrade to a Brother-Captain - he's less effective, sure, but do you really need a Force weapon when you're using S6 Power weapons against such a fragile army? I'd also drop the mastercrafting, regardless of him being a GM or BC.

    Troops - 10x PAGK = 275

    Troops - 10x PAGK = 275

    Troops - 10x PAGK= 275
    You could drop one model each from two of the squads, and add a psycannon in it's place, giving you 2x 9 PAGK & a psycannon, and 1x 10 PAGK for the same cost. Losing a single GK wouldn't hurt you much combat-wise, but psycannons really will help. Or you could take two GK out of one squad, give that squad both psycannons, and use them as fire support for the two remaining special-weapon-less 10-man GK squads.

    Looks good.

  6. #16
    LO Zealot Addoran's Avatar
    Join Date
    Aug 2004
    Location
    Liverpool, England
    Age
    25
    Posts
    1,919
    Addoran has achieved CDLXXV Addoran has achieved CDLXXV Addoran has achieved CDLXXV Addoran has achieved CDLXXV Addoran has achieved CDLXXV
    76

    Emp....you really are getting cheated here.

    Shadowfield = +2 Invulnerable save. Nowhere does it say it confers an armour save.
    Psycannon = Invulnerable ignorer, it's as simple as that.

    Your friend's are 'rule inventing', you can read your BBB from cover to cover and that rule doesn't exist. Of course you have to kill the +3 save incubi retinue first, but when you do Psycannon = Archon death.

  7. #17

    Worse comes to worse, you can rochambeau on the verdict.

  8. #18
    Simple Green. Emp.'s Avatar
    Join Date
    Mar 2005
    Location
    New York
    Posts
    926
    Emp. has got a monkey Emp. has got a monkey Emp. has got a monkey Emp. has got a monkey Emp. has got a monkey Emp. has got a monkey
    68

    Ehh, I see your point, you guys are right about it. What can I do though, if it's me and a few other people vs. everyone else than I just go along with the employees whichever side they are on. There is only 1 DE player there and I've only played him once. The final was him winning by like 200vp's. Which isn't that bad as I "play tested" a Cotyk against him, I used 20x guardians (instead of my banshees), I used only 1x Falcon and 1x Wave Serpeant (instead of that and 1x more Wave Serpeant). As you can see I used my Eldar so sorry for any abbreviations, if you only know Daemonhunters you probably won't know much about what I just said.

    ~P.S.- I'll bring it up again next time I go and will see what they say.
    5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2
    http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights

  9. #19
    LO Zealot dr_nick22's Avatar
    Join Date
    Jul 2005
    Location
    Shepparton, Australia
    Age
    19
    Posts
    1,686
    dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven dr_nick22 has got a cluster of seven
    67

    The problem I have with changing the GM to a BC is not really the force weapon, but more the 1 less BS, 2 less wounds, 1 less iniative and 1 less attack. Seriously, a 1 wound character is pathetic, even if he is the leader of a squad of termies as well. (I really don't think they should have doubled up like that, it's kind of gay)

    I don't mind so much about the BS, but the wounds are a big thing, the iniative could let me get the drop on some incubi (possibly, I can't remember their initiative), and the attack is one more dark eldar that could be dead. Unfortunately those extra statlines cost me a whopping 84 points. But what would I do with those extra points from dropping the MC NFW (which i'm not too fussed about) and the change from GM to BC?

    There's not enough points to buy an inquisitor and an assasin. I could just have a single inquisitor perhaps. The only other thing I can think of would be an orbital strike or using those points to upgrade the PAGK to have psycannons insted of taking men off the squad. I would really prefer the GM to a BC, but if there's a really good reason, I guess I could change it.

    I don't mind putting the psycannons in a squad, but I'm kind of reluctant to drop men off it ( Remembering the time a unit of Eldar dark reapers shot with their dodgy ant-marine weapons (Ap 3) and killed 7 of my deep-striking PAGK at once). If the DE can seriously get across the table to assault in one turn, psycannons would be a waste of 25 points per squad anyway.

    I wouldn't mind having a Purgatation squad with 4 psycannon's in a game once, but it probably wouldn't be of much use in this one. Also, I'm 99.9% certain he doesn't have any wytches. (He could proxy or something).

    As long as I start in cover in the first turn, his assaulting units will have to go second anyway, so that reduces their effectiveness a fair bit. I'm also pretty sure he'll have blaster's and splinter cannon's in his squads of guys, at least that's what someone advised him to take anyway (don't know whether he'll follow the advice). And his Incubi and Archon are mounted in a raider- boy would I love to lascannon that raider...
    Quote Originally Posted by Visitor Q View Post
    By the powers I have just made up I, hereby award you with the Signature
    LO's Offical Uber GM
    Quote Originally Posted by SilverMane View Post
    dr_nick you are LO's GMing god!


  10. #20
    Simple Green. Emp.'s Avatar
    Join Date
    Mar 2005
    Location
    New York
    Posts
    926
    Emp. has got a monkey Emp. has got a monkey Emp. has got a monkey Emp. has got a monkey Emp. has got a monkey Emp. has got a monkey
    68

    Nick, seriously, you lose nothing except a force weapon, for exchanging a GM for a BC because you add two more termies. It's roughly the same points and you gain 2 more attacks. (Incubi go before the GM).
    5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2
    http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights

+ Reply to Thread
Page 2 of 3
FirstFirst 1 2 3 LastLast

Similar Threads

  1. Tactica - Infantry Armies
    By H0urg1ass in forum Imperial Guard
    Replies: 35
    Last Post: July 28th, 2005, 00:48
  2. [1500] Knights of Avalon (6-Dread army)
    By Broadside_Pilot in forum Space Marine Army Lists
    Replies: 12
    Last Post: July 20th, 2005, 18:18
  3. Grey Knights Special Order
    By Kale De Veinsten in forum 40k Army Fluff
    Replies: 6
    Last Post: April 28th, 2005, 17:30
  4. Grey Knights Shrouding Ability
    By dvang in forum 40k Rules Help
    Replies: 3
    Last Post: May 12th, 2003, 00:24
  5. Dark Angels Army List w/ allied Grey Knights 1500pts
    By Grand_Master_Emazrael in forum 40k Armies
    Replies: 29
    Last Post: April 28th, 2003, 15:14

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Warhammer-Toplist Warvault Webring


Content Relevant URLs by vBSEO 3.5.0 RC1 PL1