| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| LO Zealot ![]() Join Date: Jul 2005 Location: Shepparton, Australia Age: 18
Posts: 1,594
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 63 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Retinue- 5 Gk Terminators, 1 with Thunder Hammer & Storm shield. Transport- Land Raider Crusader. Troops 10x Power armour Grey Knights - Incinerator Troops 10x Power armour Grey Knights - Incinerator Heavy Gk Dreadnought - Assault Cannon, Extra Armour, Incinerator. Heavy Gk Dreadnought - Assault Cannon, Extra Armour, Incinerator. I know it's pretty damn small for a 1500 point match, but that the way it always is with Grey Knights. This match is going to against Dark Eldar, but if the list works well, I'll probably just use it for other ones. In case you wanted to know, the models I have at my disposal are- GK hero, 12 terminators, 17 PAGK, 20 IST, Inquisitor, Vindicare Assasin, Callidus Assasin, GK Dreadnought, Land Raider Crusader. I am planning on buying a few more PAGK to make the 20, and a Dreadnought, so if this list isn't very good, please tell me soon so I don't waste my money on them. Thanks. |
| | |
Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!
| | #2 (permalink) | |
| Senior Member Join Date: Jul 2005 Location: Texas Age: 21
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 54 ![]() | Gimmers=Red Quote:
| |
| | |
| | #3 (permalink) |
| LO Zealot ![]() Join Date: Jul 2005 Location: Shepparton, Australia Age: 18
Posts: 1,594
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 63 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Yeah, the GM+retinue+LRC would be a target too good to resist trying to blow to smithereens, seeing as it takes up a bit under half my total points (Aaaargh! GK are so damn expensive!). But if I can make it across the other side of the table intact, fire an assault cannon, multi-melta and 6 twinlinked bolters, hop out, fire with 5 storm bolters and charge with 20 str 6 power weapon attacks, I'd say that'd pack a punch. As for the LRC being blown up, str 8+ weapons only can harm it, and every str 8+ wep in the game (to my knowledge) can only fire once. If it hits, it still has to penetrate. If it penetrates, it still has to roll well enough on the table. If it does blow up, then the guys have to jump out and make 2+ armour saves. Not the biggest chance in the world of it being blown away, especially if I don't let the str 8+ weapons see the tank in the first place. You're probably right about the spec weps in the PAGK squad, it hasn't been of much use in games i've played so far really. I'll think about changing it. |
| | |
| | #4 (permalink) | |
| Grumpy Old Canadian ![]() Join Date: Oct 2004 Location: Victoria B.C
Posts: 2,431
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 77 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
What about some teleport homers and deepstriking?
__________________ "I love the smell of napalm in morning.... ......It smells like .. Victory!" - Robert Duval in Apocylpse Now - | |
| | |
| | #5 (permalink) |
| Son of LO ![]() Join Date: Dec 2003 Location: Cranston, RI Age: 25
Posts: 3,534
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 84 ![]() ![]() ![]() ![]() ![]() ![]() |
One major point first: never take a LR/LRC against an Eldar or DE force. They have Brightlances/Darklances (depending which army this is), which literally tear heavy armor apart. Normally I'm against the whole HQ/LRC thing because of the "eggs in one basket" thing, but it CAN be done. But against DE, it won't work, believe me. Incinerators in the PAGK units are a waste, take either 0-2 psycannons or nothing at all. DE get fleet of foot, meaning that unless the DE player is horridly bad, you won't ever have a chance to shoot those templates (same advice vs Eldar & Nids). Psycannons have the range, ignore just about every armor save the DE have, can take down their vehicles as well as infantry, and since they ignore invulnerable saves, can smoothly destroy their HQ/Elites before combat is joined. I'd put either one psycannon in each unit, or two in one unit & none in the other. Don't go crazy with 'em, but they ARE my weapon of choice against DE-like forces. Same comment about the Incinerators on those Dreadnoughts - stormbolters with psycannon bolts are a better choice versus DE. If you want some variety (since Assault Cannon are overkill vs such fragile vehicles), a Plasma Cannon/Missile Launcher dread would rock here - templates only work at long range versus such fast armies. Now, the HQ. GKT, while awesome, aren't the best choice versus some armies, notably DE & Orks. They'll tear up his Troops, sure, but if he gets his HQ/Elites into CC with your GKT squad, you've just lost your squad. Seriously. I'd actually go with a lone BC, and spend the points saved on another full (or nearly so) PAGK squad. Join the BC to a PAGK squad, and the extra 22 stormbolter shots will tear a hole through the DE. |
| | |
| | #6 (permalink) | |||
| Simple Green. ![]() Join Date: Mar 2005 Location: New York
Posts: 960
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 64 ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
Quote:
Quote:
@Dr_Nick - What type of DE does your opponent play Kabal or Wyche Kult? That info could help us a lot more. (please read the caps sentences as they are your best friend against DE).
__________________ 5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2 http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights | |||
| | |
| | #7 (permalink) |
| Senior Member Join Date: Dec 2004
Posts: 313
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 60 ![]() |
[quote]~ Sorry mEGALO, but, psycannons are FAR from being able to shred a DE HQ. (I have knowledge in the Eldar area as I play them too). The Dracon/Archon, whichever he takes, can have a 2+ invulnerable from shadow field. So you might be saying "well so what? psycannon ignores invulnerable saves." But he can choose to take it as a normal save type thing and will ALWAYS be rolling a 2+ save for any and all attacks (besides a c'tan wep). My friend plays DE (I play Eldar) and he has a streak of 53 2+ saves made in a row right now. BUT! the psycannon WILL shred Wyches (6+/4+). BUT HERE'S THE PROBLEM! DARK ELDAR CAN HIT YOU ON FIRST TURN! WITH THEIR WYCHES! YOU WILL NEVER GET TO SHOOT THE PSYCANNONS TO MAKE THEM USEFULL! THEIR RAIDER CAN MOVE 12", HAVE THEM POP OUT 2", THEY CAN THEN FoF 1"-6", AND CHARGE 6"-12" DEPENDING ON THEIR COMBAT DRUGS WITH I-5 OR AUTO-GOING FIRST! (sorry if it seems like im yelling or something, I just want to get the point across.[\quote] You can't take the shadowfield save as a normal save. The codex states it's a 2+ [i]invulnerable[\] save. Thus ignored by psycannons. The bigger problem (though I have no field expereince with DE) would be his incubi retinue, which can have a 3+ save. That's what will make the psycannon ineffective. Also you mention that psycannons well never get to shoot the raiders as they get tied up in CC too fast....then later mention taking a dread to take out raiders with. I'd rather go with psycannons, seeing as they're cheaper and protected from Dark Lances. Plus, they can glance all of the DE vehicles (penetrate if they don't move more than 6 inches). Something to think about, don't neglect storm troopers. Their hellguns can be useful against DE, and I wouldn't care too much if they drop. Grenade launchers would make good special weapons, as they can glance the DE vehicles (krak) or drop a small blast template (frag). Another suggestion: Use an inquisitor with a heavy bolter retinue, then take the callidus assassin. The inquisitor will tear into the DE, and callidus can screw his wyches, neural shred the HQ squad, or just wreak havoc in general. |
| | |
| | #8 (permalink) | |
| Simple Green. ![]() Join Date: Mar 2005 Location: New York
Posts: 960
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 64 ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
~ The shadowfield, you can take the shadow-field's save instead of the normal 5+ save and because the AP of the psycannon is a 4, he gets the "normal" shadowfield saving throw. (This really could go either way but at my hobby store (GW) we play is that way. Could be different that's why it's causing confusion and difficulty).
__________________ 5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2 http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights | |
| | |
| | #10 (permalink) |
| LO Zealot ![]() Join Date: Jul 2005 Location: Shepparton, Australia Age: 18
Posts: 1,594
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 63 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I probably will put a psycannon in each squad or just give them no spec weps. I could try the Inquis with Hvy bolter ret, I was thinking about that a while back, but the models never arrived so I cancelled the order. I'd have to order the guys again. I will take out the LRC, and if I take Termies, I'll probably deep strike I just won a Callidus Assasin as a prize in a comp a few days ago, so I could try it out, but I'd need an Inquis, and I've found he's crapola without a retinue, and I don't have a retinue at the moment. I'll change the incins on the dread to storm bolters with Psy bolts, sounds good. I will most likely change one of the dreads to Las cannon, Missile launher, but never both. THis is supposed to be an assaulty army, so I want my dread's to be able to hold their own in combat. I don't particularly like the idea of dread's with long range one shot weaponry, seeing as how someone mentioned that the DE can be across the board and assaulting in 1 turn, but I understand the need to shhot down the raiders. An assault cannon can blow up a raider fairly easily anyway, four str 6 rending shots... I don't know whether he has Kabal or Wych cult, I'll ask him later today, I didn't even know there were different factions in DE. I am somewhat new to this though, but I have had some good experience recently. As far as I know he has about 6 raiders, about 40 or so warriors, 5 scourges, some talons/talos (whatever they're called) Archon with Incubi bodyguard. That's what he owns to my knowledge, not neccesarily what he's using. I don't think he even has Wyches, so no worry there. If you want, I'll see if he has an army list today, and tell you whats on it. You have to show each other before a game anyway, so it shouldn't matter that much. |
| | |
![]() |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Tactica - Infantry Armies | H0urg1ass | Imperial Guard | 35 | July 28th, 2005 00:48 |
| [1500] Knights of Avalon (6-Dread army) | Broadside_Pilot | Space Marine Army Lists | 12 | July 20th, 2005 18:18 |
| Grey Knights Special Order | Kale De Veinsten | 40k Army Fluff | 6 | April 28th, 2005 17:30 |
| Grey Knights Shrouding Ability | dvang | 40k Rules Help | 3 | May 12th, 2003 00:24 |
| Dark Angels Army List w/ allied Grey Knights 1500pts | Grand_Master_Emazrael | 40k Armies | 29 | April 28th, 2003 15:14 |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |