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Daemonhunters "Innocence proves nothing."

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Old February 14th, 2005, 19:37   #11 (permalink)
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funnymouth is becoming decadent
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seriously, just look at their ws and bs. those points are better spent on another gk that strikes in i order, comes with a storm bolter and a 3+ save and the aegis.
if you dont use gk thats a different story.


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Old February 15th, 2005, 10:31   #12 (permalink)
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They are not the best CC troops, but for 25 pts you suddenly have a squad that has to be taken in account.

On the charge the Sergeant has 4 x S6 Powerfist attacks that mostly hit on 4+, its not that bad.

Im thinking on equiping the one in the 2xMelta squad since they often will be countercharged after popping a veichle - this way they can make a serious dent in a normal min-maxed squad or making that Dreadnought go another way.. :lol:
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Old February 16th, 2005, 10:34   #13 (permalink)
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Quote:
Originally posted by Fonus@Feb 15 2005, 19:31
Im thinking on equiping the one in the 2xMelta squad since they often will be countercharged after popping a veichle
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They can't be counter charged. If a vehicle is destroyed with troops inside then they are "entangled", i.e. pinned, for a turn. Of course you are then free to rapid fire or charge the entangled troops that turn if you like.
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Old February 17th, 2005, 11:37   #14 (permalink)
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Fonus is becoming decadent
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Quote:
Originally posted by Pooky@Feb 16 2005, 10:34
They can't be counter charged. If a vehicle is destroyed with troops inside then they are "entangled", i.e. pinned, for a turn. Of course you are then free to rapid fire or charge the entangled troops that turn if you like.
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I meant it in a general way - Stormtroopers armed with melta gun mounted in a Rhino rushing towards the enemy lines should expect some close engagement.. and thoose times a Thunderhammer could be handy...
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Old February 17th, 2005, 21:24   #15 (permalink)
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Also remember they are only entangled if the vehicle moved more than 6 inches it's last turn. If not, they still make a pinning check, but it's not automatic.
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Old February 18th, 2005, 05:09   #16 (permalink)
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Quote:
Originally posted by Terzo@Feb 18 2005, 06:24
Also remember they are only entangled if the vehicle moved more than 6 inches it's last turn. If not, they still make a pinning check, but it's not automatic.
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I thought that pinning was automatic... Oh well... Besides if the enemy has a transport that didn't move more than 6' in it's last turn is doing something weird...
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