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| Daemonhunters "Innocence proves nothing." |
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| | #1 (permalink) |
| Senior Member Join Date: Mar 2005
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Rep Power: 58 ![]() | is there a need to take thunder hammer guys here are my some arguments against 1.the nemisis force weapon is a kick ass piece of equipment s6 striking intative value 2. i get to take the storm bolter 3.i1 aint that good(thought the 4+ inv save in cc is great it doesnt make up for it) here are some arguments for 1.s8 weapons hurt monstrous creatures[and vehicles] 2.storm shield is great vs monstrous creatures(4+ inv) 3.itll be cool to convert and look awesome 4.free shaken result if you hit a vehicle so in conclusion the thunder hammer man is a giant creature killer but how useful/less will it be with the new nids codex it may be a worth while ivestment(ive fought my gm vs h tyrant and tied) here are the guys that have 6+ toughness hive tyrant 6* carnifex 6* tyrant guard 6* talos 7 wraithord 8 avatar 6 ctan 8 wraiths 6 tomb spybers 6 large squigoth 6 massive squigoth 7 im sure coutless big deamons have +6 toughness *7 with bonded carapace Last edited by jancz; August 27th, 2005 at 02:09. |
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| | #2 (permalink) |
| Senior Member Join Date: Apr 2003
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Except that you go last. Chances are you want to go first against MCs anyway if possible (carnifexes, for example). Do you really want to strike AFTER a carnifex? Honestly, the only real use for a TH GKT is against vehicles, for the S8 and stunning. Against everything else, even MCs, you're probably best keeping the NFW. You get the stormbolter for a few shots before closing in and striking at I. |
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| | #3 (permalink) |
| Son of LO ![]() Join Date: Dec 2003 Location: Cranston, RI Age: 25
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I *always* take one in a GKT unit when that squad gets about 5 models or larger, but never more than one. It's handy to have versatility in units, for one thing. My three most common foes are Space Wolves, Tyranids, and Iron Warriors. Right there I've got plenty of vehicles and plenty of TMC's to face. Hell, Chaos Dreadnoughts can take an upgrade that boosts them to AV13 - a NFW wouldn't touch that. I take the TH/SS basically as an insurance policy. You never know when you'll need a bit more Str, really, and it's not like an S8 weapon is a liability (I1 or not, my point stands). So my opinion is that while it isn't necessary, having one as a backup is a good call. |
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| | #4 (permalink) |
| Grumpy Old Canadian ![]() Join Date: Oct 2004 Location: Victoria B.C
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One thing that Grey Knights Lack is Anti-armor, so equipping one with a TH is a good idea IM(newbie) opintion.
__________________ "I love the smell of napalm in morning.... ......It smells like .. Victory!" - Robert Duval in Apocylpse Now - |
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| | #5 (permalink) |
| Member Join Date: Oct 2003
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It's a mixed bag. But you gotta love it when a space marine player carefully positions his squad so your Grand Master can't kill his commander/whatever, who gets crushed by a thunder hammer after the GM slaughters half the squad.
__________________ There's an angel on my shoulder, in my hand a sword of gold. |
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| | #6 (permalink) | |
| Senior Member Join Date: Mar 2005
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| | #7 (permalink) |
| LO Zealot ![]() Join Date: Jun 2005
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well aside from that its just an increased strength weapon, good for insta killing and wounding tough creatures and such, although not much will escape the force weapons in the first place :p
__________________ "Heresy is like a garden weed, it won't stop feeding until you... BURN THE WHOLE DAMN GARDEN WITH A FLAMER, BURN IT, BURN IT TO HELL!!!!!" "Is there a wittle puppy in the garden? ITS A DAEMON! BURN IT!" |
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| | #8 (permalink) |
| Senior Member Join Date: Jan 2005 Location: Berkeley CA Age: 18
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I stand with mEGA on this, and if you don't you should, because he's usually right about this sort of thing. I have ONE TH/SS GKT in my GM's retinue, for potential anti-armor. And he looks even badder-assed than regular ones do. =][=
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| | #9 (permalink) |
| Senior Member Join Date: Jul 2005 Location: Texas Age: 21
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I would use Hammerhand! The oppent wont know what there getting into. Use it as a finisher for tough foes! Best yet, dont strike with an initiative of "1", you dont lose 2 storm bolter shots, if never use it, you never use it. but thunder hammer will make a GKT useless at like 20".
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| | #10 (permalink) |
| Member Join Date: Sep 2005 Location: Ft. Lauderdale, FL Age: 25
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My GKT army has a definate lack of anti-armor at anything below 1850pts, however you can equip Justicars with Melta-Bombs for 5pts which I would think as a relatively cheap way to keep your termies hitting at their regular Init while still having a decent way to take out armor, supposing you don't take a Las-Can/Missle Dreadnought(140pts) to take care of them before they get close. I'm just a huge fan of NFW but I would think that it's ultimately up to you.
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