(1) Knights on bikes. knights need their steeds
(2) Middleman between GM and BC. the point/ability gap is too wide.
(3) Better =][=. They are lame. they need to be better.
(4) Vet skills. it doesn't make sense that a grizzled marine has more skills than the best fighters in the galaxy.
(5) Better IST's. The ig variant is better for the same cost, we deserve the same.
(6) Fleet for Knights. it would cover the mobility gap that knights have, but at the cost of a round of shooting. balanced if you ask me. The choice between an extra d6 of movement and 20 SB shots would be a tough decision, but would provide for more tactical flexibility.
(7) better psychic powers/powers on justicars. most of our psychic powers are lame, no way around it. would also provide for more flexibility within regular PAGK squads.
(better ranged AT options. our dreads are comparatively inefficient to other armies options. this needs to be balanced.
(9) better deepstriking/reserves. deepstriking is supposed to be the specialty of the GK's. however they are outclassed by smurfs in their little flying tin cans. this needs to be changed.
(1protection from instant death.
those are in no particular order of preference. just some stuff i would like to see.

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better ranged AT options. our dreads are comparatively inefficient to other armies options. this needs to be balanced.
protection from instant death.
