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| | #311 (permalink) | |
| Luke Harvey ![]() Join Date: Jun 2006 Location: New Zealand Age: 27
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The thing with d/striking is that its so disorienting and so warp tainted that most SM's throw up all over the place on their first time.. and most SM's would hardly if ever d/strike. GK's on the other hand use it constantly as a form of transportation and have the mental ability and faith to protect them from the taint of the warp.
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| | #312 (permalink) | |||
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Rep Power: 0 ![]() | GK are not SM.? When was the last time you open your DH codex.? Does GW not mention 'super SM' in this codex.? Quote:
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2- It is not the quantity but the quality. Quote:
To prove my point, I asked them to play pure GK. First, they gave me an excuse that they didn't have any GK models. Well, i told them they could use mine and my army list if they were lazy. Indeed, they followed the bait. They played 2 games with other players and LOST horribly. I jumped in and used my army list to play against their opponents and kicked their ass. Do you know what I said in the end.? How can an army list produce 2 different results.? You know what these 2 players said.? NOTHING. | |||
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| | #313 (permalink) | |
| Member Join Date: May 2007 Location: Denver Age: 41
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I think GW will respond to / address many of the 'common' complaints noted early in the thread (one way or the other), and that now we're really discussing some of the fringe topics like: - Will GW make Radical inquisitors playable? (will there be radical unit selections for each organization slot for them to choose from?) - Will a pure GK force be more viable (note I didn't say that they were or were not viable options today, just MORE viable than they are today) - What would the general masses like to see in regards to Heavy Support choices for GK (if they should get revised) - Where should the GK Dread be, Elites or Heavy Support? (yes, it could be possible to move units from one slot to another) etc., etc., etc.... If you have nothing more to do than to criticise posts you personally don't agree with why waste your time in posting at all? These conversations are something you HAVE to read or respond to you know.
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| | #314 (permalink) | ||
| PP is my master now... ![]() Join Date: Jul 2006 Location: Los Angeles (unfortunately) Age: 27
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Well, something to think about, I guess. Just thought it was odd. -H
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| | #315 (permalink) |
| KILL THEM ALL! ![]() Join Date: Jul 2006 Location: Maryland, United States Age: 22
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Honestly, what I would like to see in the newest Codex for Daemonhunters is getting the Inquisitor side of the Ordo Malleus beefed up a bit. Grey Knights are able to be played solo albeit they do have their weaknesses (namely anti-armor). I'd like to see possibly some more variety within the ISTs, maybe some heavy weapon options or something. I'd just like to see something that makes Daemonhunters as a whole a more complete army. Besides, I don't see too much more they can do to Grey Knights that wouldn't be intruding on something they already do for Space Marines, and I know none of the DH Vets want Grey Knights to become even more similar to SM than they already are. As it stands now for competitve play, the 2 major types of lists I see for Daemonhunters are either pure Grey Knight with either 3 Dreads or Land Raiders, or Grey Knights with inducted guard. I rarely see alot of ISTs taken. If you compare us to Witch Hunters, its a world of differance. They are much better off when they have to stand on their own for games compared to us.
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| | #316 (permalink) | |
| PP is my master now... ![]() Join Date: Jul 2006 Location: Los Angeles (unfortunately) Age: 27
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So: Any ideas for what would make some interesting human additions to our forces? I think something like this would be sweet: Fast Attack or maybe Troops: Inquisition Infiltration Team (5-10 models) Infiltrator - 12 points: IST statline Veteran - 22: IST Veteran statline and options Equipment: Frag grenades, Krak Grenades, Short-Pattern Hellgun (Hellgun profile but Assault 2 12") Options: Up to 2 models may exchange their Short-Pattern Hellgun for a flamer at +5, meltagun at +10, or sniper rifle at +7 (or however much they usually cost... can't remember). One model may be upgraded to a demolitions expert at +10 points. This model exchanges its krak grenades for Melta Bombs, and its Short-Pattern Hellgun for a Hell-Pistol and Demo Charge (per IG codex). Skills: May Deep Strike or Infiltrate. Character: One otherwise upgraded model may be upgraded to a Veteran Infiltrator at +10. Soooo, I dunno. Might be unbalanced, might be silly. I'm thinking something like a black-ops team, with smg-style hellguns. I think it'd be sorta fun =). Thoughts? Ideas? Derisive laughter ?-H
__________________ Political language is designed to make lies sound truthful and murder respectable, and to give an appearance of solidity to pure wind. -George Orwell www.drmcninja.com If you're intruiged by doctors who are also ninjas, then this is the webcomic for you! | |
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| | #317 (permalink) | |||||
| Luke Harvey ![]() Join Date: Jun 2006 Location: New Zealand Age: 27
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Actually I would say its an assault weapon. Sure if you don't move its HEAVY3 but how many Heavy weapons are assault if you move? None that I can think of... meaning its an Assault weapon with range benefit if you dont move. Quote:
like terminators in other armies... and for us our TROOP get it... Quote:
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You'll find that for alot of things I actually agree with you and haven't have said anything, as they dont need to be changed (IMO) 8Y
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| | #318 (permalink) | ||
| Sadomachiatto ![]() Join Date: May 2006 Location: Frankfurt, Germany
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Rep Power: 129 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Very good children. You've ruined it for everyone. Thread locked. I've had enough. I can't afford anymore time to baby sit you while you argue like children over plastic soldiers. You've ruined everyone else's fun. Any negative reputation Luke Harvey and DHS gain as a result of this is their own doing, because it's because of them I am locking this thread. You have had your warnings, and you have chosen to ignore me. No more.
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