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i have tried to produce a balanced list to be effective in all phases of the game
Lord of Change - 600pts
twin heads / daemonic robes
Herald of Tzeentch 140pts
Herald of Khorne 165pts
BSB / Firestorm Blade / Armour of Khorne
FC / Skull Totem
FC / Skull Totem
FC / Skull Totem
5 Flesh Hounds
5 Chaos Furies
The army gives me plenty of shooting from horrrors / flamers and screamers
Combat form the Khorne Herald and the Bloodletters
Movement from flyers / hounds and skull totem on Bloodletters
Reasonable magic phase with the chance to generate extra dice.
Last edited by gerry51; May 15th, 2008 at 09:05. Reason: typo
It loks like a good list. Have you played any games with it ? If so how did they do? The bloodletters look like they should be a hard unit.
Maybe I'm missing something, but a HoK with Firestorm Blade and Armour of Khorne is only 140 pts. Also, you may want to pump the 15 man Bloodletter units to 18 and run them in 3 ranks of 6. Also, many people think that Tzeentch's Will is generally better than Twin Heads, but to each their own as far as those two upgrades go.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
Had missed BSB off the HoK.
I looked at Tzeentch's Will and it does look good, but in the end I went with Twin heads for 2 reasons....
1. It can can counter the Banner of Sundering in other chaos armies
2. And most important IMO isthat I can use it to generate possibly obscene numbers of power dice using 1 dice at a time and the Boon if Tzentch. ( unless I have this all wrong )
Why did this have moved on it ? did I cock something up when I posted :-)
Last edited by gerry51; May 15th, 2008 at 09:30. Reason: typo
I'm not sure how you think Boon of Tzeentch works, but twin heads only helps casts it. It won't generate more dice for any reason. Also keep in mind, that all spells needs a minimum of 3 to cast, BEFORE modifiers, so a 1 or 2 will always fail if ytou throw 1 dice into it (BRB, under Magic).
I'm also tipping your LoC is a level 3 wizard...
I'm not sure I'm a fan of the MSU approach to Daemons (many small units) unless it's Slannesh, who have the speed to back it up. I think units of 15 Bloodletters will let you down, as they are rather frail. Since only one of the units can possibly gain Hatred, pump one unit upto 20 for the Herald to join. Drop to others to 12, and in 2 ranks of 6, are really good support, and can tie enemies up well.
Not sure I'd have all those Skull Totems either. They seem nice on paper, but I don't think they're all that useful, and better on Bloodcrushers. Id swap them out for the Standard of Sorcery on each Horror unit. Gives them a good chance to cast their spell on a one dice, sucking enemy dispel dice, or dealing out good damage if they stop it. If you want to use two dice, thats fine too, and now it even harder for the enemy to stop (it IS an awesome spell )
The rest should do well. Id love 6 flamers instead of 3, 5 Screamers instead of 3, 8 Furies instead of 5, but tyou'd have to see where you want to take the points from, and if it's tight, I understand.
Forgot about less than 3 is a fail ;? ( problems of being a newbie )
Even so it almost free power dice as if I throw 2 dice at itits always going to work unless i miscat. so it should always be off o a 5 which means that my opponent has to dispel on a 1 in 3 chance with 1 dice or throw 2 dice therefore burning dispel dice, if he lets it go I am no worse off as I get between 2-4 power dice back ?
If I'm reading it correctly
Last edited by gerry51; May 15th, 2008 at 12:02. Reason: typo
The way I think of Boon can be used in two ways.
#1. DD eater: Start your LoC magic phase with it and roll one dice. Your twin heads will turn a sucessful roll into a 5-8 which will take two DD if not three to guarantee dispell. The enemy can't let it through as it can give your between 1-3 extra PD to turbo charge your magic phase. If they stop it even a magic defense heavy army like dwarfs will spend 1/4 to 1/3 of their total DD at that level to stop it. Either way its a win, if they dispell it you've reduced their DD pool by more than the cost to your own PD pool, if they don't you have that many more PD to work with.
#2. Wait, I'm not done yet!: Sort of a sneaky thing you can do to opponents is cast all your spells you want except one big important one. At before your "last" spell you commit all but one of your remaing power dice to casting the spell. This draws out the last of the enemies powerdice/scrolls as the enemy assumes you wont be casting anything important with 1 PD. Then you use that PD to cast Boon and gamble on getting 2 or 3 more PD which, with Twin Heads is enough to try a Bolt of Change or Glean Magic to make an enemy spell yours. This is really only a once off as they will know what your doing after the first time but still a good suprise for one shot.
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
well Bonzi your second use is nice but you better hope they allready burned their scrolls otherwise it's a wasted try but then again this means 1 less scroll next magic phase