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I'm trying to work out a GT list for deamons, but am having trouble finding the most competitive setup (though I guess this is the sign of a good army list!) Firstly, does one take a Greater Deamon, and if so which one? Anyway this is what I've come up with, please feel free to criticise it all you like!
Keeper of Secrets Level 4, Daemonic Robes, Siren Song, Immortal Fury 645
Herald of Tzeentch Spellbreaker 140
Herald of Khorne Firestorm Blade, BSB, Great Standard of Sundering 200
10 Horrors of Tzeentch
17 Bloodletters Champion, Standard, Icon of Endless War 253
5 Seekers of Slaanesh Standard Bearer, Siren Standard 157
3 Fiends of Slaanesh
4 Flamers of Tzeentch
A few thoughts.
#1. Daenoic Robes are nearly useless. There are not that many things that will be wounding a T6 Keeper on a 2. Replace with Alluer of Slaanesh (combined with Banner of Despair is far more likely to protect your Keeper in CC).
#2. Don't think Keepers get Immortal Fury, just Soul Hunger (which isn't really worth it). Will have to check my book on that.
#3. Your Herald of Tzeentch is ineffective at anything but magic defense. Drop the spellbreakers (you already have 6DD) Give him Power Vortex to supercharge your Keepers magic. Also realize that 10 Horrors are going to fold on the charge even with a 4+ ward save meaning they leave you Herald very vulnerable so be sure to protect this unit in the game.
#4. Your BSB is completly naked. A 5+ ward save is very poor protection and leaves him wide open for assasination. At least give him Armour of Khorn if not Armour of Khorn + juggernaut.
#5. Sundering is a weak banner to run with a Lvl 4 Keeper on the field. The Icon of Great Despair will make your Keepers magic twice as effective and offer some decent fear based protection to your army.
#6. Get a musician for your Bloodletter units. 6 points to win combat is an absolute bargin. I always get use out of mine.
#7. 3 Fiends is pretty strong but a bit unwieldly. 3 is good for headon charges against units but is too expensive and big to use as flanking unit or against missle troops/war machines/fast cav. I would drop them down to 2 and use the extra points to make the other upgrades I've mentioned.
Now after all those points I'll say this, your army seems slightly disjointed. You've got your Keeper upgraded to lvl 4 for excellent offense, but everything else in your list is geared for magic defense which means your not going to have the magic to really burn through even an average opponents dispell pool. If you want the Keeper magic then you need to make it effective by at least having an offensive Herald of Tzeentch and an Icon of Great Despair. If you don't want to do that then drop the wizard levels off of the Keeper and use her for straightup combat and save the points for elsewhere.
You need to focus your list around a core idea. Right now it looks like you've just grabbed your favorite units (or what others have listed as the best units) and haven't put too much thought to how they all fit/work together. A list with great individual units and poor synergy will always get beaten by a list with great synergy and poor individual units. Think about what you want your army to do and focus it towards that goal or theme.
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
"Don't think Keepers get Immortal Fury, just Soul Hunger (which isn't really worth it). Will have to check my book on that."
Keepers do not get immortal fury.
I think your list is a bit all over the place. It's hard to give specific advice but I would definatly go with one or at most 2 types of core. As it stands I think you have every kind of diffrent movment possible, this almost assures that your amy will string itself out. No unit seems to have any relation to the others in terms of support.
Thanks for all the advice guys, here is a much revised version of the list, please let me know if you think it is better or not!
Keeper of Secrets Level 4, Torment Blade, Siren Song 600
Herald of Khorne Firestorm Blade, Armour of Khorne, BSB, Icon of Great Despair 240
Herald of Tzeentch Power Vortex 140
17 Bloodletters Full Command, Icon of Endless War 259
5 Seekers of Slaanesh Standard Bearer, Musician, Siren Standard 163
3 Fiends of Slaanesh
5 Flamers of Tzeentch
Allure is a very good defensive spell for your Keeper, especially when combined with the Icon of Great Despair.
The Icon could be on something faster, if possible. People have had success with a winged Tzeentch Herald carrying it, providing a nice bubble of negative Ld that goes where you need it (plus it can keep up with the Keeper). However the HoK keeps it safe and adds +1CR to hit choppy unit, so it's up to you.
Power Vortex seems like a waste of a Herald unless you take a big unit of Horrors for him to protect. Tzeentch Heralds need Master of Sorcery if you intend to use their magic, randomly rolling on the lore of Tz is not great, with 2 high casting spells and 1 spell that is useless on its own (Boon). I'd go for Winged Horror and Master of Sorcery, it's probably one of the most flexible and effective setups for a Tzeentch Herald.
Khorne stuff is always great, just be careful with that 3+ save, it isn't as tough as you'd think.
Take 11 Bloodletters over 11 Horrors, the extra daemon will be much better in combat than hiding in the back.
And as Bonzi said, musicians are a cheap benefit to smaller combat units to keep you from losing 1 if you tie.
If you drop a Fiend, you can afford Allure for the Keeper, upgrade your Tzeentch Herald, and add musicians to the BLs and Seekers. If need be, lose a daemon to afford it.
Hope that helps, good luck.
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