Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I'm playing my first game against a Bret army and from what I understand, my usual Slaanesh army wouldn't stand a chance. Heavy armor + leadership rerolls + ItP = Slaanesh nightmare. So I came up with this list:
Herald of Khorne
Herald of Tzeentch
Winged Horror, MoS(Metal) 160
Standard, Music 198
10 Bloodletters 120
5 Furies 60
5 Furies 60
5 Flesh Hounds 175
I'm not sure what the problem with ld rolls is, most of the Slaanesh lore is not specifically psychology based and only one Bretonnian unit is actually ItP.
I'd say this army is going to have an equally tough time - almost all of your army is vulnerable to being charged by Bret cavalry.
I'd say drop the obsidian armour for the armour of Khorne, and start investing those points in your units. Maybe even consider swapping your furies for a small unit of Tzeentchian flamers - they have just the right strength to annoy Bretonnians.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
I agree with Rork, I don't know why you'd write off Slaanesh against Brets. How about, stubborn infantry+movement 10 = Bret Nightmare
To top it off. Fiends have got to be one of the best units against Brets in the whole game. S4, so they only get a 6+ ward, and Armour Piercing, with a ton of attacks.
As for this list, I think it's good. The suggestion Rork makes to swap Obsidian Armour for Armour of Khorne is a good one, and flesh out that unit of 15 a bit more.
Flamers would be nice, but will eat through a lot of points at this level. Excluding them wouldn't be a big deal.
By the look of it, you actually want a magic phase, too.....I'd swap those 10 Bloodletters for 10 Horrors. 5 PD will give you a chance. Horrors get 2, Herald gets 3.
New all-comers list. (It was rightly pointed out to me that tailoring my list to an army is bad form.)
Herald of Khorne
(Juggy or Chariot, undecided) Firestorm Blade, Armor of Khorne
17 Bloodthirsters + Banner and Music
16 Pink Horrors
If I go with the chariot, that puts me at 1000 points exactly, and gives my Herald a -1 Armor save and makes him a nasty hero killer+flanker, but means I can't give Hatred to my Bloodletters. Against most enemies, my bloodletters should be hitting 3+s or 66% of the time. Hatred takes them up to 88% for 1 round, or ~1 more hit per combat. It seems to me that the D6 Strength 5 impact hits from the chariot are worth more.
I really like the Blue scribes + 16 horrors combo. It gives the horrors 1(or 2) dice to cast Flickering Flame and 3(or 2) to attempt Gift of Chaos, and a Bound spell on the Scribe + bonus dice if my opponent casts.
I guess I could drop the unit of Screamers (Furies and them sort of overlap in rolls it feels like) and pick up 2 Bloodcrushers + my Herald on a Juggy, leaving me at 1995 points.
I don't like the horror/blue scribes combo...it will be useless. He will have a mage in there perhaps even as a scroll caddy(1 maybe). your scribes spell will be very random and the flickering fire is not going to do much with his 2+ and 5/6+.Plus if you do get the fire off then you are most likely in his charging range and he will rip the horrors to shreads. I would invest in Plaguebearers with a herald of nurgle instead -give him vapours and slime , palaquin and 2 ranks and you will be all set. the 5 furies *might* do something but i doubt it against him since everything you can charge got better armor and even if he has archers that is 10+ strong and the furies are not going to be able to take that. Sure you could march block with the furies but he has better range than most of your army so it won't matter much. So take out the scribes,16 horrors and the 5 furies and put in nurgle herald with 11 plaguebearers and you will break even. Now you have 2 big tough chunks that most likely wont lose combat too badly the first charge - after that you will be all set.