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Hi everyone. Been playing a khorne/slaanesh army lately that's been doing quite well, but decided I wanted a magic phase, so added some tzeentch.
Herald of Khorne
juggernaut, firestorm blade, armour of khorne (love this guy)
Herald of Tzeentch
wings, master of sorcery, (will fly around to where his magic is needed)
Full command (with the HoK will make 3x6)
10 horrors (can easily be swapped for daemonettes depending on my mood/army I'm facing)
8 furies (can do anything that needs doing)
5 flesh hounds (they don't need an explanation)
Fiend of slaanesh (to deal with annoying things)
All comments welcome, thanks in advance.
Last edited by very_original; July 8th, 2008 at 23:21.
A solid list. The only thing I would like to see is for you to have 2 Fiends instead of one. If you drop the BSB, BL Champ, and a Furie you would have enough points to do it. The BSB is an iffy thing, I would drop it because I like my HoT to be fully mobile and not tied down to a specific location. If he is your BSB he has to be within 12" of the fighting, which means he wont be getting his optimum placement for spells and the like.
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
Thanks for the advice. The reason I did not use a second fiend is mainly because I didn't have one. I think I'll buy one though and try both ways. You are rght about the BsB so I'll swap it out for two more furies for a bit more staying power.
Will edit list.