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been looking at daemons of chaos and i am seriously starting it.
at the time of the release i bought 10 bloodletters, 5 hounds and skulltaker to paint.
i really liked painting them so i am thinking of a khorne tzeentch list.
herald of khorne, jugger, armour of khorne-165
herald of tzeench, flames of tzeench, spell breaker-165
do i need unit upgrades as i am not sure what musicians do with daemons. all comments and concerns welcome.
in 2000pts i would add:
Lord of Change, lvl4, twin heads-610
in this list the terror chicken flys around blasting things and generally being a nuciance, going into combat only if needed. the flamers go on one of my flanks, while my hounds go on the other. the furies going to harrass or support charges when needed, or screen my letters. my horror in the middle of the field with the blood letters on either side. the herald of khorne in the unit that needs him the most, or going by his lonesome. while the screemers (in the 1500pt list) go fly over vulnerable targets, or things that need to be whitled down. i was thinking of taking out my screemers leaving me with 14 points to spare. what should i do with theese? or the other option i was thinking of was taking out the flamers and adding 2 bloodcrushers. that leaves me with 50 points to spare so i was thinking of firestorm blade, and dark magister on the LoC. the last idea that i have seen is split up the horror unit into 3 units. (but i do not know where to find the 12 odd points for the one more horror). these are lots of ideas, and i need some experiance in the matter, i have never played daemons so have none whatsoever.
thanks alot for all your help in advance.
Last edited by rag doll; August 22nd, 2008 at 22:08.
hi i got this army list u might wanna use hope it helps
-armour of khone
2x 15 bloodletters
5 flesh hounds
herald of tzeentch
-mastery of sorcery
i did not make this army list someone made it for me i take no credit
thank you, i lilke the BT, in my 2000 list i am always wondering whitch to use. after i have made my army and tryed it out, i am going to try a BT with some more troops. that BT is the one i am going to use. but do you have any comments about my Army etc
Welcome to the Dark Side then dude! Let's get to your 2K list. I'm assuming you take out the Screamers to fit in hte LoC?
Whatever you do, keep the Flamers. They are just so damn good. Heaps of shots, and there's quite a few things out there that Regenerate these days.
Why have you gone for Falmes of Tzeentch on the Herald? I'd jsut give him Master of Sorcery, and then he can fling a few cheap magic missiles, or whatever else you need him to do.
I'd get a 2nd unit of Hounds before you even bother thinking about Bloodcrushers. Hounds are up their with Flamers in their effectiveness. Against the right target, they just rock.
Do none of your rank and file have commands at all? The Horrors need it for suire. They will see combat, and they have plenty going for them already in numbers, ranks, and bloodletters by their side - it'd be silly not to at least have a Standard, a Muso would be great too.
Also keep in mind, that Letters joined by a Herald on Jugger just kick butt. Now, I run mine 20 strong with herald, an go for 4 ranks or 6, but you've gone with the Horrors. That's fine, but what I'd do strait away, Is move 2 letters to the other unit, and get one unit of 10, another of 14. The 10 act as support for the Horrors (you don't need a whole lot to be able to flank) and the other unit of 14 hook up with the Herald to form 3 ranks of 6. You'll have only one problem here - You MUST find the points for a full command, and it'll probably come from that Herald of Tzeentch again. Run him bare if you have to, the 4+ ward he gives to his unit is plenty, and he still gets to fling Flickering Fire every magic phase on his 2 dice..
So yeah, that's it. The list as it is is solid enough though, and should do well. Just be sure to keep that Greater Daemon alive.
thanks a lot for all the advice, it really helped with my army composition. i am going to post up a new list because of all the changes. rep for you .
lord of change, twin heads, dark magister, lvl4-635
herald of khorne, jugger, armour of khorne-165
0+ armour save all the way baby
herald of tzeentch
14 bloodletters, standard, musician-186
29 horrors, standard, musician-366
any advice whether to split them up
5 flesh hounds
unluckilly I wasn't able to aford another unit
i would like to be able to add other things into this list, master of sorcery, maybe a magical banner on one of my units, BSB, more bloodletters, more fleshhounds, more furies. can i have you advice how to fit some of the most usefull of these in
keep the advice coming. thank you
Last edited by rag doll; August 24th, 2008 at 15:11.
That's shaping up the be a pretty darn good list now
Considering you've got 9 levels of magic in this list, you'll be hard pressed to fit everything in, and that can't really be helped. It's like all armies in Warhammer, magic heavy armies suffer in numbers, Combat focued armies are always bigger armies. Is 2k about all you play? Those extra Furies and Hounds are easily added at 2.25k...
Quickest way I can see you fitting in your Hounds and Furies, is to drop the Horrors from 29 to 10. Yes it's drastic, but that's all you can really do from here. If you don't won't to , that's fine, but then don't worry about fitting the other stuff in - this unit will be hard to move, while also casting the best magic missile in the game
As for splitting up the Horrors, I'd actually just leave them. You have the core you need, good enough Dispel, so you may as well give them access to Bolt of Change. The good thing is, once you start play testing, thi unit can easily be brocken up, so you can see what works best for you - 1x30, 3x10, or 1x20 + 1x10, or even try out 2x15 - what ever you like!
The very last tweak I'd like to see is a Standard on those Horrors. They may not seem like much in CC, but they have 2 very important things going for them - a great save, and numbers. I won combat by 1 the other day with my Bloodletters and forced Insane Courage, you never know, the standard could do the same. And look at this way. Each combat you lose, you'll lose 1 less horror from the Standard. It pays for iteself atter just 1 round
Now how to pay for it...well, you vould drop Dark Magister, and give the Horrors their standard, and also the Bloodletters their Champion - this guy somes in handy. They're fine on the charge, but if they get charged, it's not hard to wipe out the first rank. With a Champ, the Herald and Champ still get to strike.
If you didn't want to drop DM, that's cool as well. It's not the end of the earth, but something very handy (and I guess miscasts suck too )
Last edited by timk1111; August 25th, 2008 at 08:52.
Thanks a lot again. I really appreciate it. because there is only one model to add from the 1500pt to 2000pt, it should be fairly easy to test them out in a short time. all i need to get is a couple of boxes of blood letters, some dryads, or horrors (i'm stuck between cheeper or better suited?) herald on jugger, furies, flamers, and screemers. i embrace the dark side. shall post up some battles soon against dark elves (lots of those scum at my store) on call to arms.
A question (or two): do you think skarbrand would be good against dark elves, as they already have hatred. how do you paint horrors???
That one model adds a lot though He;s pretty good in combat too, if you're in a pickle.
I just don't really like Skarbrand in general. His Frenzy is a little easier to control since he can't fly, but it's still gonna bugger him up. Against Dark Elves, a normal Bloodthirster would be better, since he can hide easier from Bolt Throwers with flight, and he doesn't need a screen just so he doesn't get baited by Dark Riders.
I'd use Dryads just for the cost, but whatever you like - it's upto you there.
I'm not an expert painter here - I tend to find a way to paint thats gives a good effort/looks ratio. What I did, was undercoat black, then heavily drybrush pink. Then wash with blue, then drybrush pink again. Sometimes, I started the 2nd drybrush as the ink was just a tad wet, so I'd get the two all swirling and stuff. Very basic, very me
that paint job is just what i need, simple but good. one last question:
how would i make my list bigger, 2250-2500. I was thinking of either:
#1 another herald(don't know which god)
#2 a small contingent of slaanesh( herald and a few daemonettes
#3 add some bloodletters
#4 add some flamers/bloodcrushers
5#add some flesh hounds
which of these would be most useful?? thanks
FLesh hounds would be the best addition, with 5x Furies. There's 235 points, spend the other 15 on what you like.
After that, it'll be upto you. Another core unit would be fine, maybe some Fiends (Flesh hounds on crack), 7 More flamers (get the other upto 6) would just downright rock, if you were gonna get another Herald, maybe get a Tzeentch one in a Chariot for some flying chariot goodness. You can't go too far wrong, once the core of your army has been set, really, just keep tactics in mind.
For example, if you were to go with that Small unit of 'nets, and Herald of Slanesh, make them a Siren song Trap. That is, 12-18 'nets with Banner of Ecstacy, and the Herald with Siren Song. Lure them in, you get Stubborn for one turn, then flank charge with something.