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3 mix fighty
4 mix magicky
This is our last tourny and quite a bit is on the line... people will be bringing their "hardest" armies and one army i hate and have had big trouble is All knight brets:
3 x 9 kotr
1 lord w/hippo
He could make it anti magic with MR and dispel scrolls or anti large monster with killing blow on lord to kill them....
Here are my lists:
herald k w/jugger ak,bsb sunder
10 horrors x 2
14 BL fc endless
kairos/LOC w/2 heads+DM
2 herald tzeentch w/mos 1 with bsb hellfire and fly
10 horrors x2
List3: mix fight
bt w/if ak di
2 tzeentch herald mos
2 x 10 horrors
herald nurgle staff,bsb hellfire
14 PB fc decay
2 x 10 horrors
suggestions which one is best against that particular army and overall best? suggestions are cool
hmm, i'm leaning towards list 4. I might also be tempted to swap out a unit of horrors for something else. Kairos will be taking the lion's share of the power dice so the only use of the horrors is the dispel dice, 6 should be enough. Besides the more they cast the more you can cast .
question is wat could the horrors be swapped for, 120 pts isn't alot to play around with. Maybe even drop both horror units and swap out for 2 units of bloodletters, that will up the combat alot. Swap staff on the herald for lvl 1 (extra dispel dice and helps in combat) and drop magic banner on plague bearers, Slap a spellbreaker on the tzeentch herald and that should counteract the other missing dispel dice
Last edited by noone; September 17th, 2008 at 18:02.
Anyone find it funny that Cities of Death show the two worst combat armies in the game ... in combat!
First Shas, I'm not a fan of the way you set out your lists, which such heavy abreviations. Makes it very hard to visualise the list in my head....
If i had to pick a list, number 1 for me. I'd like to see the block of Bloodletters a little bigger, but that's me.
Here's another list i am brewing up...
Kepper L4 w/ allure,siren song,soul hunger, torment blade
tzeentch herald winged horror,power vortex bsb despair
tzeentch herald winged horror, powervortex
10 x 2 horrors
Thinking of doing a few things with ~470: 14/8
1. 2 x 3 screamers, 8 flamers <- flying death with OK shooting.
2. 11 flamers 5 furies <- great shooting with some screen
3. 3 screamers, 5 furies, 9 flamers <- some flying death, screen shooting.
If i take out winged horror and power vortex of 2nd herald: ~520
1. 2x3 screamers 10 flamers
2. 6 screamers 5 furies 8 flamers
if i take the 2nd herald out: ~640
1. 2x3 screamers 5 furies 11 flamers
I think the "best" might be B2, the magic is still potent but the shooting gone down a bit... A3 is also for consideration but not sure if the 3 screamers is good. C1 definitely have more shooting - basically trading the extra 2pd on the herald and its spells for 3 more flamers. So it comes down to is an extra spell worth 3 flamers? Any suggestions?