Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
So i'm making a special themed list i dont want to give it up but for it to work out best with the scheme i'm going for i need a roughly even lay our of all 4 gods to play with. So i made this list here with that in mind but trying to gkeep it compettive. I am not sure how deamons work though so it mihgt look dumb
Herald of Nurgle (gernal)
Noxious, slime, planaquin
Herald of tzneetch
Chariot, master of sorcery,icon despair
Herald of khorne
Chariot fire blade
Herald of Slannesh
2x 10 deamonettes
2x 10 horrors
20 plaugebearers stand +muscian
2x5 flesh hounds
So the way i have is is the gerneral sits pretty in the unit of buddys as they walk all proper like to the enemy. Deamonettes and flesh hounds run the flanks, horrors support. Khorne chariot plays anti warhamchine along with the tznench one while it also does the job of leadership control. I worry about over estimaing the demonettes i was thinking they could be better as 2 units of seekers for march blocking and anti fast cav, so the nets could be changed out for seekers at the same cost.
Last edited by mastercats; February 11th, 2009 at 09:00.
You can drop down to 16 PBs and still have full ranks, save some points there.
Tzeentch Herald looks good, but why the Icon of Despair? You have nothing that causes Terror and no Slaaneshi units to take advantage of it.
Khorne chariot = fail, stick him on a Jugger with 14 of his clostest Bloodletter friends or a pair of Crushers.
You have plenty of armor buster, I'd give the Slaanesh Herald a magic level, Siren Song, and Allure. Stick her with 17 Daemonettes with the Banner of Ecstasy for a nasty surprise if anyone tries to charge them.
Some Furies would help to go after war machines, as would some Fiends for flanking. Flamers are always useful.
Once again I find myself second poster to ==Me== and pretty much echoeing his sentiments. For the Tzeentch Herald I prefer Winged Horror to the chariot but chariot is not a bad choice so it is up to you. I would swap out Icon of Despair for Standard of Sundering as your Tzeentch Herald is your only magic.
Drop PB to 16 or 14 and run them 6x3. Also lev.1 for the Nurgle Herald will give you more magic and an awesome spell. I don't use musicians but that is preference.
Jug. over chariot of Khorne every time.
Furies are very helpful as are Flamers. I find Fiends fill the same role as Flesh Hounds so it is up to you which to use. 5 Hounds and 3 Fiends are very similar(if I am missing something with the Fiends, please let me know).
okay so all changed up and nice and neat. have a feew questions but will list those after the list.I used armybuilder to make the list and i had the wizards levels before i jsut forgot to put them down when i rewrote it into the forum.
Herald of Nurgle
Herald of Tzeentch BSB
master of sorcery
flames of tzeentch
Herald of Slannesh
Allure of slannesh
Herald of Khorne
armour of khorne
17 Daemonnettes banner of Ecstasy+muscian
16 plaguebearers champ+ stand+musician
14 bloodletters stand+ muscian
3 fiends of slannesh
2000 points on the dot
The musicians are point fillers so is a unit of furries and the flames of tzeentch gift, but it just seems so awesome to having a shooting chariot of magic pain.
i worry it doesn't have enough nurgle but at the same time the nurgle unit is going to my center pieae unit that i'm going to put alot of work into it (there is a theme but i am not givingi t away yet ). For jugger and palquin base sizes am i to assume that they are 40mm? When my chariot is flying all over town can i still use flames of tzeentch? Does the chariot move the way a dragon does?
i decided to not use any magic banners.
Last edited by mastercats; February 12th, 2009 at 23:00.
Definitely stick the Nurgle Herald on a Palanquin (them and Juggers are 50mm I believe).
You could drop a unit of Horrors for some more Furies or some Flamers to support your big blocks.
the nurgle guy is on a palaquin i just forgot to write it on ><. Only thing about losin the horrors is i lose a DD too , but i do quite think the flames have a cool ability..
You may want to put your BSB on the Nurgle Herald. He will be in the middle of all the action where you can benefit from the rerolls. Your Tzeentch guy will be flying around the board and probably not close to the HtH. Also you may want to consider Spell Breaker instead of Flames. I haven't found it all that useful yet(although I may just have bad luck with it). This will also help if you drop the Horrors as ==Me== suggested. You will still have 6 DD plus the 1 scroll, that should be enough(Except for magic spam lists and then, well, can't do much about those anyway).Herald of Nurgle
Herald of Tzeentch BSB
master of sorcery
flames of tzeentchThat being the case you can drop 2 of them and pick up another Fury or a champ in your BL unit.The musicians are point fillersThey are the size of 4 regular models.For jugger and palquin base sizes am i to assume that they are 40mm?
The rest looks nice. Hope this helps.
so for sure flamers will go in instead of a unit of horrors. I was wondering seeing as how the shooters will be in back, my flyers will be all over and my fighter units will probly be off doing thier own things. Should i drop the BSB, drop the musicians and champs (because i jsut can't see taking anything other than a standard for the units lol no matter how i push myself) and lower the plauge bearer unit to 15 all to add in another unit of 5 furries would that be wise to do?
SO i had a few questions i'm a magic kinda person. HOw does the magic work for deamons >.> level 1 wizards do they get spells off? What lores for the tzneetch herald work? ( iw as thinking light because it helps before and after combat and multiple spells can be cast. Next to that maybe shadows as unseen lurks on 3d6 has about a 50% chance to go off and work great with the furries)
With level 1 mages, stick with the basic spell. Stupidity and Miasma are wonderful spells and though it may cost a pool die to use them they are well worth it, even if they just draw DD.
As for your pick of lore for MoS, it depends on the enemy and what you want to do. I like lore of metal because it hurts enemy characters, war machines and magic items with a few good magic missiles in the mix.