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First I'd like to thank ==Me== for his other thread and knowing he will probably read this, he helped me get a DRAW with our club owner, which I almost won except his darn Dragon Princes went on a killing spree of note only losing their champion to my Herald...
Alright, I consider myself terrible at making army lists but I thought I'd post up my list that I'll be trying as soon as my Flamers come in.
Lord of Change
-lvl 4 Wizard
Herald of Tzeentch
-lvl 2 Wizard
Herald of Slaanesh
-lvl 1 Wizard
10 Pink Horrors
10 Pink Horrors
18 Daemonettes of Slaanesh /w Siren Standard, Musician (thinking of replacing musician with champion)
Comes to 1996 Points.
So? I know its going to be running a lot of power dice (11 to be exact) which is considered "cheesy" but I've never actually played the spellcasting side of my Daemons and I've been dying to try out the Lord of Change who's been gathering dust since I bought him.
Last edited by Dark_Genisis; February 13th, 2009 at 20:08.
That looks solid overall, but it could use some tweaks.
The Lord of Change is hella expensive. Fateweaver is cheaper and arguably better. I've been trying out a discount LoC for a while and it's been working pretty well. Level 3, Dark Magister and Power Vortex for 555 points. He's still got 4 PD of his own and knows all the Tzeentch spells, plus he ignores the first miscast. Upgrade to level 4 and he's still relatively inexpensive.
I don't like the Tzeentch lord on Heralds, there's only 2 all around useful spells, a bunch of situational ones and 2 with ridiculous casting values. Master of Sorcery should get you more bang for your buck.
I like the Slaanesh Herald.
Core is fairly minimal, but that big unit of Daemonettes looks nice. Definitely pick up a champion for challenges and consider swapping out the Siren Standard for the Banner of Ecstasy. Makes the unit an excellent tarpit for 1 turn, enough to bring in the Flesh Hounds and break a nasty unit.
Flesh Hounds rock, get more if you can, I'd actually swap out 5 Flamers for 5 more dogs.
If you cheapen the LoC and lose a Daemonette you can pick up some Furies, an extremely versatile unit considering its cost.
Once again second to ==Me== and saying basically the same thing(This is getting annoying, lol).I would swap him out for Kairos. Much more flexible.Lord of Change
-lvl 4 Wizard
-Power VortexI would take Master of Sorcery instead of Vortex. Tzeentch Lore is not very kind to lev. 2 casters and knowing six spells instead of two is much more flexible.Herald of Tzeentch
-lvl 2 Wizard
Definitely get the champion for the Daemonettes. Much better to sacrifice the champ than your Herald to get you that extra turn for flank charges.
Maybe drop the Flamers down to 3/unit to give you some room for Furies. They are great for soooo many things(March-blocking, baiting, war machine hunting, wizard hunting, Fanatic finding, just holding up a unit for a turn or two, and probably many more).
Overall a pretty solid list. Most suggestions are just small tweaks, the army as a whole is good.
I would love to use Kairos just for the fact he has a better ward save (come on... the Herald of Tz has a better save than our big bird), but our club literally hates special characters to the bare bone... Especially the Daemon ones which apparently are all underpriced to extremes.
If I did take Master of Sorcery which would be the best spell lore to take? Honestly I've never ventured outside of reading Tzeentch and a little of Slaanesh.
And as I've unfortunately said before I don't have Furies and won't ever be able to get Furies because Games Workshop decided it would be fun to make them direct order only and living with no local Games Workshop store my hobby store is my only supplier and can't supply them, same goes to Flesh hounds... I hate direct order only...
Also regarding Power Vortex... Isn't it great though? From my understanding it adds another power dice to the normal pool of 2, that means any wizard can use that generated one if I'm not mistaken? Cause maybe I'll drop the Winger Horror for master of sorcery as I'm so tempted to leave my Herald with a unit of horrors to give them locus.
Thanks very much for the responses as the tips given here are great and the advice is solid.
Last edited by Dark_Genisis; February 14th, 2009 at 08:34.
Don't worry Necronid, you'll get one eventually
With Master of Sorcery you don't have to pick 1 lore for every game, you have the flexibility to decide based upon your opponent. Go up against Dwarfs? Metal ftw. A heavy shooting army? Life. And so on. Try things out, get a good feel for them, and you should be ok. Power Vortex is nice, but since it precludes taking Master of Sorcery I don't take it very often.
With Winged Horror you can deploy inside your Horrors for protection, fly out to do your thang, then go hide in the Horrors again.
I like this list a lot but what i don't get is:
The slaanesh herald is a lvl 1 and get's randomly 1 of the slaanesh spells but she only generates 1 PD and so she'll need to grab all the communial dice that the herald of tzeentch or kairos need....
And if you choose a lore with the herald of tzeentch: to get off the nasty terror bomb or that extra movement or even a wall of fire he's gonna need all communal dice....
Last edited by war of fantasy; February 14th, 2009 at 17:17.
I would say that generally special characters(across all armies) are OVERpriced for what they do. Kairos may be undercosted a bit when compared to LoC but he has no CC ability and is easier to kill(T wise at least) than a LoC to average it out.our club literally hates special characters to the bare bone... Especially the Daemon ones which apparently are all underpriced to extremes.That is a shame, they are both very good. You could try Harpies and Chaos Hounds as substitutes with a little conversion work. If not, Fiends can be a replacement for Hounds. With their movement they could also get behind enemy lines to hunt war machines. Screamers can fly and Nurglings can Scout so they could also fill in in a pinch.I don't have Furies and won't ever be able to get Furies same goes to Flesh hounds
The thing about power vortex is that you can't get Master of Sorcery with it. Being able to choose any Lore at the start of a game AND having all the spells from that lore is great. If you take Vortex and Wings you will basically just be flying him around to shoot off one flickering fire(or if lucky maybe a gift of chaos).
As for the Slaanesh Herald, it is mainly there for the extra DD. Being able to get off a good spell with it is just icing on the cake. That being said, 5 of the Slaanesh spells can be cast fairly accurately with only 2 dice.
Hmmm... Yeah I guess thats why the Master of Sorcery gets such a high rating, not having to randomly generate spells you just get the entire lore at your finger tips... Alright I hope you don't mind me asking for a little request, the opponents that I could end up playing will be: High Elves, Orcs & Goblins, Daemons (I'm guessing Light), Dark Elves and Brets. Best lore of magic for each would be?With Master of Sorcery you don't have to pick 1 lore for every game, you have the flexibility to decide based upon your opponent. Go up against Dwarfs? Metal ftw. A heavy shooting army? Life. And so on. Try things out, get a good feel for them, and you should be ok. Power Vortex is nice, but since it precludes taking Master of Sorcery I don't take it very oftenSounds like a plan! I must take a look at some Harpies asap to see if I can get myself some Furies.You could try Harpies and Chaos Hounds as substitutes with a little conversion work.I tried giving a similar explanation myself, I pointed out those facts as well but considering that no one here takes special characters and the last guy who did was practically shunned for his actions... I see where my club is going however as it makes little sense fluff wise why one of the special Daemons themselves would periodically make appearances unless it was a major battle (They recommened a special character for 3000 up games) I'm not too upset about this ruling and since this is the only club in my area I wouldn't make a big deal about it either, it's just trying to make the game slightly balanced in a sense.I would say that generally special characters(across all armies) are OVERpriced for what they do. Kairos may be undercosted a bit when compared to LoC but he has no CC ability and is easier to kill(T wise at least) than a LoC to average it out.
Hmm, the lore you pick would depend on what sort of army they're fielding. Lore of Metal is typically a winner Lore because it can snipe out powerful characters and make their armor work against them, hurt war machines, destroy magic items, and a couple nice magic missiles.
I wouldn't run Light against other Daemons because of the Sundering Banner, that and the lore of light's lackluster selection of spells. Metal, Fire, and Shadow are usually the lores I pick. Metal for the above reasons, Fire for lots of ranged attacks and flaming, and Shadow for movement and Ld messing.