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My list is supposed to be a fun list what can be cheesy but no uber cheese.
I don't know if we can call this one competive/cheese/uber cheese.
Weakness is magic and low toughness on Slaanesh.
strenght is fast and Hard cc combat with flamers for extra shooting.
All help is appreciated of course.
-axe of khorne
Herald of Khorne 270
- Obsidian armour
- Standard of Great Sundering
Herald of Slaanesh 170
-lvl 1 wizard
17 Daemonnettes 247
- Banner of ecstacy
14 Bloodletters 186
10 Horrors 126
5 furies XX
5 Fleshounds of Khorne XXX
4 flamers of Tzeentch XXX
2 Fiends of Slaanesh XXX
The army is built just from some models I like and tried to make it competive.
Not sure about the horrors.
Saw the BT today and he was great so he's deff in.
Maybe another banner on herald of Slaanesh....?
In future, please do not post individual points costs of units without upgrades - GN out
Last edited by gingerninja; March 12th, 2009 at 10:37. Reason: Points
I'd say that looks quite good. You've got your hard nasties and some fast softies to back them up.
Here's what I'd look into.
Torment Blade for your Sherald. Cheap extra attack with added benefit.
Level 1 mage Sherald. Extra dispel dice and a great effect if you can get it off.
Drop 1 Daemonette and add Banner of Ecstasy. Makes for a great surprise to hold an uber enemy unit in place (draw them in with Siren Song, stay in place with the Banner, flank with something nasty next turn).
Flip the BT and Kherald's armor. The BT can avoid the uber killy baddies while the Kherald needs the added protection as your BSB.
To make up the changes, you can drop a Flamer or two.
How cheesy is this on a scale of 1 to 10:
Competive =1 and Uber cheese=10
ow erhm... about the torment blade; I forgot to write it down but the S Herald already has one
The armour swap is a really good idea thnx!
And you're actually right about the lvl1 S herald could support me against some magic and there is an abylity that i'll get a nasty spell of.
The banner would be good but when I get smashed to bits with my nets against a uber unit then they're not gonna flee but when the next turn the enemy hits my nets again they're going to get a whole lot of extra combat res.
And that's going to be hard to make up with a hard unit(don't know if what I'm saying is right but this is what I think of what would happen...).
And if you say a hard unit for a flank what unit do you mean... BT or maybe hounds?
Are my bloodletters fast enough to get the flank in the second in the second turn?
Last edited by war of fantasy; March 6th, 2009 at 14:10.
Cheesiness? Maybe a 7. Not too nasty, but the BT and Sundering Banner won't earn you many friends
The Banner is a one-shot thing. Use Siren Song to lure some big enemy uber unit into the fight, get rolled, but stick around thanks to stubborn. Make sure you position a nasty unit on the flank (Hounds, BT, Fiends are fast, Bletters might have trouble) and smack them down.
I don't need friends to play the game (joking)
How would this list fare against VC with 5 blood knights and a blood knight lord(with the usual winged steed and sorts of uber item.)
I think that the magic fase would hurt but how should I play against the average VC army with blood knights or other heavy magic armies??
And thanks again.
You have the perfect counter to Blood Knights: fast moving units. Use his frenzy against him to keep them out of the game. They are also a good candidate for the Siren Song trick. Suck them into a fight with the Daemonettes, hold in place with the stubborn banner, and smash into the flank with a BT and dogs. That should ruin them. They're a perfect candidate for stupidity.
Daemonettes are very good at tearing up VC core, Bloodletters not so much (not enough attacks). Send them after his Lord if he's not running with the Blood Knights. Your Kherald with Obsidian Armor should be enough to wipe him.
Not much you can do against his magic as the Sundering Banner doesn't effect Invocation. Keep damaging him to force him to keep rebuilding instead of raising or casting van hel's.
Should I bring my horrors forward with my letters and nets?
Even though I know they won't get as far and then maybe other skirmishers or anything can come behind my line to mess with my big units...
Sit back and claim objectives, use flickering fire to threaten skirmishers and fast cav.
I know that it's great to putt a BT in the flank of a big unit with nets in the front but..
Does anyone know the unit strenght of a BT and a fleshhound cause otherwise I won't be negating rank bonusses with BT.
I couldn't find it in the army book so maybe you could help me?
Generally Monstrous Creatures have a US equal to their wounds unless it states otherwise. Cavalry models(hounds) are US 2.