Daemons 2K - Warhammer 40K Fantasy

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Thread: Daemons 2K

  1. #1
    Member Xzazzarai's Avatar
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    Dec 2007
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    Daemons 2K

    In a few days I'm going up against a Lizardmen player.

    He's usually running a Slann in a TG unit, but he said that he'd try some diffrent things this time. I'm suspecting an Old blood on a cornosaur...

    Anyway, here's my list:

    Lord of Change
    Level 4
    Tzeentch Will
    Power vortex

    Herald of Tzeentch
    Disc of Tzeentch
    Master of Sorcery
    Spell breaker

    Herald of Khorne (Going with my juggers)
    Firestorm blade
    BSB, standard of Sundering

    10 Horrors

    10 Horrors

    10 Bloodletters

    5 Fleh hounds

    6 Flamers

    2 Bloodcrushers

    I don't really like any of the daemons core units so i decided to go minimum core. Allso, I'm not sure if I'm going to use the current setup of horrors and Bloodletter.

    I lack staying-power but I'm no trying to construct a line to hold him up. I want to tear him appart with magic and flames and have my juggers and hounds to sweap up the remaining pieces or hunt down some nasty things.
    Dominating the magic phase is a priority!

    Though, I don't want to play too cheesy, so tell me if you think I'm over the top with something!


    If it moves, shoot it! If it doesn't move, shoot it anyway ... It might move later!

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  3. #2
    Advocatus Diaboli Rork's Avatar
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    Dec 2004
    Prowling LO, looking for fresh meat.
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    I'd give the HoK the armour of Khorne. If he's in the BCs, shots can get randomised on to him, and given the number of shots a lizard army can dish out...he's at risk. Possibly drop a flamer and get a pyrocaster to do it.

    He's also one of the few models you'd want to tangle with a Carnosaur, so the harder he is the better.

    Having an army and not owning a rulebook is like owning a car with no steering wheel.

    Quote Originally Posted by amishcellphone
    <3 rork. He does all the arguing so I don't have to.

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