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In a few days I'm going up against a Lizardmen player.
He's usually running a Slann in a TG unit, but he said that he'd try some diffrent things this time. I'm suspecting an Old blood on a cornosaur...
Anyway, here's my list:
Lord of Change
Herald of Tzeentch
Disc of Tzeentch
Master of Sorcery
Herald of Khorne (Going with my juggers)
BSB, standard of Sundering
5 Fleh hounds
I don't really like any of the daemons core units so i decided to go minimum core. Allso, I'm not sure if I'm going to use the current setup of horrors and Bloodletter.
I lack staying-power but I'm no trying to construct a line to hold him up. I want to tear him appart with magic and flames and have my juggers and hounds to sweap up the remaining pieces or hunt down some nasty things.
Dominating the magic phase is a priority!
Though, I don't want to play too cheesy, so tell me if you think I'm over the top with something!
If it moves, shoot it! If it doesn't move, shoot it anyway ... It might move later!
I'd give the HoK the armour of Khorne. If he's in the BCs, shots can get randomised on to him, and given the number of shots a lizard army can dish out...he's at risk. Possibly drop a flamer and get a pyrocaster to do it.
He's also one of the few models you'd want to tangle with a Carnosaur, so the harder he is the better.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone