This has been my standard mixed list for the past few months.
The Main Trick of the Army is to have the Heralds Join the Flamers and move up on one side of the Board blasting the shit out of units till they are nothing, so basically its 14d6 shots at one unit every turn, or 7d6 at one unit, and if it charges that is another 7d6. Remember that this happens right after the magic phase, and this army has a very strong magic phase, on average I have 8 dice with the channel, which means 2 dice per caster. The Other half of the Trick is to have the BloodThirster on the complete other side of the Board, so each side of the Board has something overly devastating on it.
The BloodThirster is supported by one of the BloodLetter Squads, while the other BloodLetter Squad sides close to the Pink Whorers, and supports both the Whorers and the Flamers for combat purposes.
BloodThirster
-Armor
-Firestorm
Herald of Tzeentch
-Flames
Herald of Tzeentch
-Flames
11 Pink Whores
11 Pink Whores
20 Letters
-Standard, muscian
20 Letters
-Standard, muscian
6 Flamers
-Pyro
6 Flamers
-Pyro


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