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bloodthirster: armour of khorne, collar of khorne, immortal fury, axe of khorne 530 points - thinking: 3+ as, 2+ magic resistance re-rolling attacks with killing blow we all love a good smashem greater daemon, cant go wrong with a bloodthirster
herald of khorne: Firestorm blade, armour of khorne 140 -thinking: 3+ as and +1 st, will be in with bloodletters
herald of tzeentch: disc, flames of tzeentch and spell breaker (scroll). 185 - thinking hes my magic missile of doom caster, shooty as, difficult to catch fly around mauling the smaller units with loads of shooting while my minions advance
herald of slannesh: BSB, ether blade and standard of sundering. 215 - thinking: bsb will be in my hoard of daemonettes , rerolling that LD, standard will -2 to cast on enemy magic causing more dice from winds to be used helping the limited magic of this army, making use of the always strikes first and the etherblade with no AS for challenges.. hmmm
bloodletters x20 Full command 270 - thinking not much to think here other that GO BLOODLETTERS but 6 wide etc, maximise combat etc - one unit will have the harald or perhaps have a second hoard.. unsure
bloodletters x20 Full command 270 - thinking not much to think here other that GO BLOODLETTERS but 6 wide etc, maximise combat etc
Daemonettes x30 Full command, standard of sleeping decay - 415 - thinking: hoard of always strikes first rerolling to wound with a BSB for stubborn and steadfast leadership. built to take the hard hits, dishing out 40 attacks
6x flamers of tzeentch (one the upgrade) 225 - thinking: these guys will assist the caster with some shooting, hopefully culling the small fish etc on the board.
alternatively thinking of 3x bloodcrushers instead of flamers .... going for balance
also thinking a second level 2 instead of the herald of khorne
also thinking unit of plaguebearers instead of one unit of bloodletters
let me know what you guys think
I would advise the following.
- spellbreaker, armor of khorne, immortal fury, firestorm blade
(+1 str and flaming generally better than killing blow, and thirsters tend to do better killing monsters and empty units not characters let all your letters KB characters)
Heroes: (heralds are very important to keep alive so tend to do best with most defensive upgrades, that don't put them on a large base)
- daemonic robes, armor of khorne
- master of sorcery (*life*, or death / beasts works best with your army build), winged horror
(if you want you can hide him with your flamers to keep him safe)
- bsb (despair), daemonic robes, allure? (thing that makes them take Ld to attack you)
Core: Bloodletters do best in horde, and the extra bodies are there to keep your full fighting strength if you get shot up some. Removed your stubborn, as I am of the mindset that daemons should not be losing combat, period.
35 Bloodletters: 450
- full command
35 Daemonettes: 450
- full command
6 flamers: 210
1 Fiend: 55
(hunt cannons and stuff)
Last edited by Lyzaru; March 11th, 2012 at 00:35.
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