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Bloodletters of Khorne
Pink Horrors of Tzeentch
Plaguebearers of Nurgle
Daemonettes of Slaanesh.
So what do you like? Daemonettes, Horrors, Plaguebearers, or Bloodletters?
If I were to start a daemon army, it'd be with Plaguebearers for my infantry. Better toughness than the other options and strength second only to Bloodletters.
I like the old 'nettes. They had much better heads then the new ones do and are probably my favorite daemon model so far.
Can anyone else imagine how awesome the new 'nettes would be if they had better looking heads?
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
Agreed. It's the heads of the new 'Nettes that I don't like. The rest is fine. I don't mind having less a bit more covering on the tabletop
No, I don't have any wool.
I went with Bloodletters, mainly because I'm a Khorney sort of a guy. Great plastics, and better rules, esp with a Herald in the ranks!
Besides, I've still got my unit of 20 from my Hordes list...so I've gotta like em, don't I?
I like the Horrors and PB's rules, just hate the 'metalness' of the models, though the model itself is good. Conversely, not a fan of the Daemonettes rules (Perhaps as they don't suit my army, I'm sure they have a place) but I like the model.
On paper, all 4 look like fine choices, to be honest. They just need to go in the right kind of army, and they;ll work great.
Thats a question with no answer David. Other armies often have two or more choices/outfitting options of CORE troops that try to fill the same roll. In those armies you can ask which is better. TK bows/Shield and HW/Spears...all fill roughly the same roll in the TK list. Skeletons of Ghouls for VC? Again both fill roughly the same use.
In contrast each Daemon CORE troop choice is specialized to do a different thing. Plaugebearers are the ultimate anvil unit, Bloodletters and Daemonettes take the fight to the enemy, Horrors are pathetic in combat but they count as wizards!!! There is no "best" since every single choice has a play style it is specialized for. How do you compare a Horror to a Bloodletter? A magic heavy player will tell you Horrors rock, someone who wants to lay the smackdown in CC is going to go with BL's every time.
The more I read the Daemon book the more I am impressed. In the whole book there is only ONE, count that ONE unit that is "bad" or the "worst" in every situation and that is the Daemon Prince. Thats a minor miracle in my mind. So many armies have those units that people would only EVER take if they were trying to be fluffy. Its the mark of a good book that we really don't have an answer for your question.
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
Well, Daemonic infantry. I will go through them one by one, lets start with the God of War himself.
Bloodletters: These guys are, to be fair, simply amazing when it comes to hacking down infantry and cavalry. Fair enough, nettes have them beat when its something like Night Gobbos, but Bloodletters dont discriminate, they hack down everything well. A unit of 17 with Skulltaker/Herald on a Jugger (7x3 formation) will kick the hypothetical crap out of the hypothetical anything. But, Bloodletters don't only work ib big blocks, they can work in units as small as ten, as, with their fast movement they can make good flankers. They also have Magic Resistance. However, the problem with this is it cannot be used against spells not directly affecting them. Making VC and TK a bit scarier. In conclusion however Bloodletters are great infantry, have some good standards, and, with their movement and fighting skills, could be used in any Daemon list.
Plaguebearers: These guys are, to be fair, the hardest to take down unit in the list, if a herald is contained within. A Herald on Palanquin, leading a unit of 21 Plaguebearers, with the Standard of double poison CR (cant recall the name), Musician and Champion is nigh on untouchable. They are fairly slow, but no other than most infantry, and make up for it with sheer resilience. They are also fairly effective against units like Giants, as they have poison in abundance. However, these are probably the most Herald reliant troops, they dont NEED it, but it makes them so much better. Again, Plaguebearers are very solid troops, and could go into almost any list (barring the Extreme Speed Slaanesh Lists).
Daemonettes: My personal favourites. These girls are, to be fair, crap when compared to the other Daemons in combat. Barring horrors. However, they have one key advantage. Speed. Yeah, these girls outrun elves. That is absolutely godly. With their anti armour abilities, Daemonettes should be pointed at units of infantry like Spearmen, where they will kebab them on their claws. But, as I said earlier, the main strength of Daemonettes is their speed. In a Speed Slaanesh List, they are really the only Core you can take (maybe you could take one unit of Bloodletters) as everything else in your list moves faster than an elven horse being chased by Archaon wielding Grimgors forehead (). In Mono-Slaanesh lists these girls become even better. With their banner of Stubbornness, they become anvils, but fast anvils. Not much can take a unit of 12 stubborn nettes on the charge. Then, turn after, whatever charged you gets countercharged. However, only small units (10-12) should be used in Undivided lists, as they're probably the hardest to use, and in a mixed list, pale in comparison to other Daemons.
Horrors: Ok, now, this is probably the hardest one for me to write, but here goes. Horrors are, to be fair, a great unit. They count as wizards, and in a list lacking magic like ours, they can be worth it just for the dispel dice. However, as Horrors die, their magic gets weaker, which is, needless to say, a problem. As such, I would always take a herald in the unit, and then make them 5 over the minimum for whatever level you are going for. Now, unit sizes. For a mainstay block, I would take enough for a Level 3 Wizard, for Bolt of Change. However, Level 4 can work, just use 4 dice on Bolt of change. As it outstrips Firestorm by a good deal. For support blocks, 5 over the requisite for level 2 is a good idea, then you can hurl two dice at your spells, and leave the pool for your heroes. However, if they get Boon, it can be a good idea to give horrors some dice. Horrors are, a very solid choice for a support core in a mixed list, and a unit of forty horrors is something to be dreaded. However, in a mixed list, a unit of about 18 or so would be a solid choice if you are keeping the points down.
Wooft, that took a while. Feel free to argue and comment, it's nice to get opinions on a new book.
My favorite is probably pink horrors, because I like the models both on paper and in game.
But all the core choices are great with the edition, each has great fluff and is deadly by itself(single god armies) but are even deadlier when they work together.
Rule 37: There is no 'overkill'. There is only 'open fire' and 'I need to reload'.
I have to agree with david, once i finish my current army (almost done) i plan on starting a daemon army almost soley dedicated to Papa Nurgle. Plaguebeareres are a good middle of the road demon with the highest toughness of the core, and second highest strength. Add in a herald of nurgle or epidemius and things really start looking good. i might have a unit or two of khorne to act as flankers as well though.
"I am the architect of fate!"