Oracles and Remains in play spells - Warhammer 40K Fantasy
 

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  1. #1
    Junior Member Chaos-13's Avatar
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    Oracles and Remains in play spells

    Haven't had the opertunity to play the DoC yet, but one thing in the book came to mind. I have preference to Tzeentch and his armies, so I pay particularly close attention to them, though I do not discount the other options. As to my dilema, I noticed that the oracle of Tzeentch, in the description has two heads, each one with their own spell list, yet they only produce the power dice of one level 4 wizard. The question that came to mind is, If only one head can cast spells each magic phase, if a remains in play spell is cast by one of the heads, and you opt to use the other in the next round/rounds, does the remains in play stay, or will it go away as with a single wizard, even if the other head is doing the casting.

    Welcome to my Nightmare, I think your gonna Like it!
    C
    haos shall Reign!

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  3. #2
    I've had enough! timk1111's Avatar
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    Good question! Hadn't thought of that yet.

    Although he produces the power and dispel dice of a single level 4 wizard (producing that of 2 would have been broken!), It states in the army list selection that each head is a level 4 wizard. So, the Remains in Play spell stays when the other head is used.

    Thats pretty cool, when it comes to Comet and such...make's him really awesome when you look at it like that..

    Tim


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    Junior Member Chaos-13's Avatar
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    well thought out

    thanks for the response, well thought out and superbly worded, rep given:happy:
    Welcome to my Nightmare, I think your gonna Like it!
    C
    haos shall Reign!

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    I've had enough! timk1111's Avatar
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    Quote Originally Posted by Chaos-13 View Post
    thanks for the response, well thought out and superbly worded, rep given:happy:
    Thankyou Good find on the Oracle! Makes him a pretty awesome choice, being able to sustain RiP AND cast next turn!

    Tim


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