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Kairos is 625 points and he really needs to kill a lot to get the points back (or help get a lot of points). He becomes less useful once gotten into combat since he can only kill 1 model per turn in combat. I am planning to have him fly behind enemy lines and if they dont play skirmirshers or fast cavs I could ideally fly behind enemy units and use area spells and try to break them with terror. Other than that I can't really do much with him. I also did small calculation that his total points can get me 26 horrors and 2 tzeentch heralds with gifts. That means he generates 4PD and 2 DD while the others generate 7pd and 3dd. Obviously the numbers work out better but is it better to have kairos with his spells and abilities or tzeentch with master of sorc. can balance it out? Any thoughts?
The best thing about Kairos is that you can pick spells from different lores and, more importantly, can take spells appropriate for the opponent you are facing. On top of that, no matter which of his 2 heads you use in the magic phase, you will also have access to every Tzeentch spell. Master of sorc. is an excellent gift, but you are limited to one lore. Kairos already knows one by default, and has eight more spells to boot.
Also, your point about PD generation etc, while valid, should also be taken with a pinch of salt. In this case I think that you should be looking at quality over quantity. Got a low initiative army? You can take pit of shades. A nasty teched up character? Take law of gold. Tactically speaking, Kairos is a wonderful character who can make his points back through more than kills alone.
So Sayeth Jimmy boy
I would play him inside spell casting range but out of charge and missle range. Which depending on your enemy could be hard. Also, if you play behind enemy lines, that 20" movement really helps you out.how should I position him? According to the spells i use or should i play him aggressively behind enemy lines trying to cause fear whatnot?
For you can bounce back and forth continuely forcing the enemy to turn and face, (that's only if they don't know that you aren't planning to charge).
The only problem that I see playing him aggressivly is skirmishers and fast cav.
And the only problem with playing him back is you are not always going to be within spell casting range. So really it's your call and the enemy that you are facing.