Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
My high elf playing friend always beats me. Recently I beat him in my first game with 2000 Daemon Host. This victory was largely luck, but heh, I will take victory anyway I can get it
In this last game he used 8 levels of magic with Teclis, 2nd lev mage on Sun dragon, 2nd lev mage, Dragon Princes, great eagle, white lions, swordmasters, and 2 archer units.
I used KOS 4th lev, Masque, 3x5 furies, 3x5 Khorne dogs, Seekers with Herald of S, and 3x10 Daemonettes.
The magic didn't work out that great for him this time but eagle march-blocker coupled with his shooting worked great.
I suspect that in our next game I will see MUCH shooting (3 archer units, 2 bolthrowers) and a couple of eagles to march-block.
What are good tactics against this type of army he is using?
He usually waits for me to mostly deploy before placing his command unit so that I have to cross the table at an angle to get to him. Any suggestions for this?
What is the best way to deal with march-blocking eagles?
Any other suggestions appreciated. Thanks
Against shooty armies deploy your fast mover troops last (i.e. Seekers, Fiends, Furies), when your getting a second turn charge, being marchblocked is irrelevant. HE shooting from archers isn't really that scary, what you have to take out fast is his RbT's. To be honest I don't see a shooty HE list being all that scary for a Slaaneshi list.
As to his command deployment, your KoS is your general so she will deploy after the command unit anyway so just set her up in a straight line with his Dragon Prices or whatever his command unit is. Honestly there is no rule that says you have to go after his command unit right away, a Slaanesh army is mobile enough to dance around an opponent for a while before laying the smackdown.
As to your list I would drop 1 unit of Furies and one unit of Flesh Hounds. Use the points to get a unit of 2 Fiends and a minimum unit of Flamers. Use the Fiends to charge his archers/RbT's on the second turn. Walk the Flamers behind and near the main grouping of your troops. Their 360 degree, 24" firezone will prevent him from landing his eagles behind your troops to marchblock. Also make sure you have Siren Song on your KoS and Siren Standard on your Seekers. Both will deny your opponent a lot of choices.
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
The flamers only have 18" range, but everything else is spot on!
No, I don't have any wool.
He was including their 6" move in his calculations.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
UB is correct regarding ARchers, there just isn't enough reason for a Prince of Pleasure based force to be scared of them, as archers are only any good against T3 armies with lots of expensive lightly armoured and slow troops, e.g. Empire Infantry armies.
However, what you don;t want to do is focus on the RBts and then lose some pretty expensive units to a counter charge by the nasty HE infantry...it's a give away of points. And remember that if you were to take flamers, don;t even try shooting teh DPs, they are immune to it...
Daemonettes are faster than elves and will strike first with a herald. So HE infantry isnt brutal against slaanesh.
All Nurgle Army: 12-2-3
All Tzeentch Army: 2-0
Tzeentch/Nurgle Army: 5-1