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I'm a Wood Elf player, going up against a Daemon Army led by a Bloodthirster soon for the first time...
I was wondering how your normal Bloodthirster builds would fare against an Alter Lord with an Annoyance of Netlings and Armour of the Fey... The Netlings mean you'll only be hitting on 6's, and with the addition of the 4+ ward save against magical HtH attacks from the armour, it should be pretty difficult for the BT to do very much.
A great weapon on the Elf will give strength six hits in return, so will be causing the occasional wound, but it shouldn't be too difficult to line up an additional unit or two to get a flank or rear charge and the accompanying CR bonus (plus probably an outnumbering bonus). That should push the combat in favour of the WE's...
Any comments on how you'd face that...?
The Spirit Sword is pure evil against the GUO, I imagine the BT would be pretty similar.
Though I'm not a DoC player, I'd say that should work. On average you'd cut wounds down to 1 per phase.
Although something like the Stone of Crystal Mere is underrated as well.
Most likely. Just discard that little piece of advice then.
The point is, if the BT has obsidian armour, then it'll be immune to magic weapon effects.
And on the other side, be careful about kiling blows.
It's better, it's shiny, it's warped...it's Chaos.
Anyone that knows to tool up BT will give him Immortal Fury. That means that he re-rolls misses, so with 7 attacks, you're still gonna get hit. On top of this, you're outnumbered by a fear causer to start with. You have to inflict 1 wound just to draw, and hope BT does nothing back or you're on insane courage for the break test before help can arrive.
Unless Alters are immune to psychology, I don't like your chances. However, it does sound like your best chance.
As for BT negating weapons, only if he take Obsidian Armour. Common enough to be worried about, I think.This all looks good on paper, but BT is a tough fellow to catch on your own terms...he flys. Setup what you want, but it's simply a matter of flying to where ever he needs to go. Also consider the rest of his army - Flesh Hounds can easily race stright up to these support units you have lined up and shred them to pieces.A great weapon on the Elf will give strength six hits in return, so will be causing the occasional wound, but it shouldn't be too difficult to line up an additional unit or two to get a flank or rear charge and the accompanying CR bonus (plus probably an outnumbering bonus). That should push the combat in favour of the WE's...
I'm not sure how I'd take a BT with woodies (thankfuly, I don't have to worry about that ). Perhaps there's another build, another item to consider, I'm not sure. In the end, since he's a monster with only 90 deg vision, you should be able to use terrain to avoid him, maybe pepper him with shots, he'll be nice and easy to hit.
Last edited by timk1111; July 18th, 2008 at 12:51.
Hmmm. What does the Horn do? When do you declare you are using it?
I still think, if I was using BT against woodies (and I'm sure I will soon) I'd just steer clear of anything that could/does have AO Nestlings.It's not that hard, 1 model can't be everywhere.
Yeah, 1 model can't be everywhere, but with the Alter's move of 9" and a 360° charge, he's gonna be able to close off a lot of space...!
The main advantage the Alter has over BT is his move and charge and the fact that he can zip through woods to avoid getting charged himself - BT can't flying charge into a wood.
The main issues an Alter is ever going to have is actually wounding a BT, his armour is thick, and his hide is tough....and he has a massive WS.